Successfully reported this slideshow.
Your SlideShare is downloading. ×

Horizon Project Introduction for Students


More Related Content


Related Books

Free with a 30 day trial from Scribd

See all

Horizon Project Introduction for Students

  1. 1. The Horizon Project An Introduction for students
  2. 2. What is the Horizon Project? <ul><li>An online, global collaborative project designed for classrooms around the world to join together with a common curriculum goal. </li></ul><ul><li>Another Flat Classroom Project </li></ul><ul><li>by Vicki Davis and Julie Lindsay. </li></ul><ul><li>http:// </li></ul><ul><li>Email: [email_address] </li></ul>
  3. 3. Where did it come from? <ul><li>This project gets its inspiration from </li></ul><ul><li>The Horizon Report 2007 </li></ul><ul><li> </li></ul><ul><li>a collaboration between the New Media Consortium and the Educause Learning Initiative </li></ul>
  4. 5. What is the report about? <ul><li>The focus of the Horizon Report centers on the applications of emerging technologies to teaching, learning and creative expression. </li></ul><ul><li>The Horizon Report 2007 identified SIX trends that will have a significant impact on college and university campuses within the next five years. </li></ul>
  5. 6. What are the Six Trends? <ul><li>User-Created Content </li></ul><ul><li>Social Networking </li></ul><ul><li>Mobile Phones </li></ul><ul><li>Virtual Worlds </li></ul><ul><li>The New Scholarship and Emerging Forms of Publication </li></ul><ul><li>Massively Multiplayer Educational Gaming </li></ul>
  6. 7. What is the Horizon Project about for Students? <ul><li>Students from different classrooms will be teamed together to work on one of the six trends </li></ul><ul><li>There will be 2-3 students per team and 2-3 teams per trend </li></ul><ul><li>Each trend has a student ‘Project Manager’ </li></ul>
  7. 8. What Will Students Do? <ul><li>Students will collaborate on a team wiki to provide content under the theme of ‘What the future will look like’ based on the trend being studied </li></ul><ul><li>Each trend will have an ‘overview’ wiki developed by the Project Manager and the trend teams </li></ul>
  8. 9. What Else Will Students Do? <ul><li>Each student will also produce an individual multimedia artefact based on the trend and the theme </li></ul><ul><li>Suggestions for artefact: </li></ul><ul><ul><li>‘ A Day in the Life…..’ of a student/person in the future’ </li></ul></ul><ul><ul><li>‘ 2020 Vision’ Looking retrospectively on development of the trends </li></ul></ul>
  9. 10. Summary of the Six Trends
  10. 11. User-Created Content <ul><li>This trend looks at how anyone can now contribute to online content as well as be consumers of it </li></ul><ul><li>Think about how these contributions can be made (tools, methods, authorship) </li></ul><ul><li>Think about how uploaded material is tagged and classified and how connections are being made </li></ul>
  11. 12. Social Networking <ul><li>This trend looks at making connections and bringing people together </li></ul><ul><li>Think about what tools are used and how they are used to bring people together online </li></ul><ul><li>Think about how this is being used to create communities of practice as well as social communities </li></ul>
  12. 13. Mobile Phones <ul><li>This trend looks at the convergence of ubiquitous, portable devices and networks that allow for online interaction </li></ul><ul><li>Think about the development of mobile phones and what they can and will offer everyone </li></ul><ul><li>Think about how one device can provide access to people, information and data </li></ul>
  13. 14. Virtual Worlds <ul><li>This trend is about the development of 3D environments and the way they offer different opportunities for people to interact </li></ul><ul><li>Think about how effective learning spaces can be utilized in 3D </li></ul><ul><li>Think about best ways to access and use virtual worlds for different aspects of life </li></ul>
  14. 15. The New Scholarship and Emerging Forms of Publication <ul><li>This trend is about scholarly activity and how work is disseminated and evaluated </li></ul><ul><li>Think about new ways of publication and review of work from a student level and beyond </li></ul><ul><li>Think about new ways of online and multimedia publication and copyright issues </li></ul>
  15. 16. Massively Multiplayer Educational Gaming <ul><li>This trend is about the potential of educational gaming for teaching and learning </li></ul><ul><li>Think about how games are being developed and what features are applicable to help people learn </li></ul><ul><li>Thing about the different types of games available or to be developed </li></ul>
  16. 17. Tags for Horizon Project <ul><li>Use with or on blog posts </li></ul><ul><li>hz07, hzproject07, horizonproject07 </li></ul><ul><li>For the six trends: </li></ul><ul><ul><ul><li>user_content and hz07 </li></ul></ul></ul><ul><ul><ul><li>social_networking and hz07 </li></ul></ul></ul><ul><ul><ul><li>mobile and hz07 </li></ul></ul></ul><ul><ul><ul><li>virtual_worlds and hz07 </li></ul></ul></ul><ul><ul><ul><li>scholarship and hz07 </li></ul></ul></ul><ul><ul><ul><li>educational_games and hz07 </li></ul></ul></ul>
  17. 18. Images from taken at the launch of the Horizon Report 2007 by Alan Levine
  18. 19. Creative Commons Attribution Share-Alike License 3.0 The Horizon Project Julie Lindsay, April 2007