<ul><li>Mini Tanks  is a third person vehicle combat game for the PC that uses the powerful  Torque Game Engine Advanced  ...
<ul><li>Main Menu - Graphical user interface </li></ul><ul><li>Still in Alpha </li></ul><ul><li>Loading - Graphical user i...
<ul><li>Professional Level of detail </li></ul><ul><li>Time kindly donated by Tim </li></ul><ul><li>Western and Egyptian T...
<ul><li>A terrain heightmap is dynamically created at the start of each mission. </li></ul><ul><li>Each mission generates ...
<ul><li>Objects such as trees and rocks are randomly created over the map before the player enters the game. </li></ul><ul...
<ul><li>At the start of a mission terrain texture is dynamically applied. </li></ul><ul><ul><li>Random terrain means that ...
<ul><li>New C++ Class </li></ul><ul><li>New Complex Model Controls </li></ul><ul><li>New Animation Technique IFL  </li></ul>
 
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Milestone One Presentation

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Milestone One Presentation

  1. 2. <ul><li>Mini Tanks is a third person vehicle combat game for the PC that uses the powerful Torque Game Engine Advanced to allow players to battle it out in different ways in an open environment using cartoon tanks. </li></ul>
  2. 3. <ul><li>Main Menu - Graphical user interface </li></ul><ul><li>Still in Alpha </li></ul><ul><li>Loading - Graphical user interface </li></ul><ul><li>Loading Heads Up Display </li></ul><ul><li>Only default loading HUD is displayed in Alpha </li></ul>
  3. 4. <ul><li>Professional Level of detail </li></ul><ul><li>Time kindly donated by Tim </li></ul><ul><li>Western and Egyptian Terrain Sets </li></ul>
  4. 5. <ul><li>A terrain heightmap is dynamically created at the start of each mission. </li></ul><ul><li>Each mission generates a terrain heightmap that is variable in manner suitable to the mission. </li></ul>
  5. 6. <ul><li>Objects such as trees and rocks are randomly created over the map before the player enters the game. </li></ul><ul><li>Each object is aligned to the terrain giving each object a unique look as it curves to the landscape. </li></ul><ul><li>Each object can also be rotated or resize. </li></ul>
  6. 7. <ul><li>At the start of a mission terrain texture is dynamically applied. </li></ul><ul><ul><li>Random terrain means that textures may applied to inappropriate areas of the terrain. </li></ul></ul><ul><ul><li>By dynamically reapplying textures at mission start, textures are better placed. </li></ul></ul>
  7. 8. <ul><li>New C++ Class </li></ul><ul><li>New Complex Model Controls </li></ul><ul><li>New Animation Technique IFL </li></ul>

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