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What are we 
talking about when 
we talk about 
European Union 
funding for culture 
@juanpedregosa 
jj@e-­‐itd.com 
Tràns...
Objectives of the (double) session 
• To 
provide 
an 
overview 
about 
what 
is 
the 
European 
Union 
and 
which 
are 
t...
• The 
Contents/methodology 
labyrinth 
of 
Europe, 
the 
European 
Union, 
the 
European 
Commission, 
the 
DGs 
and 
the...
EUROPEAN COMMISION 
DIRECTORATES-GENERAL 
(DG)
EUROPEAN BUDGET 
MANAGEMENT 
Expenditure 
Na@onal 
and 
regional 
76% 
European 
Commission 
22% 
Other 
agencies 
2%
2014-­‐2020 
budget 
Crea@ve 
Europe 
• 1.460 
M€ 
• (0,14%) 
2014-2020 BUDGET 
Erasmus 
+ 
• 14.700 
M€ 
• (1,47%) 
H2020...
The European “stability” and 
• Managed 
the programmes 
from 
Brussels 
or 
decentralized 
agencies 
• Programmes 
come 
...
Participating or not, that is 
Advantadges 
• Access 
to 
extra 
funding 
• Unexpected 
impact 
locally 
• European 
Added...
HORIZON 2020 
EU 
programme 
for 
Research 
and 
Innova@on 
(2014-­‐2020). 
• 3 
key 
objec@ves: 
Excellence 
Science, 
Co...
• Erasmus+ 
ERASMUS + 
is 
the 
EU 
Programme 
in 
the 
fields 
of 
educa@on, 
training, 
youth 
and 
sport 
• Divided 
in...
CREATIVE EUROPE 
Framework 
programme 
for 
the 
cultural 
and 
crea@ve 
sectors 
(2014-­‐2020) 
General 
objec@ve: 
– Saf...
CRE 
CREATIVE EUROPE 
SUB-­‐PROGRAMME 
CULTURE: 
– Cross-­‐border 
cooperaMon 
projects 
between 
cultural 
and 
crea@ve 
...
CREATIVE EUROPE 
• Sub-­‐programme 
culture 
– Coopera@on 
projects 
– transna@onal 
coopera@on 
projects 
bringing 
toget...
FORTHCOMING DEADLINES 
• Coopera@on 
Projects: 
7 
October 
2015* 
(then 
early 
October 
annually) 
• Literary 
Transla@o...
CREATIVE EUROPE: who can 
Crea@ve 
Europe: 
who 
can 
par@cipate? 
• EU 
participate? 
organisa@ons 
(public, 
profit 
or ...
CREATIVE EUROPE: priorities for reinforcing 
the capacity of cultural actors 
• suppor@ng 
ac@ons 
providing 
cultural 
an...
CREATIVE EUROPE: 
priorities for mobility 
• suppor@ng 
interna@onal 
cultural 
ac@vi@es, 
such 
as 
for 
instance 
exhibi...
• Small 
Current calls 
scale 
project 
(3+) 
– One 
project 
leader 
and 
two 
partners 
– Max.200000 
€ 
. 
60 
% 
of 
e...
Eligibility criteria 
• Relevance 
– how 
the 
project 
will 
contribute 
to 
reinforcing 
the 
sector's 
professionalizaM...
Eligibility criteria 
• Communica@on 
and 
dissemina@on 
– The 
aim 
is 
to 
maximise 
the 
impact 
of 
the 
project 
resu...
Examples of European 
cooperation projects 
• Exchange 
of 
professionals 
amongst 
organisa@ons 
of 
different 
countries...
• Mobility 
KEY WORDS 
of 
professionals 
and 
works 
• Transectoriality, 
hybrida@on, 
transdisciplinariety 
• Innova@on ...
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
What are we talking about when we talk about European Union funding for culture
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What are we talking about when we talk about European Union funding for culture

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Description of main EU programmes related with EU funding with special attention to Creative Europe - Culture - Cooperation projects.

