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Technology  & the Outdoors Some experiential possibilities
PostSecret  Trailer (4:53 min)
wilderdom.com
/tech
james@
 
 
 
 
 
Share
Explore
Debate
…  possible applications of technology in outdoor education.
My Background / Expertise OE Uni Web wilderdom. com Outdoor Psych
 
wilderdom.com <ul><li>10, 000 / day </li></ul><ul><li>~ 5 mins each </li></ul><ul><li>~ 110 people full-time (7.5 hours / ...
My Background / Expertise OE Uni IT Web Blended Learning Mobile Learning wilderdom. com Outdoor Psych
Emancipatory Functions of Technology
Free & Open Philosophy & Practice Free & Open Philosophy
Open Philosophy .odt .ods .odp .
Why Schools Should Use Free Software
Why Schools Should Use Free Software <ul><li>$ </li></ul>
Why Schools Should Use Free Software <ul><li>Teach ways of life that will benefit society as a whole. </li></ul>
Why Schools Should Use Free Software <ul><li>Allow students to learn how software works. </li></ul>
Why Schools Should Use Free Software <ul><li>Teach people to be good citizens &  neighbors – i.e., cooperating.   </li></ul>
1. Trends 2. Applications
Uneasy bedfellows Tech OE Intimate Tension
What is the role of technology in OE?
Technology is NOT the antithesis of the outdoors
(indoors is the antithesis)
So what is technology?
Wild Gorillas Handy with Stick
Neanderthals
Otzi – 5300 years ago <ul><li>Bow & arrows </li></ul><ul><li>Bread </li></ul><ul><li>Copper Axe </li></ul><ul><li>Fire sta...
 
What is technology?
What is Technology? <ul><li>(Useful)  </li></ul><ul><li>cultural  </li></ul><ul><li>artifact. </li></ul>
What is Technology? <ul><li>Artificial aid </li></ul>
What is Technology? <ul><li>Capability </li></ul><ul><li>not </li></ul><ul><li>inherited. </li></ul>
What is Technology? <ul><li>(Hardware +  Software) </li></ul><ul><li>x </li></ul><ul><li>Knowledge </li></ul>
Tool Usage Copper/Iron: 3,000 years Computers:  20 years Stone/Wood: 500,000? years Industrial Machines:  150 years
Singularity <ul><li>Hypothetical point of massive interconnection such that paradigm shifts and technological innovations ...
Singularity (Kurzweil) <ul><li>Paradigm shifts will become increasingly common, </li></ul>
Singularity (Kurzweil) <ul><li>Whenever technology approaches a barrier,  new technologies will cross it. </li></ul>
Singularity (Kurzweil) <ul><li>leading to “technological change so rapid and profound it represents a rupture in the fabri...
Singularity (Kurzweil) <ul><li>Singularity will occur before the end of the 21st century, ~2045.  </li></ul>
Moore’s Law Moore’s Law
 
Low  tech Navigation High  tech GPS Map  Compass Sextant Google Earth Memory Songlines
Why so homogeous? -10 yrs -100 yrs -1000 yrs Sustainable Living Mobile Learning Urban Adventure
Web 1.0 <ul><li>Web </li></ul><ul><li>User </li></ul>Static Didactic Passive
Web 2.0 <ul><li>Web </li></ul><ul><li>User </li></ul>Dynamic Experiential Active
 
Outdoor Education Wikipedia
Outdoor Education Facebook
 
Apple Tree Flat Hike Route Start Cliff line safety River crossings Our Hike Route Off track hiking Unmarked Cliff lines
Glengarry Looking West Apple Tree Flat Camp Site 24km West of Glengarry
Combine data from different sources into an integrated experience. Mash-ups
Networks
Greenwich Emotion Map
 
Photo-sharing
Tag Cloud
Mood Ring
Bio feed back
Camping in the Giga Wilderness
Virtual Worlds
Future Trends / Needs <ul><li>Mobility </li></ul><ul><li>Singularity </li></ul><ul><li>Virtuality </li></ul>
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Technology and the outdoors: Some experiential possibilities

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There is a philosophical tension in outdoor education about the role of technology. On the one hand, we strip clients of modern technology and engage them in simple living, adventurous activities in natural environments. On the other hand, there are new experiential learning opportunities available via mobile devices, the internet, and multi-media, etc. How might 21st century technology be used to enhance outdoor education? Possibilities include digital photography, video, audio, maps, blogs, wikis, geocaching, pedometers, and virtual environments. More information: http://wilderdom.com/tech

Published in: Technology, Education
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Technology and the outdoors: Some experiential possibilities

