“We believe that FoodForce will generatekids’ interest andunderstanding abouthunger, which killsmore people thanAIDS, malaria andtuberculosiscombined.”
Money spent by players goes to fund WFPschool meals projects in the real world.These projects provide daily meals to 20million children every year, helping tokeep them in school while providing themwith the energy they need to learn.
Darfur is Dying is a viral video game for change thatprovides a window into the experience of the 2.5 millionrefugees in the Darfur region of Sudan. Players must keeptheir refugee camp functioning in the face of possibleattack by Janjaweed militias. Players can also learn moreabout the genocide in Darfur that has taken the lives of400,000 people, and find ways to get involved to help stopthis human rights and humanitarian crisis.
“At greatest risk are jobs thatcan be expressed inprogrammable rules – bluecollar, clerical, and similarwork that requires moderateskills and used to pay middle-class wages.”
6060 How the demand for skills has changed Economy-wide measures of routine and non-routine task input (US) OECD Skills Strategy Mean task input as percentiles of the 1960 task distribution Routine manual 65 60 Nonroutine manual 55 Routine cognitive 50Canberra, 13-14 May 2010 Andreas Schleicher 45 Nonroutine analytic 40 Nonroutine interactive 1960 1970 1980 1990 2002 The dilemma of schools: The skills that are easiest to teach and test are also the ones that are easiest to (Levy and Murnane) digitise, automate and outsource
Andreas SchleicherCanberra, 13-14 May 2010 OECD Skills Strategy 61 61 Program for Students’ Achievement