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What are we talking about when we talk about European Union funding for culture

  1. 1. What are we talking about when we talk about European Union funding for culture @juanpedregosa jj@e-­‐itd.com Trànsit Projectes -­‐ Barcelona
  2. 2. Objectives of the (double) session • To provide an overview about what is the European Union and which are the most important programmes to fund culture and arts • To give prac@cal tools/@ps/advices on what to do and how to do to start a process of EU funding
  3. 3. • The Contents/methodology labyrinth of Europe, the European Union, the European Commission, the DGs and the cultural oriented programmes • Descrip@on of main programmes for culture: Crea@ve Europe, Erasmus +, horizon, SME instrument • Applying for EC in prac@ce: workshop with two groups
  4. 4. EUROPEAN COMMISION DIRECTORATES-GENERAL (DG)
  5. 5. EUROPEAN BUDGET MANAGEMENT Expenditure Na@onal and regional 76% European Commission 22% Other agencies 2%
  6. 6. 2014-­‐2020 budget Crea@ve Europe • 1.460 M€ • (0,14%) 2014-2020 BUDGET Erasmus + • 14.700 M€ • (1,47%) H2020 • 77.028 M€ • (7,72%) Structural funds • 325.149 M€ • (32.61%)
  7. 7. The European “stability” and • Managed the programmes from Brussels or decentralized agencies • Programmes come from the different sectorial policies • Transna@onality is compulsory • Provide EU added value • In general focused in mobility, pilots, demonstra@on, innova@on, training, dissemina@on, visibility • Programmes are foreseeable, public and widely publicized • Programming period is nowadays 2014-­‐20120
  8. 8. Participating or not, that is Advantadges • Access to extra funding • Unexpected impact locally • European Added Value • Training process • Innova@on: visibility and changing of networks • Access to EU mainstreaming • Making new things happen Disadvantages • To find and keep partners • Diversity, always diversity: legal, context, geographical, poli@cal, organisa@onal • Difficul@es of understanding more than communica@on • Investment of resources • Administra@ve burden the question
  9. 9. HORIZON 2020 EU programme for Research and Innova@on (2014-­‐2020). • 3 key objec@ves: Excellence Science, Compe@@ve Industries, Beger Society. • 7 societal challenges: 1 Health, demographic change and wellbeing; 2 Food security, sustainable agriculture and forestry, marine and mari@me and inland water research, and the Bioeconomy; 3 Secure, clean and efficient energy; 4 Smart, green and integrated transport; 5 Climate ac@on, environment, resource efficiency and raw materials; 6 Europe in a changing world -­‐ inclusive, innova@ve and reflec@ve socie@es; 7 Secure socie@es -­‐ protec@ng freedom and security of Europe and its ci@zens. SPECIAL ATTENTION TO Challenge 6 / 2014-­‐2015 to Work Programme: • hgp://ec.europa.eu/research/par@cipants/data/ref/h2020/wp/2014_2015/main/h2020-­‐wp1415-­‐ socie@es_en.pdf • Call-­‐Reflec@ve Socie@es: Cultural Heritage and European Iden@@es
  10. 10. • Erasmus+ ERASMUS + is the EU Programme in the fields of educa@on, training, youth and sport • Divided in 3 key ac@ons: – KA1: Mobility of learners and staff – KA2: Strategic Partnerships, Knowledge Alliances, Sector Skills alliances – KA3: Suport for policy reforms • More info at: hgp://ec.europa.eu/programmes/erasmus-­‐plus/ documents/erasmus-­‐plus-­‐programme-­‐guide_en.pdf
  11. 11. CREATIVE EUROPE Framework programme for the cultural and crea@ve sectors (2014-­‐2020) General objec@ve: – Safeguard and promote European cultural and linguis@c diversity, and fosters Europe’s cultural richness. – Contribute to Europe’s goals for smart, sustainable and inclusive economic growth. – Help the cultural and crea@ve sectors to adapt to the digital age and globaliza@on. – Open up new internaMonal opportuniMes, markets and audiences. • Sub-­‐programmes: CULTURE (31% of the budget). • hgp://ec.europa.eu/culture/opportuni@es/culture-­‐support/index_en.htm MEDIA (56% of the budget). • hgp://ec.europa.eu/culture/opportuni@es/audiovisual-­‐support/index_en.htm
  12. 12. CRE CREATIVE EUROPE SUB-­‐PROGRAMME CULTURE: – Cross-­‐border cooperaMon projects between cultural and crea@ve organisa@ons within the EU and beyond. – Networks helping the cultural and crea@ve sectors to operate transna@onally and to strengthen their compe@@veness. – Transla@on and promo@on of literary works across EU markets. – PlaQorms of cultural operators promo@ng emerging ar@sts and s@mula@ng a truly European – Programming of cultural and ar@s@c works. SUB-­‐PROGRAMME MEDIA: – Capacity building and professional training for audiovisual professionals. – Development of ficMon, animaMons, creaMve documentaries and video games for European cinema, television markets and other plaoorms. – DistribuMon and sales of audiovisual works in and outside Europe. – Film fesMvals that promote European films. – Funds for the internaMonal co-­‐ producMon of films. – Audience development to foster film literacy and to raise interest in Europe’s films through a wide range of events. – Grants for PRODUCTION, BROADCASTING, DISTRIBUTION, FILMS FESTIVALS, ACCESS TO MARTKETS, TRAINING, EXHIBITION, VIDEOGAMES DEVELOPMENT, INTERNATIONAL COPRODUCTIONS
