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User-centered Approach in
Creating a Metadata Schema for
Video Games and Interactive Media
Jin Ha Lee, Hyerim Cho,Violet F...
How do we organize and describe these games?
How LCSH
does it
WorldCat
How the Web does it
Problem
• Game information on theWeb is often
unstructured, cumbersome to navigate,
unvetted and unverified
• Due to the t...
How can we provide more
intelligent access to
video games?
Create a metadata schema that
can capture the essential informa...
Our approach
Creating Metadata Schema & Encoding Schemes for
Video Games (Autumn 2011, 2012)
• Document-based analysis:
co...
User interviews
In-depth interview of 24 gamers
• Ranging from casual to hardcore players
• Collectors, parents, educators...
• “Genre alone can be somewhat misleading about
how the game is actually designed to be played”
• “it had great plot twist...
• “I can forgive the frustrating game
mechanics in order to keep playing because
the aesthetics are good, the storyline is...
Information on the companies
involved in creating and
distributing the games seemed
to be highly valued by users
http://cd...
Users show divided reaction:
“I read the review (to find out) if it’s worth to buy,
worth to pay… I believe the general us...
www.hongkiat.com
Multiple stages of info needs
After announcement: Official description of the game
Before purchase: Email...
• Title
• Edition
• Platform
• Format
• Developer
• Publisher
• Retail release date
• Number of players
• Online capabilit...
• Alternative title
• Franchise/Universe
• Distributor
• System requirements
• Game credits
• Official website
• Price/MSR...
Challenges
• Background knowledge of games
• Source of information
• Subjectivity of information:
estimated time of comple...
Application
videogamegallery.blogspot.com.au
• Series: Super Mario Bros.
• Franchise/Universe: Mario
• Genre:Action
• Style: Platformer
• Artistic style: Retro
• Mood:...
• Series: Persona
• Franchise/Universe:
Shin Megami Tensei
• Genre: RPG
• Style: JRPG
• Artistic style: Anime/Manga
• Mood...
http://4.bp.blogspot.com/-SI7m0JsqYm0/UKK3oOJpiAI/AAAAAAAAAVU/o51uBzMOmAk/s1600/Journey.jpg
• Catalyst for discussion
in t...
Future work
• Improve the structure of the metadata schema
• Develop controlled vocabularies
• Provide detailed instructio...
Thank you!
http://nintendoenthusiast.com/wp-content/uploads/2013/04/Okami___The_Sun_Rises_by_Hardedge_Maelstrom.jpg
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User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

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Presentation of "User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media" by Jin Ha Lee, Hyerim Cho, and Andrew Perti at the 13th Annual ACM/IEEE-CS Joint Conference on Digital Libraries (JCDL).

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User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media

