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How Can You Be in Two Places at Once: Designing Across Space and Time

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How Can You Be in Two Places at Once: Designing Across Space and Time

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Design often is considered an in-person collaboration. Perhaps, however, we can leverage key principles and base tools to enhance our lives as well as our designs. Not only do we work with people across the hall, across town, and across the country, but we also work with people we never meet.

Technology has provided us the ability to work in many ways, telecommute to save fuel and frustration, reduce travel costs, and use various forms of communication. The promise is there, yet the reality sometimes eludes us.

Design often is considered an in-person collaboration. Perhaps, however, we can leverage key principles and base tools to enhance our lives as well as our designs. Not only do we work with people across the hall, across town, and across the country, but we also work with people we never meet.

Technology has provided us the ability to work in many ways, telecommute to save fuel and frustration, reduce travel costs, and use various forms of communication. The promise is there, yet the reality sometimes eludes us.

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How Can You Be in Two Places at Once: Designing Across Space and Time

  1. 1. How Can You Be in Two Places at Once Designing Across Space and Time Joe Sokohl Principal UX Architect
  2. 2. How Can You Be in Two Places at Once Designing Across Space and Time Joe Sokohl Principal UX Architect
  3. 3. You are where?
  4. 4. Europe North America Working in a distributed way Working from a home office, designing with folks all over the world.
  5. 5. Wherever I am, I’m there Headset, Webcam, white board, telephone, Internet...I’m ready.
  6. 6. Principles
  7. 7. Communication He who has ears, let him hear.
  8. 8. Flexibility Fit where you need to fit.
  9. 9. Sensitivity It’s not all about you. It’s about others.
  10. 10. Courage Stand up and do the right thing for your folks.
  11. 11. Tools
  12. 12. Email A lowest-common denominator, ubiquitous and effective
  13. 13. Telephone It’s not just a kid’s game. Sometimes you need to have a dialogue, not just a monologue.
  14. 14. Video- & Webconferences Sometimes showing is telling.
  15. 15. Video- & Webconferences Sometimes showing is telling.
  16. 16. Collaboration Tools Let’s work together.
  17. 17. Collaboration Tools Let’s work together.
  18. 18. Microblogging #keepintouchwithyourteamwhereverthey are
  19. 19. Questions? Discussion?
  20. 20. Joe Sokohl joe@RegularJoeConsulting.com @mojoguzzi

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