[open] InnovatorIndustrial Design EngineeringThe Hague University
[open] InnovatorIndustrial Design EngineeringThe Hague University
ChangesBoundariesComplexitySustainable solutionsThere is a need for professionals who can create and realize sustainableso...
[open] Innovator will educate and train professionalsWho are able to see and anticipate current and future challengesWho h...
Guts         Curious                  Communicative                Convincing                                             ...
In collaboration with   The Hague University, Companies and Students
Attitude   Creative & CuriousApproach   Structured & IntegralContext    Socially Aware & Future OrientedImpact     Inspiri...
Competences in the design process               Analysis &   Concept Develop-                  Building Models   Preparati...
The Explorer          The Creator        The EntrepreneurBlazing new Trails   Designing your world   Making it Happen
Year 1 ExplorerPersonal Branding, Future telling, Researching trends and developments,Context-Research, Design solutions, ...
Module 1.1                        Module 1.2                           Module 1.3                       Module 1.4You & Th...
Year 2 CreatorResearch abroad, Create meaningful solutions, Transform into tangibleresults, Creativity, Design, Prototypin...
Module 2.1                         Module 2.2                         Module 2.3                          Module 2.4Itch &...
Year 3 EntrepeneurFinancial management, business modeling, Creating tribes, Leadership,Realize your own business, Graduati...
Year 3: The Entrepreneur “ Making it Happen”              The Entrepreneur can translate his solution into an attractive b...
[open] Innovator Project example:   Sustainable Surfboard
[open] Innovator Project example:   Sustainable Surfboard
[open] Innovator: conscious shower habits   • ..
[open] Innovator: conscious shower habits
[open] Innovator: Healthy choices by parents for their kids
[open] Innovator: Healthy choices by parents for their kids   • ..
[open] Innovator: Living environment for the Cultural Creatives   • ..
[open] Innovator: Living environment for the Cultural Creatives   • ..
Entrance requirements   For Dutch students:   VWO oude profielen   - NT direct toelaatbaar   - NG direct toelaatbaar   - C...
Welcome home..!                       www.thehagueuniversity.com/idea                       www.dehaagsehogeschool.nl/idee...
Module 1: You & The World     1             2           3             4            5           6           7             8...
Module 2: Futuring     1            2            3           4           5         6             7         8           9  ...
Module 3: People     1             2           3           4           5            6            7            8        9  ...
Module 4: Solutions   1             2            3           4          5           6           7           8           9 ...
Module 1: Itch & Insight                            Year 2 – Module 1 Year 1 - 20wks       1        2        3          4 ...
Module 2: Ideas                                Year 2 – Module 2       1               2          3          4           5...
Module 3: Materialization                            Year 2 – Module 3     1              2       3          4          5 ...
Module 4: Implementation                               Year 2 – Module 4     1           2         3           4         5...
[open] Innovator @ The Hague University
[open] Innovator @ The Hague University
[open] Innovator @ The Hague University
[open] Innovator @ The Hague University
[open] Innovator @ The Hague University
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[open] Innovator @ The Hague University

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  • Sustainability is a mega trend. More and more consumers are motivated to behave in a more sustainable way in different aspects of their life. Education and new products can motivate this behavior. A concrete example is The Watcher which gives feedback on the energy use of your household. Another example is Join the Pipe. They motivate people to refill a bottle instead of buying new bottles with water. The assignment for the students is to explore the consumer trend: sustainable behavior in the shower. How can we motivate consumers to act more consciously with water, soap and energy during their bathing ritual?
  • Sustainability is a mega trend. More and more consumers are motivated to behave in a more sustainable way in different aspects of their life. Education and new products can motivate this behavior. A concrete example is The Watcher which gives feedback on the energy use of your household. Another example is Join the Pipe. They motivate people to refill a bottle instead of buying new bottles with water. The assignment for the students is to explore the consumer trend: sustainable behavior in the shower. How can we motivate consumers to act more consciously with water, soap and energy during their bathing ritual?
