A Generic Approach for Multi-Device User Interface Rendering with UIML

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We present a rendering engine for displaying graphical user interfaces on multiple devices. The renderer interprets a standardized XML-based user interface description language: the User Interface Markup Language (UIML). A generic architecture for the renderer is defined so that deployment of the engine on different devices implies only little effort. We show that our rendering engine can be used on iDTV set-top boxes, mobile phones, PDAs and desktop PCs, and smoothly integrates with both local and remote application logic. As a test bed for the UIML specification we also explore support for extensions to UIML that enable the user interface designer to maximize accessibility and target multiple devices and different types of users at once.

Best talk award at CADUI 2006, the 6th International Conference on Computer-Aided Design of User Interfaces.

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A Generic Approach for Multi-Device User Interface Rendering with UIML

  1. 1. A Generic Approach for Multi-device User Interface Rendering with UIML Kris Luyten, Kristof Thys, Jo Vermeulen and Karin Coninx {kris.luyten, kristof.thys, jo.vermeulen, karin.coninx}@uhasselt.be Expertise Centre for Digital Media Affiliated with the Institute for BroadBand Technology Hasselt University - transnationale Universiteit Limburg Belgium
  2. 2. A Generic Approach for Multi-device User Interface Rendering with UIML
  3. 3. A Generic Approach for Multi-device User Interface Rendering with UIML
  4. 4. What is UIML?
  5. 5. description of a user interface
  6. 6. • high level • generic • no specific tags (e.g.<button> ) • allows to build a custom user interface language </button>

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