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Significant Glances: Meaningful Interaction on the Wrist

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Designing for Apple Watch introduces unprecedented constraints for digital designers; learn the techniques and perspective to lean into the platform's strengths and avoid common mistakes. Smartwatch conventions are still emerging, but designer Josh Clark gets you pointed in the right direction.

Published in: Mobile, Technology, Design
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Significant Glances: Meaningful Interaction on the Wrist

  1. significant glances Meaningful interaction on the wrist Josh Clark @Bigmediumjosh
  2. No foreword by Brad Frost DESIGNINGFOR TOUCH Josh Clark Brief books for people who make websites 14 Josh Clark @Bigmediumjosh
  3. The next iphone!
  4. https://www.youtube.com/watch?v=SHh8ojgfYXw
  5. A frivolous toy!
  6. http://www.funnyordie.com/videos/04f343cc0e/apple-watch-commercial-honest-version
  7. 5% 5% of apple watch owners have stopped wearing it http://www.reuters.com/article/us-apple-watch-poll-idUSKBN0TR20F20151208
  8. 33% 5% 5% of apple watch owners have stopped wearing it 33% of wearable owners abandon after six months http://www.reuters.com/article/us-apple-watch-poll-idUSKBN0TR20F20151208 http://www.theguardian.com/technology/2014/apr/01/wearables-consumers-abandoning-devices-galaxy-gear
  9. Meh is okay.
  10. Meh is okay. Pain is not.
  11. Pain Value
  12. Pain • Slow connection to phone • Slow App Performance • Siri stutters • small screen requires precision/focus
  13. Lean into strengths
  14. It’s not a little phone
  15. Absorb the simple tasks of more complex devices
  16. The job of the watch is to do more and more things on your wrist so that Y0U don't need to pick up your phone as often PHIL SCHILLER
  17. Don’t port apps ...yet
  18. Actionable notifications are the product
  19. It’s a sidekick
  20. • check time • Notifications Skim the surface
  21. • Communication • Health & Fitness • Identity • Finance • check time • Notifications
  22. It’s not about watch the
  23. It’s not about Engagement
  24. Simple Minimal Fast Invisible Interactions with services (Not apps you stare at)
  25. The best apps support Fast interactions and focus on the content that users care about most Apple guidelines
  26. Android Wear guidelines Focus on not stopping the user
  27. taskingMicro- 38 seconds http://www.mobilelifecentre.org/sites/default/files/Smartwatches_invivo%20w%20authors.pdf
  28. taskingNano- 7 seconds http://www.mobilelifecentre.org/sites/default/files/Smartwatches_invivo%20w%20authors.pdf
  29. Runeblade
  30. Runeblade
  31. Runeblade
  32. Runeblade 20 sessions of 40 seconds each Average per day
  33. Runeblade 100+ sessions; 6 minute intervals Top 2 percent
  34. Streaks
  35. Seven-minute workout “seven”
  36. Sustained Glances Design for a series of 5-second sessions
  37. * $ & @% Glance carousel
  38. *$&%@#!?! Glance carousel
  39. •Manually added •As many as 20 •not often used but these are your
 most loyal users Glance carousel
  40. ImmediA vs realtime data te response Glances Design for data latency Use as launcher
  41. Just press record
  42. Just press record
  43. Just press record
  44. Complications
  45. A pure distillation of your app Complications Start designing here
  46. App in the air
  47. App in the air
  48. App in the air
  49. App in the air
  50. Citymapper
  51. Immediate (but not urgent)
  52. Single-tap UX
  53. Uber
  54. Workflow
  55. Coarse gestures, giant buttons
  56. Cruncher
  57. Cruncher
  58. 3D touch is a coarse gesture
  59. 3D touch is a coarse gesture
  60. Hands free activities
  61. Slopes
  62. Slopes
  63. Slopes
  64. Time Status/condition Trigger action
  65. Dashboard
  66. The world interface is the This is just a button
  67. What is a watch-first experience?
  68. The watch does not compete with watches it competes with naked wrists Horace Dediu
  69. Wrists gesture
  70. Presto.WatchhtTp:// @PrestOgestuRe
  71. Gemio
  72. A public display
  73. Adjacent to the work of the hands
  74. Your wrist is always with you
  75. omershapira.com/blog/2014/09/its-raining-again/
  76. Carry your data to the rest of the world
  77. Mobile brings computing power to immobile objects
  78. Mobile brings computing power to immobile objects
  79. smart homes and cars
  80. Identity
  81. ? What’s the watch’s sidekick?
  82. What’s next?
  83. Thank you! Josh Clark @Bigmediumjosh thanks & apologies to Saul Bass

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