  • A lot of people are struggling to live a healthy life. Regarding to food there are two extremities. On the one hand there are almost more people who eat too much and on the other hand there are people that have too little too eat. Both are major threats for people’s health. In the more developed countries a growing number of people suffer from obesity or other food related diseases. The basis for this lies often in our childhood. Parents decide what we eat show us a certain view on food and give us our food habits. Because ourparents have a major impact on how we eat, we will focus on this target group in this project. There are several moments they decide for kids what to eat. Except from the three meals a day, kids also eat snacks during several special moments: on birthdays or other celebrations, on the go, in school breaks or being on a day trip with the family. For these moments it is often very easy for a parent to buy the kid a snack which is popular among kids, which often contain lots of sugars and fat. Often kids are nagging for these snacks. And as a parent it is easier to give your kid what he/she want instead of fighting.The assignment for the students is to explore the consumer trend: responsible snacks for kids. How can we motivate young parents and grandparents to choose for more responsible snacks for their kids?
  • A lot of people are struggling to live a healthy life. Regarding to food there are two extremities. On the one hand there are almost more people who eat too much and on the other hand there are people that have too little too eat. Both are major threats for people’s health. In the more developed countries a growing number of people suffer from obesity or other food related diseases. The basis for this lies often in our childhood. Parents decide what we eat show us a certain view on food and give us our food habits. Because ourparents have a major impact on how we eat, we will focus on this target group in this project. There are several moments they decide for kids what to eat. Except from the three meals a day, kids also eat snacks during several special moments: on birthdays or other celebrations, on the go, in school breaks or being on a day trip with the family. For these moments it is often very easy for a parent to buy the kid a snack which is popular among kids, which often contain lots of sugars and fat. Often kids are nagging for these snacks. And as a parent it is easier to give your kid what he/she want instead of fighting.The assignment for the students is to explore the consumer trend: responsible snacks for kids. How can we motivate young parents and grandparents to choose for more responsible snacks for their kids?
  • More and more people are care about environment, relationships, social justice, self actualization, and creativity. This growing group is often called ‘cultural creatives’ These cultural creatives are the new target group who consciously choose to create their own neighborhood, to build and to take care of it.The challenge for the students is to explore the ‘cultural creatives’ and their needs for their houses, includes public places. What are their requirement and needs for that and what do they need to create them?Governments and companies see this group as trendsetters and want to facilitate in them in their ambitions. They want to give them the opportunity to create their own way of life and explore more sustainable ways of living. So they can set the example for their followers.
  • More and more people are care about environment, relationships, social justice, self actualization, and creativity. This growing group is often called ‘cultural creatives’ These cultural creatives are the new target group who consciously choose to create their own neighborhood, to build and to take care of it.The challenge for the students is to explore the ‘cultural creatives’ and their needs for their houses, includes public places. What are their requirement and needs for that and what do they need to create them?Governments and companies see this group as trendsetters and want to facilitate in them in their ambitions. They want to give them the opportunity to create their own way of life and explore more sustainable ways of living. So they can set the example for their followers.
  • [open] Innovator @ The Hague University

    1. 1. [open] InnovatorIndustrial Design EngineeringThe Hague University
    2. 2. [open] InnovatorIndustrial Design EngineeringThe Hague University
    3. 3. ChangesBoundariesComplexitySustainable solutionsThere is a need for professionals who can create and realize sustainablesolutions that value people, planet and business.
