Tstc 2006 sic

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Tstc 2006 sic

  1. 1. The Future… Now! Michael Bettersworth Associate Vice Chancellor for Technology Adv., Texas State Technical College System Jim Brazell President, VentureRAMP, Inc.
  2. 2. www.kurzweilai.net/.../ SIN_headshot_highres.html “An analysis of the history of technology shows that technological change is exponential, contrary to the common-sense ‘intuitive linear’ view. So we won't experience 100 years of progress in the 21st century -- it will be more like 20,000 years of progress (at today's rate)… because we're doubling the rate of progress every decade, we'll see a century of progress--at today's rate--in only 25 calendar years.” Kurzweil, KurzweilAI.net, March 7, 2001.
  3. 3. The New Age Changing Nature of Work The Pain and the Pill What’s the R.U.B.? The Future… Now!
  4. 4. How would you describe the age in which we now live?
  5. 5. What is this?
  6. 6. http://www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/ Berkeley’s Golem Dust 11.7 mm3 total circumscribed volume ~4.8 mm3 total displaced volume Berkeley’s Deputy Dust 6.6 mm3 total circumscribed volume 4th Gen 11.7 mm3 6.6 mm3
  7. 7. MIT Technology Review, January, 2005 4th GEN
  8. 8. MIT Tech Review, 2005 Sensors Physical Chemical Biological http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16 Actuators Physical Chemical Biological PhiloMetron™ 4th GEN
  9. 9. MIT Tech Review, 2005 This is a ROBOT http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16
  10. 10. Nanobionics Tethered bacterium Swimming bacterium Swimming speed ~ 20-30 μm Protons flux/motor ~ 1200 proton/rev Tethered bacterium Motor efficiency ~ 90-100 % Output power ~ 2.9×10-4 pW Stall torque ~ 4600 pN-nm Nano-motor (45 nm wide)Genetic Engineering Harmless E. coli Mohamed Al-Fandi, Ph.D. Research Assistant Professor of NEMS & MEMS Dept. of Mechanical Engineering & Biomechanics University of Texas
  11. 11. An artificial red cell – the respirocyte [41]. Designer Robert A. Freitas Jr. ©1999 Forrest Bishop. http://www.imminst.org/freitas.html “A half a liter of respirocytes… would allow a person to hold his breath at the bottom of a swimming pool for up to 4 hours…”
  12. 12. How would you describe the age in which we now live?
  13. 13. Cybernetics is the discipline that studies and creates communication and control systems in living organisms and in the machines built by humans. Greek kybernetes (meaning steersman, governor, pilot, or rudder).
  14. 14. The New Age Changing Nature of Work The Pain and the Pill What’s the R.U.B.? The Future… Now!
  15. 15. How is this new age changing the nature of work?
  16. 16. The number of jobs requiring technical training is growing at five times the rate of other occupations. Innovate America, U.S. Council on Competitiveness
  17. 17. Integrates sensors, batteries, a control chip, and an RF transmitter in a 35mm-long housing. Lab-in-a-Pill http://www.olympus.co.jp/en/news/2004b/nr041130capsle.cfm University of Glasgow Capsule Endoscope Changing the structure of work and the economics of health care.
  18. 18. 21st century jobs are increasingly transdisciplinary-- existing at the intersection of multiple traditional industry and academic domains.
  19. 19. “In most industries you have electricians, mechanics and IT, in wind, you are expected to do everything. Turbine Techs earn $28-$40K a year… Many techs earning $40K - $80K a year with OT.” -- Bryan Gregory, Jr. 11.1.2006, TSTC West TX, Sweetwater
  20. 20. “Automotive Technicians earn $30K-$36K per year.” “Every system on a car is monitored or controlled by a computer. Technicians have to be more analytical and process oriented.” --Russell Carrigan TSTC West TX, Sweetwater, 10.31.2006
  21. 21. Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004 100 million jobs are going to be created in a lot of these cross-disciplinary fields Council on Competitiveness: National Innovation Initiative
  22. 22. Where is the sweet spot today?
