Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
A New Generation of Learning
Diverse Students, Emerging Technologies,
           and a Sustainability Challenge

         ...
What’s Up
     Baby               Generation          Net Gen
    Boomers                 X
   TV generation   •   Video ...
What’s Up
• NetGen’s Online 12.2 hrs per week
  – 28% > GenX, 50%>Boomer
• NetGen 50% more likely to send IMs than GenX,
 ...
What’s In Store
        • Attract, Serve, Retain,
          & Engage
        • Visioning
        • Planning
        • Fund...
What’s In Store
• Blurring and Blending
• Mobility Galore
• Gaming
• Social Networking
• High-Impact Presentation/Engageme...
Blurring and Blending
                                    Blurred

  Face to Face                                         ...
Blurring and Blending
Mobility Galore
Mobility Galore
Mobility Galore
Gaming
Gaming
Gaming
Social Networking
Social Networking
Social Networking
High-Impact Presentation/
Engagement Technologies
Analytics, Diagnostics, and Evidence-
           Based Education
Analytics, Diagnostics, and Evidence-
                  Based Education


                                                ...
The Human Touch




  E-Mail Serenity Prayer
What’s In Store
• Blurring and Blending
• Mobility Galore
• Gaming
• Social Networking
• High-Impact Presentation/Engageme...
What’s In Store
        • Attract, Serve, Retain,
          & Engage
        • Visioning
        • Planning
        • Fund...
What’s in Store




 http://www.networkforgood.org/

http://www.splcenter.org/intel/map/hate.jsp
Dr. Mark David Milliron
    mark@catalyzelearning.com
catalyticconversations.blogspot.com
       www.markmilliron.com
A New Generation of Learning: Diverse Students, Emerging Technologies, and a Sustainability Challengerning: Diverse Studen...
Upcoming SlideShare
Loading in …5
×

A New Generation of Learning: Diverse Students, Emerging Technologies, and a Sustainability Challengerning: Diverse Students, Emergin Technologies, and a Sustainability Challenge

2,554 views

Published on

The mix of millennials, gen-x’ers, and baby boomers teaching and learning together make the provision of modern education a complex process. In addition, blended learning, mobile devices, gaming, social networking, high-impact presentation technologies, and analytics are bringing new twists and quick turns to our on-ground and online learning environments. What else is ahead? How much more can we take? How do we retain the human touch and advance higher learning? How do we make these learning environments sustainable? Come join the conversation about how this new generation of learning is taking shape.

Published in: Technology, Education
  • Be the first to comment

  • Be the first to like this

A New Generation of Learning: Diverse Students, Emerging Technologies, and a Sustainability Challengerning: Diverse Students, Emergin Technologies, and a Sustainability Challenge

  1. 1. A New Generation of Learning Diverse Students, Emerging Technologies, and a Sustainability Challenge Mark David Milliron mark@catalyzelearning.com
  2. 2. What’s Up Baby Generation Net Gen Boomers X  TV generation • Video games • Web  Typewriters • PC • Cell phone  Telephone • Email • IM  Memos • CDs • MP3s  Family focus • Individualist • Online community
  3. 3. What’s Up • NetGen’s Online 12.2 hrs per week – 28% > GenX, 50%>Boomer • NetGen 50% more likely to send IMs than GenX, 2x as likely to read Blogs, 3X as likely to use Social Networking Sites • 44% HH Broadband (up from 29% in 2004) • 75% HH Mobile Phones – Data to phone: 45% NetGen, 27% GenY, 17% Boomers • 91% HH use a Search Engine once a week
  4. 4. What’s In Store • Attract, Serve, Retain, & Engage • Visioning • Planning • Fundraising – Capital Funds – Operational Funds – Maintenance Plans • Sustainable Learning Environment
  5. 5. What’s In Store • Blurring and Blending • Mobility Galore • Gaming • Social Networking • High-Impact Presentation/Engagement Technologies • Analytics, Diagnostics, and Evidence- Based Education • The Human Touch
  6. 6. Blurring and Blending Blurred Face to Face Online Infrastructure Infrastructure * Campus *Portal *Classrooms *Learning Mgt *Lecture Halls Systems *Labs *Repositories *Office Hours *Phones *Library *Blogs *Open Space *ePortfolios Blended Activities Lecture, Dialogic, Small Groups, Learning Communities, Project- Based Learning, Self-Directed Learning, Collateral Learning
  7. 7. Blurring and Blending
  8. 8. Mobility Galore
  9. 9. Mobility Galore
  10. 10. Mobility Galore
  11. 11. Gaming
  12. 12. Gaming
  13. 13. Gaming
  14. 14. Social Networking
  15. 15. Social Networking
  16. 16. Social Networking
  17. 17. High-Impact Presentation/ Engagement Technologies
  18. 18. Analytics, Diagnostics, and Evidence- Based Education
  19. 19. Analytics, Diagnostics, and Evidence- Based Education Optimization Information Value Predictive Modeling Forecasting What will happen next? Reporting / OLAP What’s the best that can happen? Data Management Data Access How Much? How Many? What Happened? Insight
  20. 20. The Human Touch E-Mail Serenity Prayer
  21. 21. What’s In Store • Blurring and Blending • Mobility Galore • Gaming • Social Networking • High-Impact Presentation/Engagement Technologies • Analytics, Diagnostics, and Evidence- Based Education • The Human Touch
  22. 22. What’s In Store • Attract, Serve, Retain, & Engage • Visioning • Planning • Fundraising – Capital Funds – Operational Funds – Maintenance Plans • Sustainable Learning Environment
  23. 23. What’s in Store http://www.networkforgood.org/ http://www.splcenter.org/intel/map/hate.jsp
  24. 24. Dr. Mark David Milliron mark@catalyzelearning.com catalyticconversations.blogspot.com www.markmilliron.com

×