    4. 4. [open] Innovator will educate and train professionalsWho are able to see and anticipate current and future challengesWho have the ability to imagine, create and market sustainable solutions
    5. 5. Guts Curious Communicative Convincing DrivenConfident Headstrong Vision Optimistic Open minded Realistic Friendly and supporting Better place Passion Calm
    6. 6. In collaboration with The Hague University, Companies and Students
    7. 7. Attitude Creative & CuriousApproach Structured & IntegralContext Socially Aware & Future OrientedImpact Inspiring & Convincing
    8. 8. Competences in the design process Analysis & Concept Develop- Building Models Preparation for Exploration Dimensioning Evaluation Definition ment and testing production
    9. 9. The Explorer The Creator The EntrepreneurBlazing new Trails Designing your world Making it Happen
    10. 10. Year 1 ExplorerPersonal Branding, Future telling, Researching trends and developments,Context-Research, Design solutions, Visualization and Communicationtraining, Real and Relevant Projects and Partners
    11. 11. Module 1.1 Module 1.2 Module 1.3 Module 1.4You & The World Futuring People SolutionsProject Project Project ProjectCommunities Past Now Future Society and You Create the Solution(5 ects) (10 ects) (10 ects) (10 ects)Personal Branding(5 ects)Cultural Differences Basics of Technology Be the Target Group Implementing Business and(5 ects) (5 ects) (3 ects) Products Global Context (2 ects) (5 ects)Visualization & Communication Visualization & Communication 1.2 Visualization & Communication Visualization & Communication 1.41.1 (3 ects) 1.3 (3 ects)(3 ects) (3 ects)Coaching (1 ects) Module 2.0 Itch & Insights Plan the project (3 ects) (Preparation for year 2)Minor 1 (15 ects)Parallel to year 1 and 2 you need to get 15 ects from a single minor or a set of elective courses. IDE offers the minor Collateral Valueand some elective courses such as the Better Business in technology project. You can also follow minors or electives from othercourses in THU or other Universities
    12. 12. Year 2 CreatorResearch abroad, Create meaningful solutions, Transform into tangibleresults, Creativity, Design, Prototyping, Envisioning
    13. 13. Module 2.1 Module 2.2 Module 2.3 Module 2.4Itch & insights Ideas & concepts Materialization ImplementationInternational Insights research Design project 1 Ideas & Design project 2 Design project 3(12 ects) Concepts Materialization Realization (6 ects) (9 ects) (9 ects) Design methodology (3 ects)Project management Business modelling Business collaboration User Involvement(1 ects) (3 ects) (3 ects) (3 ects)Engineering analysis Construction & requirements Materials & manufacturing Production preparation(1 ects) (3 ects) (3 ects) (3 ects)Exploring craftsmanship Prototyping & craftsmanship 1 Prototyping & craftsmanship 2 Prototyping & craftsmanship 3(1 ects) (3 ects) (3 ects) (3 ects)Minor 1 (15 ects)Parallel to year 1 and 2 you need to get 15 ects from a single minor or a set of elective courses. IDE offers the minor Collateral Valueand some elective courses such as the Better Business in technology project. You can also follow minors or electives from othercourses in THU or other Universities
    14. 14. Year 3 EntrepeneurFinancial management, business modeling, Creating tribes, Leadership,Realize your own business, Graduation + Minor
    15. 15. Year 3: The Entrepreneur “ Making it Happen” The Entrepreneur can translate his solution into an attractive business proposition. To enable this translation, students will learn how to evaluate commercial appeal of concepts, how to set up a business model for innovative concepts and how toDescription develop synergetic partnerships for market introduction. Our entrepreneur is a practical idealist, they can turn ideas into concrete plans which can be realized. He/she manages thisMission because he/she understands the interests and needs of stakeholders and is able to activate others to join in. Core idea of the year: in part one the student can learn and experiment in short courses & projects, the second half year theYear set up students have to set up their own business as a graduation project. MinorMinor Part 1 2 Minor 3 Part 2 Minor Part The Real Thing set up your own business 3 The real Thing: (15 ects) (15 ects) (35 ects) (10 wks/15 ects) (10 wks/15 ects) (20 wks/35 ects)Parts Entrepreneurship in Innovation Entrepreneurship in Innovation (12 ects) 20 wks/12 ects
    16. 16. [open] Innovator Project example: Sustainable Surfboard
    17. 17. [open] Innovator Project example: Sustainable Surfboard
    18. 18. [open] Innovator: conscious shower habits • ..
    19. 19. [open] Innovator: conscious shower habits
    20. 20. [open] Innovator: Healthy choices by parents for their kids
    21. 21. [open] Innovator: Healthy choices by parents for their kids • ..
    22. 22. [open] Innovator: Living environment for the Cultural Creatives • ..
    23. 23. [open] Innovator: Living environment for the Cultural Creatives • ..
