Design Research (is not Market Research)

Joyce Chou
Joyce ChouLead Design Strategist for Advanced UX
Design Research
(is not Market Research)
Brown Bag Series, UX Team


             creationcenter | COPYRIGHT 2009 T-MOBILE, USA | PROPRIETARY AND CONFIDENTIAL | NOT FOR PUBLIC DISTRIBUTION   1
Research and strategy in
design are ways to give
yourself a reality check.
the creation center




   Design research is
   used to encourage
   disruptive innovation
   before you create new
   products.


T-Mobile: Creation Center   Copyright 2010 Andrea Small
the creation center




   Why don’t we just start                                  viability
                                                                       YES
   coming up with cool                desirability
   ideas?                                   YES

                                                            feasibility
                                                                      YES




                             Cool ideas often don’t get to, or even tank, in market.



T-Mobile: Creation Center                                          Copyright 2010 Andrea Small
the creation center



                                                                 courtesy of xkcd.com




   1. Get out of your
      rabbit hole.



                            Understand the world through your customer’s eyes.



T-Mobile: Creation Center
the creation center



                                                               courtesy of xkcd.com




   2. Mediate a group
      opinion.



                            Open communication within a team is essential.



T-Mobile: Creation Center
the creation center



                                                              courtesy of xkcd.com




   3. Connect with an
      emotional story.



                            There is no formula for human behavior.



T-Mobile: Creation Center
Choose the right method for…


                           …research
                           …and synthesis
3. Connect with an       Research is
      emotional story.      about finding the
                            needs people
                            don’t even know
                            they have.

T-Mobile: Creation Center
Prepare beforehand.
1.Interview your stakeholder to
understand the company goal.

2.Research existing offerings in a
product space.

3.Align your research method with
the constraints of your project.

       http://www.design-research-lab.org/MAPS
You are looking for:
•Behavior that surprises your
assumptions.

•Differences between what they say
and what they do.
•The way they define their values
and priorities.
research


Immerse yourself with multiple approaches.




 Interview                                      Experience                                  Objects
 Get a sense of their life context by talking   Shadow their everyday life to understand    Hold a show and tell of the things they use
 about their everyday routine and see their     their challenges and how they work around   everyday to see what they consider
 surroundings.                                  them.                                       important.
research




           • Card sorts              • Questionnaires
           • Diaries                 • Surveys
           • Mind maps               • Extreme users
           • Fly on the wall         • Cognitive walkthrough
 toolbox   • Mystery shopper         • Secondary research
           • Analogous experiences   • Co-design workshops
           • Photo journals          • Focus groups
           • Contextual inquiry      • Trend analysis
           • Expert interviews       • Competitive analysis
research




           Contextual Inquiry
           Interviewing individuals in their home to understand everyday lives.
           > Behavior, value systems, unmet needs, workaround solutions


           Analogous Experiences
 goodies   Observing interaction and context at comparative research sites.
           > Group dynamics, relationships, navigation



           Extreme Users
           Shadowing and interviewing outliers to articulate essential human needs.
           > Motivators, ecosystem drivers, redefining a problem
Synthesis is
about identifying
people’s unmet
needs.
Keep in mind:
1.This should be the sum of each
team member’s unique perspective .

2.It’s a bottom-up process to allow
surprising findings to emerge.

3.You are translating observations
into ways to guide new products.
Rules of thumb:
•Get concrete to communicate across
practice areas.

•Organize for patterns to visualize the
data and get a sense of scale.

•Make leaps to interpret, and then
keep on iterating for meaning.
synthesis


Ramp up your expertise with background knowledge.




