IxD for the rest of us

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Some slides we used at the barcam during DoridCon 2012 at berlin.

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IxD for the rest of us

  1. 1. IxD for the Rest of Us { Stefan.Matthias.Aust, Joerg.Pechau } @ icnh.de Barcamp@DroidCon, 13.03.2012Donnerstag, 15. März 12
  2. 2. I.C.N.H Mobile Solutions. Aus Leidenschaft. • Specialising in consulting, development, training for mobile applications • Founded in 2010 • Located in Hamburg and Kiel • www.icnh.deDonnerstag, 15. März 12
  3. 3. Creating apps that doesn‘t suckDonnerstag, 15. März 12
  4. 4. Many Apps are... • slow • developed w/o passion • boring • inapt • cumbersome • too expensive • outdated • unsuccessful • inconsistent • ...an impertinenceDonnerstag, 15. März 12
  5. 5. The missing link...Donnerstag, 15. März 12
  6. 6. Interaction Design • Design of function, behavior and the physical form of products. • Designs everything the user sees, hears und feels, when interacting with the product. • Satisfying the needs and desires of users.Donnerstag, 15. März 12
  7. 7. Three ingredients: Graphic Design, Interaction Design, DevelopmentDonnerstag, 15. März 12
  8. 8. Seek Answers To... • ...what is the domain? • ...who are the user? • ...who is my customer? • ...who else is involved? • ...why the App?Donnerstag, 15. März 12
  9. 9. 5 simple Principles • Data-Snack to go • „Apps begreifen alle“ • Use your hands • Extreme sprinting • There is no „done“Donnerstag, 15. März 12
  10. 10. Data-Snack to go • Different usage patterns • 5 seconds glance (Checking the Time) • 1 minute data snack (Checking your E-Mail) • User quickly become unpatient • Count the gesturesDonnerstag, 15. März 12
  11. 11. „Apps begreifen alle“ • App == UI • Smart phones (or tablets) are familiar to almost everyone • Huge target groups • Pun: „begreifen“ == Touch / UnderstandDonnerstag, 15. März 12
  12. 12. • Build prototypes • On paper • On the device(s) • Test them - ASAPDonnerstag, 15. März 12
  13. 13. • Build minimalistic UI • Monochrome (2 greyscales) • Huge amount of whitespace • Consistency • Perform tests with colleagues • No intervention!Donnerstag, 15. März 12
  14. 14. • User Tests • Observe • As hard as it may be: Explain nothing! • Do it (unobserved) e.g. by tracking • Hire a specialistDonnerstag, 15. März 12
  15. 15. Use Your Hands • Beamer != Monitor != Mobile • Finger != Mouse pointer • Thumb or index finger? • Print != Web != App • App will become one with the device • Details are crucialDonnerstag, 15. März 12
  16. 16. Hallo! Beamer Monitor DeviceDonnerstag, 15. März 12
  17. 17. 234.000€Donnerstag, 15. März 12
  18. 18. • Apps are interactive by default • Touch, Pinch, Swipe, Drag • Remember: Up to 10 fingers • Additional sensors can be used • Web by default is static • One click, one mouse pointerDonnerstag, 15. März 12
  19. 19. Apps within Apps • Apps shall become one with the device • The browser frame prevents thisDonnerstag, 15. März 12
  20. 20. Extreme Sprinting • Surprise: Waterfall does not work. • Iterate several times per week or day • Honor feedback • The first version seldom is rightDonnerstag, 15. März 12
  21. 21. There is no Done • hit for the minimal viable product • enhance your product - periodically & often • take your user input seriously • don‘t abandon your productDonnerstag, 15. März 12
  22. 22. App Development is... • more than just programming • more than just design • about interaction.Donnerstag, 15. März 12
  23. 23. So, what are your best practices?Donnerstag, 15. März 12
  24. 24. nti on! rA tte you for nks Tha www.icnh.de http://creativecommons.org/licenses/by-nc-sa/3.0/Donnerstag, 15. März 12

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