aneMcGonigalJane McGonigal is an American gamedesigner, specializing in pervasive gaming andalternate reality games.
opening up with an equation she promises to increase the audiences life by 7½ minutes she would break it down later the important numberto remember was 7.68245837? Leaving the audience confused, but intrigued
then explains to us the top 5 regretshe dying.I wish I hadn’t worked so hardI wish I would have stayed in touch withmy friendsI wish I would of let myself be happierI wish I would have had the courage to She explains to us how research hasexpress my true self been doneI wish I would of lived a life true to my And how games bring familiesdreams instead of together, social games like Farmvillewhat others expected of me help us keep in touch. How we actually adopt the confidence of our online characters as well as express our true selves in their creation.
“The game that can give you 10 extra years of life.” While dealing with a improperly healed concussion caused from a head injury Jane was directed by her doctor to keep her mind at rest. No work, video games, reading, writing, running, alcohol, or caffeine. “No reason to live” She tells us.
she then gives ashort story. After 3 months of battling with physical pain and a deep depression she toldherself “ I’m either going to kill myself or turn this into a game.” She chose option 2 creating SuperBetter. Makingchallenges or quest for herself to complete in order to boost her mood making what little task she could complete powerups. In her talk she explains to us how games can actually boost our mood, self-esteem, confidence, and all in alllengthen our life.
After a few days of playing she began to feel better not physically, but mentally. She began to blog and others followed. Sharing stories of how this game was helping them in there fight against their illnesses.
She then gets the audience involved byhaving them play their own game with then they were asked to snap theirthe goal to complete 4 task. fingers 50 times with out stopping thisThe first being making a fist and lift their exercised their will power.heads over their head for five seconds.This was to increase their physicalresilience. Now their bodies will hillfaster and better fight stress. By notsitting still. Afterwards they were told to google pictures of baby animals this increased their emotional resilliance. then they shook hands with the person beside them for six seconds building a trust between them and making them more sociable.
So by boosting these 4 skills will power, social,physical activity, and emotion you are adding 7 ½minutes to your life each day!
Dynamism 4/5She kept the audience well engaged once she got rolling, but shehad a really slow start the introduction wasn’t to grasping. Alsoshe ended it on a good note with a lot of smiles in the crowdhaving earned there 7 ½ minutes of life that day.
The main thing I would take away from this and share with my classmates is ithelps to keep the audience involved maybe not every time but when it can beused to better explain.
Comparison of: Sir Ken Robinson & Jane McGonigal
Jane interacted with the audience by getting theminvolved she started with a story but didn’t havemany after that. Her tone was a serious one with lighthearted moments. She supported her theories withscientific research.
Sir Ken voice was also serious but in akind of passive way. He engaged theaudience by offering more stories fromhis life experiences also mixing in factsof the present and past. His topic wasalso one not to publicly accepted aseveryday conversation.
Both speakers had different yet effective ways of engaging the audience andkeeping them with you as you go on. Keep them smiling, intrigued, storiesthat they can relate to, make them feel involved in the discussion, and mostof all make sure they are well informed with know question in their mindabout getting enough.