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Learning design Workshop at #elearnigupdate 2015

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Learning design Workshop at #elearnigupdate 2015

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Learning design Workshop at #elearnigupdate 2015

  1. 1. ideatecre8iterate a learning design workshop Jolanda Morkel Senior lecturer, Architectural Technology, Faculty of Informatics and Design, Cape Peninsula University of Technology CPUT part-time coordinator, OpenArchitecture E learning update, Emperor’s Palace, Johannesburg, 5 – 7 Aug 2015 http://www.smithsonianmag.com/innovation/combinatorial-creativity-and-the-myth-of-originality-114843098/?no-ist
  2. 2. Previous related workshops E/merge Africa online Learning Design Workshop series presented with Dr Nicola Pallitt. 5 – 21 May 2015. Learning Design Workshop co-presented with Prof Grainne Conole, for e/merge Africa, 22 April – 16 May 2014. Flipped Classroom on Advanced Learning Design for Rhizomatic Learning. Workshop facilitated with Prof Johannes Cronje, at the E Learning Update, 21 – 23 July 2014. Emperor’s Palace, Johannesburg. A Flipped Classroom on Learning Design. workshop with Prof Johannes Cronje and Liza Hitge. Learning LandsCAPE Conference. 15 – 17 April 2014. Riverclub, Observatory, Cape Town.
  3. 3. Workshop objectives • Think about why we need learning design • Introduce the design thinking approach • Explore the design process, drawing on design disciplines • Introduce two useful design strategies for the early learning design stages - problem-finding - ideation/ conceptualisation using analogies
  4. 4. What is learning?
  5. 5. What is learning? “The activity or process of gaining knowledge or skill by studying, practicing, being taught, or experiencing something: the activity of someone who learns.” Evidence of learning is change in behaviour. www.merriam-webster.com/dictionary/learning
  6. 6. What is design?
  7. 7. What is design? You cannot hold a design in your hand. It's not a thing. It's a process. A system. A way of thinking. (Bob Gill) Design Thinking is a creative process of thinking backwards from people, that leads to design of a service, a product etc., based on the conclusions of the knowledge gathered in the process. (Pilar Saura) Do we really need a simple definition of design or should we accept that design is too complex a matter to be summarized in less than a book? (Bryan Lawson)
  8. 8. Learning design: a design-thinking approach… A MINDSET not a method Focus on the LEARNING EXPERIENCE, not the TECHNOLOGY Iterative not linear Innovative not procedural
  9. 9. Focus on the Learner & learning experience
  10. 10. design process: early stages Imagine. Investigate. Inspire. Ideate. Prototype. Evaluate. Reflect.
  11. 11. design process Iterative cycle: design process seen as the negotiation between problem and solution through activities of analysis, synthesis & evaluation Lawson 2005
  12. 12. What is this?
  13. 13. Umbrella [noun] A light, small, portable, usually circular cover for protection from rain or sun, consisting of a fabric, held on a collapsible frame of thin ribs radiating from the top of a carrying stick or handle. Dictionary.reference.com
  14. 14. Did you know? The word 'umbrella' comes from the Latin 'umbra' meaning shade or shadow. The basic umbrella was probably invented by the Chinese over 4,000 years ago, to provide shade from the sun. The Chinese first waterproofed their umbrellas, using oiled or waxed paper and used mulberry bark or bamboo for frames. http://www.umbrellahistory.net/
  15. 15. If umbrella is the solution, what is the problem?
  16. 16. Do you think it is a good solution to the problem?
  17. 17. If not, what problem is it not sufficiently solving?
  18. 18. How would this (re)definition of the problem change the design?
  19. 19. It depends on how the problem is framed…
  20. 20. Lawson, 2005 Designers ‘play around with ideas to get more understanding about the problem rather than focus on just finding a solution.’ Maher & Poon, 1996 Problem-finding
  21. 21. A large corporate client approaches a learning design team to design a learning experience intervention to educate staff on HIV/ Aids. 3000 employees spread across 2 cities and 5 sites need to be trained. The objective of the training is to train staff to be aware of health issues related to HIV/ Aids, to address the stigma and to change their mindset about the epidemic. The target audience consists of knowledge workers, mostly graduates. They have limited exposure to eLearning. Previous eLearning exposure was for compulsory compliance training. Employees are based in different departments and represent a range of age groups, from early 20s to mid 50s. The time commitment should be no more than 1 hour. Corporate HIV/Aids training brief
  22. 22. The results ● Within 4 hours: 78% completion ● Attitude shift ● Conversation ● Anecdotal evidence of learning
  23. 23. • Divergent thinking (convergent later) • Consider many alternatives • Ask many “what if” questions • Use analogies to explore the possibilities Ideate/ conceptualise
  24. 24. Concepts are frameworks within which we can design solutions to problems/ challenges They can be seen as a coherent set of guiding principles, which inform us at every step of the design process. They are are development of our overall architectural intention. They should NOT be seen as static and unchangeable, but rather as flexible and malleable approaches They “instruct” us how to make decisions about any aspect of the design To prioritize design issues that have to be dealt with (limits design decisions)
  25. 25. The Town Hall at Saynatsalo, Finland (1950 – 1961) Finnish Architect, Alvar Aalto Inspired throughout his career by the Italian hill towns; • “The town on the hill… is the purest, most individual and most natural form in urban design” • “Nothing does a town greater honour than a well- developed public life and beautiful, functional public places…” Baker, Geoffrey H. Design Strategies in Architecture. New York, 1989 Civita.org
  26. 26. In your groups… Explore the analogies below: one per group Write down keywords to describe the learning experience that might be associated with and triggered by the concept/ analogy.
  27. 27. Amazing race participation… 1
  28. 28. Reading under a tree… 2
  29. 29. Drinking coffee with a friend… 3
  30. 30. Sitting around the campfire… 4
  31. 31. Visiting the opera… 5
  32. 32. Hunting for a treasure… 6
  33. 33. Shopping in the Mall… 7
  34. 34. Speed dating… 8
  35. 35. Having fun at a carnival…
  36. 36. Pixabay.com Sitting, reading under a tree Competing in the Amazing Race Drinking coffee with a friend 1 2 3
  37. 37. Pixabay.com Visiting the operaSitting around the campfire Hunting for a treasure 5 64
  38. 38. Pixabay.com Shopping in the Mall Speed dating 87
  39. 39. 51

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