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The Future of Gaming Is Augmented Reality.<br />September 26, 2011<br />
@joshshabtai<br />Age 4<br />@darthvader<br />
The Future of Gaming Is Augmented Reality.<br />
The Future of <br />Augmented RealityIs <br />Gaming.<br />
Vision or not, games are augmenting our reality faster than any other medium in the history of mankind.<br />
We’re hooked on games.<br />3 billion hours of gaming every week.<br />Average gamer spends 10,000 hours gaming by the tim...
Inneilvation.com<br />
In 2015, the gamification market will be worth more than $1.5 BILLION.-Bloomberg BusinessWeek<br />
Gaming is also ‘augmenting’ our reality in positive ways… <br />
…And driving mainstream consumer adoption of emerging platforms. <br />
AR is next, right?<br />
Maybe.<br />
And leads you to believe a lie/When you see with, not through the eye.- William Blake (1757-1827)<br />
So how will AR transform gaming?<br />
With games that reawaken our imaginations – and make us hungry for deeper augmented experiences.<br />
With effortless, tactile experiences.<br />
With games that use the unique properties of AR to allow us to explore new identities and interact with our worlds.<br />
With games that bring us closer to one another, that make us more aware of each other and ourselves.<br />
Thank you.<br />josh.shabtai@vertigore.com<br />@joshshabtai<br />
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Inside AR 2011: The Future of AR is Gaming

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Slides from my talk at Inside AR 2011 in Munich, 9/27/11.

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Inside AR 2011: The Future of AR is Gaming

  1. 1. The Future of Gaming Is Augmented Reality.<br />September 26, 2011<br />
  2. 2. @joshshabtai<br />Age 4<br />@darthvader<br />
  3. 3.
  4. 4. The Future of Gaming Is Augmented Reality.<br />
  5. 5.
  6. 6. The Future of <br />Augmented RealityIs <br />Gaming.<br />
  7. 7. Vision or not, games are augmenting our reality faster than any other medium in the history of mankind.<br />
  8. 8. We’re hooked on games.<br />3 billion hours of gaming every week.<br />Average gamer spends 10,000 hours gaming by the time he/she is 21.<br />In the U.S., 99% of boys & 94% of girls play regularly.<br />Social games are seeing more than 400 million monthly uniques (Facebook data).<br />
  9. 9. Inneilvation.com<br />
  10. 10.
  11. 11.
  12. 12.
  13. 13.
  14. 14.
  15. 15.
  16. 16.
  17. 17. In 2015, the gamification market will be worth more than $1.5 BILLION.-Bloomberg BusinessWeek<br />
  18. 18. Gaming is also ‘augmenting’ our reality in positive ways… <br />
  19. 19.
  20. 20.
  21. 21. …And driving mainstream consumer adoption of emerging platforms. <br />
  22. 22.
  23. 23.
  24. 24. AR is next, right?<br />
  25. 25.
  26. 26.
  27. 27. Maybe.<br />
  28. 28. And leads you to believe a lie/When you see with, not through the eye.- William Blake (1757-1827)<br />
  29. 29.
  30. 30. So how will AR transform gaming?<br />
  31. 31. With games that reawaken our imaginations – and make us hungry for deeper augmented experiences.<br />
  32. 32.
  33. 33.
  34. 34. With effortless, tactile experiences.<br />
  35. 35.
  36. 36.
  37. 37. With games that use the unique properties of AR to allow us to explore new identities and interact with our worlds.<br />
  38. 38.
  39. 39.
  40. 40.
  41. 41. With games that bring us closer to one another, that make us more aware of each other and ourselves.<br />
  42. 42.
  43. 43.
  44. 44. Thank you.<br />josh.shabtai@vertigore.com<br />@joshshabtai<br />

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