 Industry experts                           Cultural landscape                           Subject matter experts
 Learn from the approach of other           Look at the macro trends that effect your    Understand the right language and
 businesses to create revenue- generating   customers, from changes in social norms to   definitions of your research area, to minimize
 recommendations.                           product fashions.                            multiple interpretations.
synthesis




            • Visualizing      • Clusters
            • Analyzing        • Venn Diagram
            • Organizing       • Typologies
            • Experience map   • 2x2’s
 toolbox    • Filtering        • Journeys
            • Interpreting     • Scenarios
            • Framework        • Tensions
            • Personas         • Infographics
synthesis


            Cluster
            Filtering pieces of data to see emergent themes.
            > Themes, pain points, need tensions


            Experience map
            Plotting out needs, actions or motivations of the user over time
            > Customer journeys, key decision points, scenario plans

 goodies    Typologies
            Breaking out the key user values with different definitions.
            > Strategic landscape, User priorities



            Framework
            Organizing the motivators and trade-off decisions of your users.
            > Tools such as 2x2’s, Venn diagrams, or infographics.
Now apply these learnings…


                             …for your own projects!
applied insights


Say you have a project on a mobile social networking app:


We don’t need another Facebook,
but then what do we need?
Some parameters:
1.Your marketing stakeholder wants to target young adults (18-34)
2.Your business strategy stakeholder wants to ensure that it is easy
enough to learn for a mass market
applied insights


Get to the heart of the matter
Use an analogous experience


 1. Ask yourself, what is this
    really about?
       • Community
       • Hangout spot

 2. Is there something that
    people do already?
       • Parking lot at Dunkin’ Donuts
       (hmm… no, you need to also think about your client)
       • Skate Park
applied insights


Open your eyes, and go out the door:

Look for:
• Roles
• Relationships
• Crowded/ empty spaces
• Badges of affiliation
• Hierarchies of status
• Unique language
applied insights


You start to notice a pattern                                                          Advanced skaters teach and
Performance and mentorship come up                                                     mentor in a spontaneous way
over and over again.                                          Skaters spend as much
                                                              time watching others skate




The most tricks happen in                             The best skaters have
front of the lunch tables   Certain areas respected   the same helmet sticker          Casual socializing begins
                            as non-social                                              with asking for tips
applied insights


Now make it actionable
                                                                                Teaching space
Your users :
                                                                                                   HIGH
• Socialize through teaching                                                                       OPPORTUNITY
• Rely on a mix of different skill levels                                                        SOCIAL
• Prefer to hone their skills alone until they can perform

                                                             Audience                                            Performance
So, they need:
• Clear marks of “teacher” expertise for learners
                                                                        NON- SOCIAL
• Designated areas to switch into observation mode
• Practice spaces that are set apart from social areas


                                                                                Practicing space
the creation center




                            thank you!


T-Mobile: Creation Center        Copyright 2010 Andrea Small
1 of 27

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Design Research (is not Market Research)

