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In this paper we analyze the works of the Keio-NUS CUTE Center at the National University of Singapore in order to uncover the dispositions of “analogness” and “digitalness” in regards to the relationship between users and interfaces. By comparing concepts of embodiment from a philosophical perspective, paired with the computer science treatment of analog and digital data, we derive a contingent definition for analog-like and digital-like interaction. With case studies as reference, we outline a continuum to describe types of interfaces based on these dispositions, which could then be further analyzed using characteristics for designing analog-like, digital-like or hybrid-like interactive systems. Finally, we propose a new methodology for designing novel interactive systems that are analog in nature, called interactive analog media (IAM).
Koh, J. T. K. V., & Peiris, R. L., Ken. (2012). Uncovering Analogness and Digitalness in Interactive Media. Proceedings of the 30th ACM International Conference on Design of Communication (pp. 233-241). Seattle, Washington: ACM Press.