    24. 24. Entrance requirements For Dutch students: VWO oude profielen - NT direct toelaatbaar - NG direct toelaatbaar - CM met Wa12 en Na1 toelaatbaar - EM met Na1 toelaatbaar VWO nieuwe profielen 2010 of later - NT direct toelaatbaar - NG direct toelaatbaar - EM direct toelaatbaar - CM niet toelaatbaar HAVO: niet toelaatbaar Wel toelaatbaar met HBO propedeuse, vakken kunnen evntueel ingezet worden als vrijstelling voor de minor
    25. 25. Welcome home..! www.thehagueuniversity.com/idea www.dehaagsehogeschool.nl/ideeJoin us on facebook!
    26. 26. Module 1: You & The World 1 2 3 4 5 6 7 8 9 10Personal branding TestInvestigating your own life will result in developing your Personal Brand which will give direction Personal brand, onlineto the activities during your bachelor. community, culture guideCommunities Cultural DifferencesLearn about different communities and how to Students learn via literature and discussionscreate one around a topic of your interest. Also about current developments in cultures. TheThe community for the [open] Innovator will be assignment is to create a personal culture guideshaped here. for a foreign person that comes to live in their home country.Visualisation & Communication: “Image”
    27. 27. Module 2: Futuring 1 2 3 4 5 6 7 8 9 10Project: Past-Now-Future TestTime traveling related to the topic and subject and company Article, presentation, company advise.Basics of innovationImpact of innovation on human values, business and society through the yearsVisualisation & Communication: “Story”Mood- and story boarding, Illustrator, lay-outing, power pointing, Verbal presentation & debating, Mind & Road mapping
    28. 28. Module 3: People 1 2 3 4 5 6 7 8 9 10Society & You TestExplore a trend, find a challenge and make a briefing for a designer of the solution. A few Design brief,Innovator companies will be involved so the challenge should be of value to the company and researchskills,society. international Be the Global Be the Global Be the Global Be the Global orientation/communica Target- Context Target- Context Target- Context Target- Context tion skills group group group groupVisualisation & Communication: “Insight”
    29. 29. Module 4: Solutions 1 2 3 4 5 6 7 8 9 10Project: realization &implementation TestTake the design brief from previous module and design, conceptualize and prototype the solution Prototype/conceptin a iterative process (diverging, converging) starting with a pressure cooker and use co-creation. Product conceptImplementing the solution and designing a suitable business model is part of this project. Business planCreativity and creative facilitation courseVisualisation & Communication: “Result”
    30. 30. Module 1: Itch & Insight Year 2 – Module 1 Year 1 - 20wks 1 2 3 4 5 6 7 8 9 10Plan the project International research project Testing: Applying knowledge year 1 presentations Independent report Individual or small groups Coaching (blackboard/skype) Business 1: project management Exam Engineering 1: analyzing & problem solving Exam Exploring craftsmanship Video/report
    31. 31. Module 2: Ideas Year 2 – Module 2 1 2 3 4 5 6 7 8 9 10Design project I Dragons Den & report withCo-creation Analysis, idea generation & testing Co- Concept generation concept/designevent creation guidelines eventDesign methodology: visioning, creativity tools, design methods, sustainable designstrategiesBusiness 2: business model canvas, pitching, stakeholders, networked innovation ExamEngineering 2: math, mechanics, construction ExamPrototyping & Craftsmanship 1: model making & crafting Assignment
    32. 32. Module 3: Materialization Year 2 – Module 3 1 2 3 4 5 6 7 8 9 10Design project II Testing: design,Concept development Embodiment design intermediate reports & presentations Materialization Service designBusiness 3: economics, logics, fund raising, business plan, high performance teaming ExamEngineering 3: materials & manufacturing ExamPrototyping & Craftsmanship 2: CAD-models, prototyping, craft specialization Assignement
    33. 33. Module 4: Implementation Year 2 – Module 4 1 2 3 4 5 6 7 8 9 10Design project III Final presentations & reportsPrototyping Piloting & testing Implementation Documentation Business plan PitchingUser involvement ExamProduction preparation ExamPrototyping & Craftsmanship 3 : support Design project & individual Assignmentcraft development

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