Advertisement

Md2010 jl-wp7-sl-game-dev

Team Lead at RUF Telematik
Sep. 23, 2010
Advertisement

More Related Content

Advertisement

Recently uploaded(20)

Advertisement

Md2010 jl-wp7-sl-game-dev

  1. Executes once per frame
  2. It handles all the game logic, animation, Collisions, manages input, applies game logic, etc.
  3. Optimal game loop in Silverlight is usually implemented with CompositionTarget.Rendering, which executes once per rendered frame.
  4. Final Hardware will execute 30 Frames Per Second
  5. ManipulationStarted
  6. ManipulationDelta
  7. ManipulationCompleted
  8. Supported in Emulator
  9. StoryBoardAnimations
  10. Perspective 3D (PlaneProjections) – but only if they are applied by Storyboard animations.
  11. Uses Video Card for Transform, Rotate, Scale, Rectangular Clip

Editor's Notes

  1. 2.1
Advertisement