Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

App4 capozzolij


Published on

Published in: Education, Technology
  • Be the first to comment

  • Be the first to like this

App4 capozzolij

  1. 1. Jill CapozzoliEDUC-6714I-3 Reaching and Engaging All Learners through Technology Walden University
  2. 2.  ―UDL provides a blueprint for creating instructional goals, methods, materials, and assessments that work for everyone--not a single, one-size-fits-all solution but rather flexible approaches that can be customized and adjusted for individual needs ―(CAST, 2009).
  3. 3.  came from an architectural movement called universal design builders realized access was prohibitive to certain groups of people ramps and elevators were retrofitted causing costly renovations purpose was to create structures to accommodate a wide spectrum of users create the structure from the beginning, not add on later
  4. 4.  ramps closed caption TV curb cuts icons and labels elevators
  5. 5.  UniversalDesign in architecture helps to make the physical world accessible to all people. Universal Design for Learning helps to make learning accessible to all students.
  6. 6. 1. Multiple means of representation  the ―what‖ of learning2. Multiple options of action and expression  the ―how‖ of learning3. Multiple means of engagement  the ―why‖ of learning
  7. 7.  providesame information in a variety of formats  enlarge text  audio—text to speech  use of captions  physical objects  activate background knowledge  highlight critical features  support memory
  8. 8.  provide students with multiple pathways for action and expression during a lesson  provide options for physical action  allow access to tools and assistive technology  help students set goals
  9. 9.  providemultiple ways to engage students interests and motivation  give choices for expression  know their interests  encourage collaboration and motivation
  10. 10.  Technology allows for the flexibility needed to adjust to learner differences.  visual presentation  enlarged print  audio text—Kurzweil  multimedia presentations—PowerPoint, glogster  internet links to background information  access to definitions, illustrations, sound files or pictures  Web 2.0 tools
  11. 11. Students with a higherEngagement will increase. success rate at their level and specific type of learning will provide a more positive learning environment.All students will have the Provides appropriatechance to be successful and accommodations,achievement will rise. supports, and challenges.
  12. 12. Neuroscientists have discovered: the brain is made up of networks learning is distributed across 3 neural networks these neural networks work together in learning:  Recognition  Strategic  Affective
  13. 13. enables us to understand and identifyinformation, ideas, and concepts Examples:  process patterns  gather facts  categorize what we see, hear, and read Back of brain
  14. 14. multiple ways in which students can expressthemselves Examples: mental and motion patterns plan and perform actions organize and express ideas front of brain
  15. 15. engaging students with tasks and learningand with the world around us Examples: process emotions evaluate patterns getting learners engaged staying motivated core of brain
  16. 16.  there is no regular student we all have different experiences and interests we all process information differently UDL reduces barriers for learning UDL accommodates differences among students
  17. 17.  centered around choice and flexibility created to support individualization to engage all learners provides tools that are as flexible and diverse as the learners wikis voice thread movies
  18. 18.  UDL Curriculum Self-Check  helps to build options and flexibility into each element of the curriculum in order to reach and engage all students  UDL Strategy Tutor  an internet research tool for teachers and students in grades 5 and up. Not only does the tool help students to better read, collect and understand their internet research, but it also guides teachers in creating web-based lessons.
  19. 19.  UDL Lesson Builder  provides you with models and tools to create and adapt lessons to increase access and participation for all students 
  20. 20.  CAST, Inc. (2002–2011). Teaching every student: Tools and activities. Retrieved from Daniel Oines. Flickr. Web. 25 November 2011. Laureate Education, Inc., (2010). Brain research and universal design for learning. Reaching and engaging all learners through technology. Baltimore, MD: Author. Matt Scott. ―Stairs and Ramps.‖ Flickr. Web. 25 November 2011. National Center on Universal Design for Learning. (2011, March 15). UDL guidelines–Version 2.0. Retrieved from Rose, D., & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Retrieved from