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Droog Showroom Design -process 2


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Droog Showroom Design -process 2

  1. 1. droog in Granville Island -- amara der -- jin fan -- andrew kumar -- andrew nip -- jessica yu --
  2. 2. ...droog They work from a mentality that is close to human; their products tell a story about themes such as memories, nostalgia, re-use, craftsmanship and nature. ilk bottle lamp m Artificial Bonsai tree
  3. 3. ...products
  4. 4. ..process treehouse + synthesis of shipping containers = elements of new form + rubik’s cube
  5. 5. ...the new form
  6. 6. #190 Ceiling Height Variety #109 Long Thing House A building in which the ceiling The shape of a building has a great effect on the heights are all the same is relative degrees of privacy and overcrowding in virtually incapable of making it, and this in turn has a critical effect on people’s people comfortable. comfort and well being.
  7. 7. #110 Main Entrance The position of the main entrances controls the layout of the building. It controls movement to and from the building, and all the other decisions about layout flow from this decision. When the entrances are placed correctly, the layout of the building unfolds naturally and simply.
  8. 8. #100 Pedestrian Street The simple social intercourse created when people rub shoulders in public is one of the most essential kinds of social “glue” in society.
  9. 9. #127 Intimacy Gradient In any building-house, office, public building, summer cottage-people need a gradient of settings, which have different degrees of intimacy.
  10. 10. Our experience of an architectual space is strongly influenced by how we arrive in it. -Matthew Frederick
  11. 11. #193 Half Open Wall Rooms which are too closed prevent the natural flow of social occasions, and the natural process of transition from one social moment to another. And rooms which are too open will not support the differentiation of event which social life requires.
  12. 12. #192 Windows Overlooking Life In each room, place the windows in such a way that their total area conforms roughly to the appropriate figures for your region, and place them in positions which give the best possible views out over life: activities in streets, quiet gardens, anything different from the indoor scene.
  13. 13. #131 Flow through Rooms The movement between rooms is as important as the rooms themselves; and its arrangement has as much effect on social interaction in the rooms, as the interiors of the rooms.
  14. 14. #112 Entrance Transition The experience of entering a building influences the way in which you feel inside the building. If the transition is too abrupt, there is no feeling of arrival, and the inside of the building fails to be an inner sanctum.
  15. 15. ..urban space #170 Fruit Trees The presence of orchards adds an experience that has all but vanished from cities-the experience of growth, harvest, local sources of fresh food; walking down #60 Accessible Green a city street, pulling an apple out of a tree, People need green open places to go to; when they are and biting into it. close they use them. But if the greens are more than three minutes away, the distance overwhelms the need.
  16. 16. #165 Opening to the Street The sigh of action is an incentive for action. When people can see into spaces from the street their world is enlarged and made richer, there is more understanding; and there is the possibility of communication, learning.
  17. 17. #205 Structure Follows Social Spaces No building ever feels right to the people in it unless the physical spaces (defined by columns, walls, and ceilings) are congruent with the social space (defined by activities and human groups)
  18. 18. conclusion. “By building the appropriate team of freethinkers, the correct questions are asked, and then the answers proceed in the form of a design concept.” -Bing Thom
  19. 19. ...Works Cited Alexander, Christopher et al. (1977). A Pattern Language. New York: Oxford University Press. Centraal Museum. (2000). Droog and Dutch Design. Utrecht : Centraal Museum. Droog. Retrieved November 2, 2008, from Frederick, Matthew. (2007). 101 Things I Learned in Architecture School. London: MIT Press. Granville Island. (n.d.). Retrieved November 2, 2008, from Island Insight. (n.d.) Granville Island Urban Design and Land Use Planning Study. Retrieved November 1, 2008 from Ramakers, Renny. (2002). Less + More. Rotterdam : 010 Publishers. Ramakers, Renny and Gijs Bakker. (1998). Droog Design: Spirit of the Nineties. Rotterdam : 010 Publishers