  1. 1. Technology & the Outdoors Some experiential possibilities
  2. 2. PostSecret Trailer (4:53 min)
  3. 3. wilderdom.com
  4. 4. /tech
  5. 5. james@
  6. 11. Share
  7. 12. Explore
  8. 13. Debate
  9. 14. … possible applications of technology in outdoor education.
  10. 15. My Background / Expertise OE Uni Web wilderdom. com Outdoor Psych
  11. 17. wilderdom.com <ul><li>10, 000 / day </li></ul><ul><li>~ 5 mins each </li></ul><ul><li>~ 110 people full-time (7.5 hours / day 7 days / week) </li></ul>
  12. 18. My Background / Expertise OE Uni IT Web Blended Learning Mobile Learning wilderdom. com Outdoor Psych
  13. 19. Emancipatory Functions of Technology
  14. 20. Free & Open Philosophy & Practice Free & Open Philosophy
  15. 21. Open Philosophy .odt .ods .odp .
  16. 22. Why Schools Should Use Free Software
  17. 23. Why Schools Should Use Free Software <ul><li>$ </li></ul>
  18. 24. Why Schools Should Use Free Software <ul><li>Teach ways of life that will benefit society as a whole. </li></ul>
  19. 25. Why Schools Should Use Free Software <ul><li>Allow students to learn how software works. </li></ul>
  20. 26. Why Schools Should Use Free Software <ul><li>Teach people to be good citizens & neighbors – i.e., cooperating. </li></ul>
  21. 27. 1. Trends 2. Applications
  22. 28. Uneasy bedfellows Tech OE Intimate Tension
  23. 29. What is the role of technology in OE?
  24. 30. Technology is NOT the antithesis of the outdoors
  25. 31. (indoors is the antithesis)
  26. 32. So what is technology?
  27. 33. Wild Gorillas Handy with Stick
  28. 34. Neanderthals
  29. 35. Otzi – 5300 years ago <ul><li>Bow & arrows </li></ul><ul><li>Bread </li></ul><ul><li>Copper Axe </li></ul><ul><li>Fire starting kit </li></ul><ul><li>Knives </li></ul><ul><li>Medicine </li></ul><ul><li>Shoes / Snowshoes </li></ul><ul><li>Tattoos </li></ul>
  30. 37. What is technology?
  31. 38. What is Technology? <ul><li>(Useful) </li></ul><ul><li>cultural </li></ul><ul><li>artifact. </li></ul>
  32. 39. What is Technology? <ul><li>Artificial aid </li></ul>
  33. 40. What is Technology? <ul><li>Capability </li></ul><ul><li>not </li></ul><ul><li>inherited. </li></ul>
  34. 41. What is Technology? <ul><li>(Hardware + Software) </li></ul><ul><li>x </li></ul><ul><li>Knowledge </li></ul>
  35. 42. Tool Usage Copper/Iron: 3,000 years Computers: 20 years Stone/Wood: 500,000? years Industrial Machines: 150 years
  36. 43. Singularity <ul><li>Hypothetical point of massive interconnection such that paradigm shifts and technological innovations occur unprecedently rapidly. </li></ul>
  37. 44. Singularity (Kurzweil) <ul><li>Paradigm shifts will become increasingly common, </li></ul>
  38. 45. Singularity (Kurzweil) <ul><li>Whenever technology approaches a barrier, new technologies will cross it. </li></ul>
  39. 46. Singularity (Kurzweil) <ul><li>leading to “technological change so rapid and profound it represents a rupture in the fabric of human history”. </li></ul>
  40. 47. Singularity (Kurzweil) <ul><li>Singularity will occur before the end of the 21st century, ~2045. </li></ul>
  41. 48. Moore’s Law Moore’s Law
  42. 50. Low tech Navigation High tech GPS Map Compass Sextant Google Earth Memory Songlines
  43. 51. Why so homogeous? -10 yrs -100 yrs -1000 yrs Sustainable Living Mobile Learning Urban Adventure
  44. 52. Web 1.0 <ul><li>Web </li></ul><ul><li>User </li></ul>Static Didactic Passive
  45. 53. Web 2.0 <ul><li>Web </li></ul><ul><li>User </li></ul>Dynamic Experiential Active
  46. 55. Outdoor Education Wikipedia
  47. 56. Outdoor Education Facebook
  48. 58. Apple Tree Flat Hike Route Start Cliff line safety River crossings Our Hike Route Off track hiking Unmarked Cliff lines
  49. 59. Glengarry Looking West Apple Tree Flat Camp Site 24km West of Glengarry
  50. 60. Combine data from different sources into an integrated experience. Mash-ups
  51. 61. Networks
  52. 62. Greenwich Emotion Map
  53. 64. Photo-sharing
  54. 65. Tag Cloud
  55. 66. Mood Ring
  56. 67. Bio feed back
  57. 68. Camping in the Giga Wilderness
  58. 69. Virtual Worlds
  59. 70. Future Trends / Needs <ul><li>Mobility </li></ul><ul><li>Singularity </li></ul><ul><li>Virtuality </li></ul>

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