Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

VG Company Presentation

1,006 views

Published on

IS 4490 - Hoganson
Bungie Presentation

Published in: Education, Business, Technology
  • Be the first to comment

  • Be the first to like this

VG Company Presentation

  1. 1. John Savage<br />IS 4490<br />VG Company Presentation<br />Hoganson<br />
  2. 2. Early Beginnings<br />Founders: Alex Seropian and Jason Jones<br />Originally developed code on Macintosh computers<br />Operation: Desert Storm and Minotaur<br />Pathways into Darkness<br />
  3. 3. Early Projects<br /><ul><li>Myth
  4. 4. Real-Time Tactical Genre
  5. 5. Released simultaneously for PC and Mac
  6. 6. Oni
  7. 7. California Studio
  8. 8. Third Person Action
  9. 9. First platform release (PS2)</li></ul>Marathon<br />Futuristic Plot <br />Similar to Halo<br /><ul><li>Marathon 2: Durandal</li></ul>King of the Hill<br />Kill the Man with the Ball<br />Developed for PC and Mac<br />Further Staffing Required<br />
  10. 10. The Halo Series (Halo: Combat Evolved)<br />Microsoft buys Bungie<br />Developed for Microsoft’s Xbox<br />New Features:<br />Xbox controller usage, LAN capabilities, numerous gametypes, vehicle use…<br /><ul><li>“Halo” engine, compelling storyline</li></li></ul><li>The Halo Series (Halo 2)<br />Marketing (ilovebees.com), Major League Gaming, bungie.net<br />New Features:<br />“Dual-Wielding,” new powerups, multiplayer maps, vehicles, weapons, enemies, Havok physics engine<br />Xbox Live Capabilities<br />$125 million on opening day, &gt; 8 million sold <br /> (fastest selling US media product in history)<br />
  11. 11. The Halo Series (Halo 3)<br />New Features:<br />“item” usage, detailed character customization, further matchmaking development, gameplay recording, new “Forge” gametype, usual upgrades<br />Supposed end to Halo “Trilogy”<br />$170 million on opening day <br /> (largest selling entertainment product)<br />
  12. 12. Future of Bungie<br />Bungie separates from Microsoft<br />Bungie Projects:<br /><ul><li>Halo 3: ODST
  13. 13. Unnamed Halo Project
  14. 14. Halo: Reach
  15. 15. Other non-Halo Projects</li></li></ul><li>Job Listings<br />Several job openings listed at:<br />http://www.bungie.net/Inside/jobs.aspx<br />Concept Artist: work closely with the Art Director and Art Leads to establish a style and feel for the environments, characters, and objects<br />Gameplay Design Lead: work closely with the Creative Director and lead a group of designers responsible for crafting, designing and implementing high-level game systems<br />Senior Network Engineer: Bungie requires the skills and services of a competent Senior Network Engineer to help us build on our already established heights of netcode excellence<br />

×