Impact of Interface Technologies on Consumer Experience

Data Whisperer and Design Thinker
Dec. 8, 2011
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
Impact of Interface Technologies on Consumer Experience
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Impact of Interface Technologies on Consumer Experience

Editor's Notes

  1. Influence of touch and gesture interfaces on the consumer  electronics marketStorm case - importance of learning curve in interface technology integration- learning curve, not the tech, frustrated usersCompare touchscreen in tablets and smartphones- charts on commentary by users on touchscreen use- commentary decreasing shows performance is reaching a plateau- are styluses the next wave for touch?- share preliminary stylus resultsGaming consoles Wii started, Microsoft kinect trumped gestureTech must be tied to an experience to drive adoption. Touchscreen in laptops not as cool as touchscreen on mobile phones
  2. This is the Experience Landscape. The data is based on thousands of customer reviews and is normalized on a scale of 0-5.The Blackberry Storm launched in Nov 2008 expecting to track with iPhone, but it didn’t. RIM was not measuring the user experience. Needless to say…the shipments were lower than expected. RIM saw zero growth in shipments due to weak demand for Storm. The cost of having inventory can disappoint when users are not enjoying the experience. RIM could have leveraged experience-based measures to build a competitive product and maintain leadership in the smartphone market. By monitoring market response to the Storm, RIM could have and both slowed production and targeted firmware upgrades on issues that matter most to customers.
  3. The WhatThis is what we do.
  4. Most comments about stylus for Kindle Fire are folks either complaining about the button size or loving the integration of stylus into their experience