App4 capozzolij


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App4 capozzolij

  1. 1. Jill CapozzoliEDUC-6714I-3 Reaching and Engaging All Learners through Technology Walden University
  2. 2.  ―UDL provides a blueprint for creating instructional goals, methods, materials, and assessments that work for everyone--not a single, one-size-fits-all solution but rather flexible approaches that can be customized and adjusted for individual needs ―(CAST, 2009).
  3. 3.  came from an architectural movement called universal design builders realized access was prohibitive to certain groups of people ramps and elevators were retrofitted causing costly renovations purpose was to create structures to accommodate a wide spectrum of users create the structure from the beginning, not add on later
  4. 4.  ramps closed caption TV curb cuts icons and labels elevators
  5. 5.  UniversalDesign in architecture helps to make the physical world accessible to all people. Universal Design for Learning helps to make learning accessible to all students.
  6. 6. 1. Multiple means of representation  the ―what‖ of learning2. Multiple options of action and expression  the ―how‖ of learning3. Multiple means of engagement  the ―why‖ of learning
  7. 7.  providesame information in a variety of formats  enlarge text  audio—text to speech  use of captions  physical objects  activate background knowledge  highlight critical features  support memory
  8. 8.  provide students with multiple pathways for action and expression during a lesson  provide options for physical action  allow access to tools and assistive technology  help students set goals
  9. 9.  providemultiple ways to engage students interests and motivation  give choices for expression  know their interests  encourage collaboration and motivation
  10. 10.  Technology allows for the flexibility needed to adjust to learner differences.  visual presentation  enlarged print  audio text—Kurzweil  multimedia presentations—PowerPoint, glogster  internet links to background information  access to definitions, illustrations, sound files or pictures  Web 2.0 tools
  11. 11. Students with a higherEngagement will increase. success rate at their level and specific type of learning will provide a more positive learning environment.All students will have the Provides appropriatechance to be successful and accommodations,achievement will rise. supports, and challenges.
  12. 12. Neuroscientists have discovered: the brain is made up of networks learning is distributed across 3 neural networks these neural networks work together in learning:  Recognition  Strategic  Affective
  13. 13. enables us to understand and identifyinformation, ideas, and concepts Examples:  process patterns  gather facts  categorize what we see, hear, and read Back of brain
  14. 14. multiple ways in which students can expressthemselves Examples: mental and motion patterns plan and perform actions organize and express ideas front of brain
  15. 15. engaging students with tasks and learningand with the world around us Examples: process emotions evaluate patterns getting learners engaged staying motivated core of brain
  16. 16.  there is no regular student we all have different experiences and interests we all process information differently UDL reduces barriers for learning UDL accommodates differences among students
  17. 17.  centered around choice and flexibility created to support individualization to engage all learners provides tools that are as flexible and diverse as the learners wikis voice thread movies
  18. 18.  UDL Curriculum Self-Check  helps to build options and flexibility into each element of the curriculum in order to reach and engage all students  UDL Strategy Tutor  an internet research tool for teachers and students in grades 5 and up. Not only does the tool help students to better read, collect and understand their internet research, but it also guides teachers in creating web-based lessons.
  19. 19.  UDL Lesson Builder  provides you with models and tools to create and adapt lessons to increase access and participation for all students 
  20. 20.  CAST, Inc. (2002–2011). Teaching every student: Tools and activities. Retrieved from Daniel Oines. Flickr. Web. 25 November 2011. Laureate Education, Inc., (2010). Brain research and universal design for learning. Reaching and engaging all learners through technology. Baltimore, MD: Author. Matt Scott. ―Stairs and Ramps.‖ Flickr. Web. 25 November 2011. National Center on Universal Design for Learning. (2011, March 15). UDL guidelines–Version 2.0. Retrieved from Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from