Project3 iacd

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Presentation for the BOO collaboration between John Horstman & Nisha Kurani. The goal of this project was to use the Microsoft Kinect to draw a video game character on-screen so that it would be located in the viewer's blind spot in the real world, creating the illusion that the character is actually behind you, you just can't quite see it.

johnhorstman.com
nishakurani.com

Published in: Technology, Spiritual
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Project3 iacd

  1. 1. BOO <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>
  2. 2. THE ORIGINAL IDEA <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>
  3. 3. FEATURES <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul><ul><li>CORE </li></ul><ul><li>- BOO Location </li></ul><ul><li>- Pixel Occlusion </li></ul><ul><li>BONUSES </li></ul><ul><li>Zoom BOO In & Out </li></ul><ul><li>Based on Depth </li></ul><ul><li>- Gentle Floating Motion </li></ul><ul><li>Evil Laugh </li></ul>
  4. 4. PROCESS <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>1. OpenFrameworks/ OpenNI
  5. 5. PROCESS <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>2. Place BOO on User
  6. 6. PROCESS <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>3. Use Vectors to Set BOO Location
  7. 7. PROCESS <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>4. Use Pixel Occlusion to Hide BOO
  8. 8. PROCESS <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>5. Swap BOO to Face User
  9. 9. PROCESS <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>6. Scale BOO Based on Depth
  10. 10. PROCESS <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>7. Gentle Floating for BOO
  11. 11. PROCESS <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>8. BOO Laugh & Ghost House Music
  12. 12. INSPIRATION <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>
  13. 13. CHALLENGES <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>1. BOO Location 2. Pixel Occlusion Based on Depth
  14. 14. <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>
  15. 15. Thanks <ul><li>A John Horstman & Nisha Kurani Creation | Interactive Art and Computational Design | Spring Two Thousand eLEVIN </li></ul>

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