  23. 23. Mechatronics The synergistic combination of mechanical engineering, electronics, control systems and computers. Mechanical, Aerospace, and Nuclear Engineering Departments at RPI All Contents Copyright(C) 2001 Mechatronics Lab at RPI
  24. 24. http://www.toyota.com/prius/index.html?s_van=GM_TN_HYBRID_PRIUS
  25. 25. Energy-CHP
  26. 26. Utilities A California study indicates that peak-rate usage can be shaved by 20 percent if utilities used Automated Meter Reading (ARM) for accurate pricing information--each megawatt of reduction can equate to $400,000 in savings per year (Jackson, 2004, p. 1) saving California utilities and consumers at least $5 billion a year. http://www.utilitiesproject.com/documents.asp?grID=85&d_ID=2402 More than 25 million AMR units installed on gas (21 percent), water (11 percent), and electric utility (16 percent) meters. 200 million units yet to be changed out to AMR (Jackson, 2004).
  27. 27. Security and Process Control SCADA $3.1 B (2004) to over $4 B (2007). SCADA security software to grow by 50% annually through 2007 (Kuykendall, 2004). RF Modules 1.9 MM units (2004) to climb to 165 MM units (2010) (Legg, 2004). Industrial wireless sensors $24 MM (2001) over $100 MM (2008) (Donoho, 2002). NovusEDGE Armida DevicePoint
  28. 28. Construction Patent thin-nickel-strip magneto-strictive sensor (MsS™). Applicable to airplanes, ships, plants, pipelines and bridges. US 80 billion square feet of commercial and government facilities and buildings, and more than 100 billion square feet of dams and bridges (Sensametrics, 2003). One trillion dollar market (Elgamal). http://www.swri.org/3pubs/ttoday/fall03/Future.htm SwRI MsS™ http://www.swri.edu/3pubs/IRD2002/14-9285.htm
  29. 29. Home Technology
  30. 30. Implantable robots.
  31. 31. http://sfgate.com/c/pictures/2005/04/17/bu_geeks_012_db.jpg Bottom Line: We need more of these…
  32. 32. Especially if I have to reboot my knee….
  33. 33. How is this new age changing the nature of work?
  34. 34. Jobs Context
  35. 35. Texas Cluster Initiative - Workforce 60% of the jobs in the Texas biotechnology cluster require only an associates degree or certificate. The reality is many of the Texas Cluster’s high-tech jobs are split between requirements for community and technical college degrees and 4-year degrees. Skilled technical jobs are attainable and critically needed by industry. Dr. Mae Jemison, Chair, Biotechnology Cluster
  36. 36. The New Age Changing Nature of Work The Pain and the Pill What’s the R.U.B.? The Future… Now!
  37. 37. Where is the pain and how can engage industry and K-12 to create solutions quickly?
  38. 38. • International (TIMSS) test scores show U.S. 4th graders to be 12th in the world in math; 6th in the world in science • International (TIMSS) test scores show U.S. 8th graders to be 14th in the world in math; 9th in the world in science • International (PISA) test scores show U.S. 12th graders to be 24th in the world in math; 22nd in the world in science Data from National Center for Education Statistics. In Mayo 2005, National Academies. (http://nces.ed.gov/surveys/pisa/PISA2003Highlights.asp and http://nces.ed.gov/timss/Results03.asp) National Center for Education Statistics, Mayo, 2005.
  39. 39. Data from National Center for Education Statistics . In Mayo 2005, National Academies. (http://nces.ed.gov/surveys/pisa/PISA2003Highlights.asp and http://nces.ed.gov/timss/Results03.asp) “The longer we stay in the educational system, the worse off we are with respect to our peers.” Source: Mayo, National Academies2005
  40. 40. Jobs Context
  41. 41. “The amount of private investment in post secondary education now exceeds the public investment. The lines have crossed.” — Dr. Ray Perryman
  42. 42. L3 Communication Systems
  43. 43. Aviation Career Education (ACE) Semester 1, 2, 3 Eligibility for part-time employment at L3 Semester 4, 5 Tuition paid for first three semesters Part-time employment at L3 Tuition paid directly by L3 Upon Graduation Two-year employment contract with L3
  44. 44. “When you realize you’re going to get hired by a company like L-3 right out of school, it’s too good an opportunity to pass up.” — Al Johnson, 19, Houston, 1st year student
  45. 45. Students Education Industry Workforce Eco Dev Informed Education Choices Improved Career Relevance Pathways with Intent Higher Placement Fulfilling the Mission Closer Industry Alignment Informed Curriculum Planning Compelling Data Increased Enrollment Informed Education Investments Improved Workforce Analysis Transparent Supply Pipeline Higher Quality Workforce
  46. 46. How do we engage K-12?