  13. 13. CREATIVE EUROPE • Sub-­‐programme culture – Coopera@on projects – transna@onal coopera@on projects bringing together cultural and crea@ve organisa@ons from different countries to undertake sectoral or cross-­‐sectoral ac@vi@es – European networks – ac@vi@es by European networks of cultural and crea@ve organisa@ons from different countries – European Plaoorms – ac@vi@es by European networks of cultural and crea@ve organisa@ons from different countries – Literary transla@ons – and its further promo@on • DATABASE OF FUNDED PROJECTS: hgp://ec.europa.eu/programmes/crea@ve-­‐europe/projects/
  14. 14. FORTHCOMING DEADLINES • Coopera@on Projects: 7 October 2015* (then early October annually) • Literary Transla@on (Category 1 – two year projects): 3 February 2015* (then early February annually) • European Networks: 5 October 2016 • European Plaoorms: 25 February 2015
  15. 15. CREATIVE EUROPE: who can Crea@ve Europe: who can par@cipate? • EU participate? organisa@ons (public, profit or not-­‐for-­‐ profit)working in the field of crea@ve culture industries • Legally established • 2 years of existence • Finan@al capacity only need when claiming for more than 60000 €
  16. 16. CREATIVE EUROPE: priorities for reinforcing the capacity of cultural actors • suppor@ng ac@ons providing cultural and crea@ve players with skills, competences and know-­‐how that contribute to strengthening the cultural and crea@ve sectors, including encouraging adaptaMon to digital technologies, tesMng innovaMve approaches to audience development and tes@ng of new business and management models; • suppor@ng ac@ons enabling cultural and creaMve players to cooperate internaMonally and to internaMonalise their careers and ac@vi@es in the Union and beyond, when possible on the basis of long-­‐term strategies; • providing support to strengthen European cultural and crea@ve organisa@ons and interna@onal networking in order to facilitate access to professional opportuniMes.
  17. 17. CREATIVE EUROPE: priorities for mobility • suppor@ng interna@onal cultural ac@vi@es, such as for instance exhibiMons, exchanges and fesMvals; • suppor@ng the circula@on of European literature with a view to ensuring the widest possible accessibility; • supporMng audience development as a means of s@mula@ng interest in and improving access to European cultural and crea@ve works and tangible and intangible cultural heritage. Audience development seeks to help European ar@sts/ cultural professionals and their works reach as many people as possible across Europe and extend access to cultural works to under-­‐represented groups. It also seeks to help cultural organisa@ons adapt to the need to engage in new and innova@ve ways with audiences both to retain them, to build new audiences, diversify audiences including reaching current "non-­‐audiences", and to improve the experience for both exis@ng and future audiences and deepen the rela@onship with them. • REFERENCE: EUROPEAN AUDIENCES 2020 AND BEYOND hgp://www.ccp.ie/files/p_20140327111649European%20Audiences%202020%20and %20beyond.pdf
  18. 18. • Small Current calls scale project (3+) – One project leader and two partners – Max.200000 € . 60 % of elegible costs • Big scale projects (6+) – One project leader and 5 partners (minimum) – Max. 2000000/500.000 year. 50 % of elegible costs
  19. 19. Eligibility criteria • Relevance – how the project will contribute to reinforcing the sector's professionalizaMon and capacity to operate trans-­‐ na@onally, to promo@ng transnaMonal circulaMon of cultural and crea@ve works and mobility of ar@sts and to improving access to cultural and crea@ve works. • Quality of content and ac@vi@es – how the project will be implemented in pracMce (quality of the ac@vi@es and deliverables, the experience of the staff in charge of the projects and working arrangements), with a par@cular focus on how such ac@vi@es can help to effec@vely implement an audience development strategy
  20. 20. Eligibility criteria • Communica@on and dissemina@on – The aim is to maximise the impact of the project results by making them available as widely as possible at local, regional, na@onal and European levels. • Quality of partnership – the extent to which the general organisa@on and co-­‐ordina@on of the project will ensure the effec@ve implementa@on of the ac@vi@es and will contribute to their sustainability.
  21. 21. Examples of European cooperation projects • Exchange of professionals amongst organisa@ons of different countries • Co-­‐produc@ons of interna@onal ac@vi@es • Exchanges of cultural products • Ad hoc training ac@ons • Networks crea@on
  22. 22. • Mobility KEY WORDS of professionals and works • Transectoriality, hybrida@on, transdisciplinariety • Innova@on • Crea@on of audiences • Link to 2020 strategy • Crea@ve/culture sector as a factor for development

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