  • 1. Design Research (is not Market Research) Brown Bag Series, UX Team creationcenter | COPYRIGHT 2009 T-MOBILE, USA | PROPRIETARY AND CONFIDENTIAL | NOT FOR PUBLIC DISTRIBUTION 1
  • 2. Research and strategy in design are ways to give yourself a reality check.
  • 3. the creation center Design research is used to encourage disruptive innovation before you create new products. T-Mobile: Creation Center Copyright 2010 Andrea Small
  • 4. the creation center Why don’t we just start viability YES coming up with cool desirability ideas? YES feasibility YES Cool ideas often don’t get to, or even tank, in market. T-Mobile: Creation Center Copyright 2010 Andrea Small
  • 5. the creation center courtesy of xkcd.com 1. Get out of your rabbit hole. Understand the world through your customer’s eyes. T-Mobile: Creation Center
  • 6. the creation center courtesy of xkcd.com 2. Mediate a group opinion. Open communication within a team is essential. T-Mobile: Creation Center
  • 7. the creation center courtesy of xkcd.com 3. Connect with an emotional story. There is no formula for human behavior. T-Mobile: Creation Center
  • 8. Choose the right method for… …research …and synthesis
  • 9. 3. Connect with an Research is emotional story. about finding the needs people don’t even know they have. T-Mobile: Creation Center
  • 10. Prepare beforehand. 1.Interview your stakeholder to understand the company goal. 2.Research existing offerings in a product space. 3.Align your research method with the constraints of your project. http://www.design-research-lab.org/MAPS
  • 11. You are looking for: •Behavior that surprises your assumptions. •Differences between what they say and what they do. •The way they define their values and priorities.
  • 12. research Immerse yourself with multiple approaches. Interview Experience Objects Get a sense of their life context by talking Shadow their everyday life to understand Hold a show and tell of the things they use about their everyday routine and see their their challenges and how they work around everyday to see what they consider surroundings. them. important.
  • 13. research • Card sorts • Questionnaires • Diaries • Surveys • Mind maps • Extreme users • Fly on the wall • Cognitive walkthrough toolbox • Mystery shopper • Secondary research • Analogous experiences • Co-design workshops • Photo journals • Focus groups • Contextual inquiry • Trend analysis • Expert interviews • Competitive analysis
  • 14. research Contextual Inquiry Interviewing individuals in their home to understand everyday lives. > Behavior, value systems, unmet needs, workaround solutions Analogous Experiences goodies Observing interaction and context at comparative research sites. > Group dynamics, relationships, navigation Extreme Users Shadowing and interviewing outliers to articulate essential human needs. > Motivators, ecosystem drivers, redefining a problem
  • 16. Keep in mind: 1.This should be the sum of each team member’s unique perspective . 2.It’s a bottom-up process to allow surprising findings to emerge. 3.You are translating observations into ways to guide new products.
  • 17. Rules of thumb: •Get concrete to communicate across practice areas. •Organize for patterns to visualize the data and get a sense of scale. •Make leaps to interpret, and then keep on iterating for meaning.
  • 18. synthesis Ramp up your expertise with background knowledge. Industry experts Cultural landscape Subject matter experts Learn from the approach of other Look at the macro trends that effect your Understand the right language and businesses to create revenue- generating customers, from changes in social norms to definitions of your research area, to minimize recommendations. product fashions. multiple interpretations.
  • 19. synthesis • Visualizing • Clusters • Analyzing • Venn Diagram • Organizing • Typologies • Experience map • 2x2’s toolbox • Filtering • Journeys • Interpreting • Scenarios • Framework • Tensions • Personas • Infographics
  • 20. synthesis Cluster Filtering pieces of data to see emergent themes. > Themes, pain points, need tensions Experience map Plotting out needs, actions or motivations of the user over time > Customer journeys, key decision points, scenario plans goodies Typologies Breaking out the key user values with different definitions. > Strategic landscape, User priorities Framework Organizing the motivators and trade-off decisions of your users. > Tools such as 2x2’s, Venn diagrams, or infographics.
  • 21. Now apply these learnings… …for your own projects!
  • 22. applied insights Say you have a project on a mobile social networking app: We don’t need another Facebook, but then what do we need? Some parameters: 1.Your marketing stakeholder wants to target young adults (18-34) 2.Your business strategy stakeholder wants to ensure that it is easy enough to learn for a mass market
  • 23. applied insights Get to the heart of the matter Use an analogous experience 1. Ask yourself, what is this really about? • Community • Hangout spot 2. Is there something that people do already? • Parking lot at Dunkin’ Donuts (hmm… no, you need to also think about your client) • Skate Park
  • 24. applied insights Open your eyes, and go out the door: Look for: • Roles • Relationships • Crowded/ empty spaces • Badges of affiliation • Hierarchies of status • Unique language
  • 25. applied insights You start to notice a pattern Advanced skaters teach and Performance and mentorship come up mentor in a spontaneous way over and over again. Skaters spend as much time watching others skate The most tricks happen in The best skaters have front of the lunch tables Certain areas respected the same helmet sticker Casual socializing begins as non-social with asking for tips
  • 26. applied insights Now make it actionable Teaching space Your users : HIGH • Socialize through teaching OPPORTUNITY • Rely on a mix of different skill levels SOCIAL • Prefer to hone their skills alone until they can perform Audience Performance So, they need: • Clear marks of “teacher” expertise for learners NON- SOCIAL • Designated areas to switch into observation mode • Practice spaces that are set apart from social areas Practicing space
  • 27. the creation center thank you! T-Mobile: Creation Center Copyright 2010 Andrea Small