A Quick Introduction To Digital Citizenship

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A Quick Overview and Activity Dealing with Digital Citizenship

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A Quick Introduction To Digital Citizenship

  1. 1. A Quick Introduction to Digital Citizenship<br />A Jumping Off Point for Learning with Digital Environments and Tools<br />
  2. 2. Why Digital Citizenship?<br />Relevance of Internet Safety<br />Digital Footprints <br />Consumers and Producers of Knowledge<br />Web-enhanced Learning Environments<br />Student and Teacher Ownership of Online Learning Environments and Resources<br />More Citizenship = More Innovation<br />Modeling Appropriate Practices<br />
  3. 3. Digital Citizenship Examined<br />“the norms of behavior with regard to technology use”doe.sd.gov/contentstandards/nclb/documents/Glossary_000.doc<br />“those freedoms extended to everyone in a digital world - electronic responsibility for actions and deeds” http://digiteen.wikispaces.com/Digital+Rights+and+Responsibilities<br />“a concept which helps teachers, technology leaders and parents to understand what students/children/technology users should know to use technology appropriately.” http://www.digitalcitizenship.net/<br />“To qualify for the unofficial title of digital citizen a person must have the skill and knowledge to interact with private and government organizations through means of "digital" tools such as computers or mobile phones, along with access to these devices . . . Digital citizenship begins the first time any child, teen, and/or adult signs up for an email address, posts pictures online, uses e-commerce to buy merchandise online, and/or participates in any electronic function that is B2C or B2B.” http://en.wikipedia.org/wiki/Digital_citizen<br />
  4. 4. Teaching Digital Citizenship<br />Common Procedural Agreements<br />Behavioral Norms<br />Modeled Strategies<br />Responsibility to Self and Others<br />Activity Scaffolds<br />Open Conversations<br />Personal Reflection<br />Community Accountability<br />
  5. 5. Activity Targets<br />Common Procedural Agreements<br />Behavioral Norms<br />Modeled Strategies<br />Responsibility to Self and Others<br />Activity Scaffolds<br />Open Conversations<br />Personal Reflection<br />Community Accountability<br />
  6. 6. Activity Overview<br />"There's only one corner of the universe you can be certain of improving, and that's your own self.”<br />- Aldous Huxley<br />Context: As we increase student and teacher use of digital environments for learning, students will interact, collaborate, communicate, consume and produce digital content.  As they become both consumers and producers, collaborators and communicators, certain digital norms must be in place.<br />Text: “Text Unto Others . . .”<br />Task:  In school-based teams (5-6 people or less), develop the language for the following categories using a series of  "I" statements from a teachers' perspective.<br />Resources: Use 27J Online<br />Submission: Use 27J Online<br />

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