  1. 1. User-centered Approach in Creating a Metadata Schema for Video Games and Interactive Media Jin Ha Lee, Hyerim Cho,Violet Fox,Andrew Perti JCDL 2013
  2. 2. How do we organize and describe these games?
  3. 3. How LCSH does it
  4. 4. WorldCat
  5. 5. How the Web does it
  6. 6. Problem • Game information on theWeb is often unstructured, cumbersome to navigate, unvetted and unverified • Due to the traditional focus on books, non-book materials often get described primarily by form rather than content • Traditional library standards have limited applicability www.wallpaperfo.com
  7. 7. How can we provide more intelligent access to video games? Create a metadata schema that can capture the essential information about games in a standardized way www.lewallpaper.com
  8. 8. Our approach Creating Metadata Schema & Encoding Schemes for Video Games (Autumn 2011, 2012) • Document-based analysis: collecting and evaluating metadata elements from various catalogs or game-related websites • User-based analysis: – Personas (Player, Parent, Collector,Academic, Game developer/designer, Curator/Librarian) – User interviews hdwallpapers4desktop.com
  9. 9. User interviews In-depth interview of 24 gamers • Ranging from casual to hardcore players • Collectors, parents, educators, etc. • 21 males/3 females • 11 in their 20s, 11 in their 30s, 2 in their 40s • About their gaming experience, information needs and seeking behaviors, etc. hdwallpapers4desktop.com
  10. 10. • “Genre alone can be somewhat misleading about how the game is actually designed to be played” • “it had great plot twists… betrayal, love, excitement… It really felt like a very complicated story, even more so than a book or a movie.” • “That’s why I like the action-adventure, because there’s usually a story to be told, it’s not just “here’s a gun, go kill that guy” kind of thing.” Genre and more
  11. 11. • “I can forgive the frustrating game mechanics in order to keep playing because the aesthetics are good, the storyline is good, the goal is compelling.” • “character is the most memorable thing for the video game’s appearance” • “Mainly watching game play video is the most important (thing)…” http://www.officialplaystationmagazine.co.uk/2012/07/18/heres-a-beautiful-shadow-of-colossus-painting-for-your-eyes/ Artistic or visual style of the game
  12. 12. Information on the companies involved in creating and distributing the games seemed to be highly valued by users http://cdn3-www.craveonline.com/assets/uploads/2013/06/Final-Fantasy-VII-Advent-Children-desktop-wallpaper.jpg Companies and franchise
  13. 13. Users show divided reaction: “I read the review (to find out) if it’s worth to buy, worth to pay… I believe the general user is right.” “There are some games that get terrible ratings by other people that I absolutely love and some that get amazing ratings by other people that I’m not a big fan of.” User ratings and reviews http://digitalcrashart.files.wordpress.com/2010/10/d3_demonhunter_01.png
  14. 14. www.hongkiat.com Multiple stages of info needs After announcement: Official description of the game Before purchase: Email reminders At the time of purchase: Screenshots & gameplay videos Playing:Avoid game cheats/descriptions After the gameplay: Similar games
  15. 15. • Title • Edition • Platform • Format • Developer • Publisher • Retail release date • Number of players • Online capabilities • Special hardware • Genre • Series • Region • Rating • Language • Identifier
  16. 16. • Alternative title • Franchise/Universe • Distributor • System requirements • Game credits • Official website • Price/MSRP • Controls • Packaging • Customization options • Difficulty levels • Achievements/Trophies/ Awards • Box art/cover • Screenshots • Trailers • Gameplay videos • Style • Plot/Narrative • Theme • Setting • Mood/Affect • Temporal aspect • Presentation • Point of view • Character names • Character types • Link to historical events • Type of ending • Visual style • Purpose
  17. 17. Challenges • Background knowledge of games • Source of information • Subjectivity of information: estimated time of completion, user rating/review • Level of description total-wallpapers.com
  18. 18. Application videogamegallery.blogspot.com.au
  19. 19. • Series: Super Mario Bros. • Franchise/Universe: Mario • Genre:Action • Style: Platformer • Artistic style: Retro • Mood: Quirky • Temporal aspect: Real-time • Plot/Narrative: – Protagonist-explores-world – Protagonist-defeats-bosses – Protagonist-rescues-princess • Theme: Fantasy – Princess • Type of ending: Finite www.planetminecraft.com
  20. 20. • Series: Persona • Franchise/Universe: Shin Megami Tensei • Genre: RPG • Style: JRPG • Artistic style: Anime/Manga • Mood: Dark • Temporal aspect: Turn-based; Calendar-based • Plot/Narrative: – Protagonist-develops-friendship – Characters-confront-self – Characters-prevent-apocalypse • Theme: Supernatural – Demons • Type of ending: Circuitous, Branching
  21. 21. http://4.bp.blogspot.com/-SI7m0JsqYm0/UKK3oOJpiAI/AAAAAAAAAVU/o51uBzMOmAk/s1600/Journey.jpg • Catalyst for discussion in the DL community • Issues discussed here are also applicable to other artifacts from popular culture: apps, comics, webtoons, animations, video clips, etc. Conclusion
  22. 22. Future work • Improve the structure of the metadata schema • Develop controlled vocabularies • Provide detailed instructions and examples • Conduct a large-scale user survey http://blogs.halowaypoint.com/Headlines/post/2013/02/27/The-Halo-Bulletin-22713.aspx
  23. 23. Thank you! http://nintendoenthusiast.com/wp-content/uploads/2013/04/Okami___The_Sun_Rises_by_Hardedge_Maelstrom.jpg

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