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THREE THINGS FIRSTContent and Experience in the Age ofUbiquitous ComputingJonathan Stark                      1
WELCOME!   2
@JONATHANSTARKdeveloper, author, speaker                             3
THE BIG PICTUREwhat’s the big deal, anyway?                               4
MOBILEIS HUGE   5
TENFOLD INCREASEin mobile traffic over the next five years                           6
TWENTY FIVE PERCENTof US mobile users almost never use desktop web                         7
FIVE BILLIONmobile broadband subscribers by 2016                         8
“Just a few years after the launch ofthe iPhone, it is Game Over for PCs.”- Seth Weintraub, CNN.com                        9
LONG TERM EFFECTSpolitics, religion, commerce, education, healthcare, etc...                              10
BUT WAIT!there’s more...                  11
MOBILEIS JUST THEBEGINNING     12
PERIPHERALSextend the power and reach of the phone                         13
14
15
16
CONTINUOUS CLIENTall the time, from anywhere, on anything                           17
FacebookAmazonNetflixGoogle           18
19
20
I/O INNOVATIONwill blur the line between human and machine                          21
22
23
24
SO... WHAT DO WEDO?       25
CONTENT FIRST      26
STRUCTUREcreate an agnostic container for your content                           27
TOOLSbuild for content management, not web publishing                          28
SEPARATIONdo not pollute content with presentation instructions                           29
MOBILE FIRST     30
31
32
We have been building device  specific sites all along.             33
API FIRST    34
YOU HAVE NO IDEAwhere your content will need to go                          35
BE FLEXIBLEavoid choices that might lead to lock-in                           36
ENABLE CONSTITUENTSadopt an API approach to publishing                          37
http://www.seoulstyle.com/images/2.jpg                  38
QUESTIONS?ping me on twitter @jonathanstark                         39
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Three Things First

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Three strategies for dealing with the unprecedented fragmentation that comes with ubiquitous computing.

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Three Things First

  1. 1. THREE THINGS FIRSTContent and Experience in the Age ofUbiquitous ComputingJonathan Stark 1
  2. 2. WELCOME! 2
  3. 3. @JONATHANSTARKdeveloper, author, speaker 3
  4. 4. THE BIG PICTUREwhat’s the big deal, anyway? 4
  5. 5. MOBILEIS HUGE 5
  6. 6. TENFOLD INCREASEin mobile traffic over the next five years 6
  7. 7. TWENTY FIVE PERCENTof US mobile users almost never use desktop web 7
  8. 8. FIVE BILLIONmobile broadband subscribers by 2016 8
  9. 9. “Just a few years after the launch ofthe iPhone, it is Game Over for PCs.”- Seth Weintraub, CNN.com 9
  10. 10. LONG TERM EFFECTSpolitics, religion, commerce, education, healthcare, etc... 10
  11. 11. BUT WAIT!there’s more... 11
  12. 12. MOBILEIS JUST THEBEGINNING 12
  13. 13. PERIPHERALSextend the power and reach of the phone 13
  14. 14. 14
  15. 15. 15
  16. 16. 16
  17. 17. CONTINUOUS CLIENTall the time, from anywhere, on anything 17
  18. 18. FacebookAmazonNetflixGoogle 18
  19. 19. 19
  20. 20. 20
  21. 21. I/O INNOVATIONwill blur the line between human and machine 21
  22. 22. 22
  23. 23. 23
  24. 24. 24
  25. 25. SO... WHAT DO WEDO? 25
  26. 26. CONTENT FIRST 26
  27. 27. STRUCTUREcreate an agnostic container for your content 27
  28. 28. TOOLSbuild for content management, not web publishing 28
  29. 29. SEPARATIONdo not pollute content with presentation instructions 29
  30. 30. MOBILE FIRST 30
  31. 31. 31
  32. 32. 32
  33. 33. We have been building device specific sites all along. 33
  34. 34. API FIRST 34
  35. 35. YOU HAVE NO IDEAwhere your content will need to go 35
  36. 36. BE FLEXIBLEavoid choices that might lead to lock-in 36
  37. 37. ENABLE CONSTITUENTSadopt an API approach to publishing 37
  38. 38. http://www.seoulstyle.com/images/2.jpg 38
  39. 39. QUESTIONS?ping me on twitter @jonathanstark 39

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