  47. 47. --A. Gold, IC2 Institute, UT Austin 1.Students have professional aspirations, but lack knowledge about how to reach professional goals. 2.Opportunities to learn about and explore careers are not available at school or accessed by the majority of students. 3.Students lack knowledge about the context and content of careers.
  48. 48. The Next Step - Career Exploration - Academic Planning - Pathways, not Tracks - Relevant Curriculum - Industry Sponsored - Career Intent
  49. 49. ITSA
  50. 50. SpaceTEAMS
  51. 51. spaceTEAMS Summer Academy
  52. 52. Gameboy Video Game BRAIN Vision System Lego Actuators and Building Blocks
  53. 53. Mechatronics The synergistic combination of mechanical engineering, electronics, control systems and computers. Mechanical, Aerospace, and Nuclear Engineering Departments at RPI All Contents Copyright(C) 2001 Mechatronics Lab at RPI
  54. 54. Elementary spaceTEAMS San Antonio,TX Robot competition plus career and academic exploration and history of science and technology.
  55. 55. spaceTEAMS San Antonio,TX Middle School
  56. 56. US First-EISD Andrew Schuetze San Antonio,TX High School
  57. 57. The New Age Changing Nature of Work The Pain and the Pill What’s the R.U.B.? The Future… Now!
  58. 58. “Nobelist Herbert A. Simon has written that the availability of technologies to youth is its own instructor.” Dr. George Kozmetsky
  59. 59. What is this?
  60. 60. TERAFLOP SUPER COMPUTER for $300!
  61. 61. 10 years ago, the cost of a 2 Teraflop supercomputer was $100M. --Frietas, The Future of Computers
  62. 62. What is the average age of all video gamers in US?
  63. 63. Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.
  64. 64. What percent female and male?
  65. 65. 55% and 43% of all games Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.
  66. 66. “It’s not true that women do not like to hunt. They like to hunt in packs and with a reason to kill.” --My Mom
  67. 67. What is this?
  68. 68. Improved Target Acquisition System Trainer
  69. 69. $7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health-care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)-based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.htm Pulse!!
  70. 70. Case study: Emergency Response Training, Pjotr van Schothorst VSTEP BV, Rotterdam, The Netherlands
  71. 71. USC ISI and Tactical Language Training (ITSEC 2005)
  72. 72. NETC – 24 Blue (ITSEC 2005)
  73. 73. What is this?
  74. 74. COPYRIGHT 2003-2005 CRITICAL MASS INTERACTIVE, INC. ALL RIGHTS RESERVED. USAF: AIR DOMINANCE ACTION FLIGHT SIMULATOR
  75. 75. What is this?
  76. 76. ©numedeon,inc.2006
  77. 77. ©numedeon,inc.2004 Virtual Biotech company Make viruses Release into community Join team to find vaccine Reach 20,000 for awareness Refer 1,000 for education WHERE’S MY VACCINE! WhyPox Biotech
  78. 78. ©numedeon,inc.2004 Make airplanes Do flight test Manage supply chain WHERE’S MY AIRPLANE!! New Century Manufacturing Reach 20,000 for awareness Refer 1,000 for education
  79. 79. What is this?
  80. 80. Math Engineering TechScience TEAMS What are they learning?
  81. 81. What is this?
  82. 82. A robust program of research and experimentation is needed to enhance development of educational games by stimulating transfer of the art and technologies of video games to education and learning systems. High development costs in an uncertain market for educational innovations make developing complex high-production learning games too risky for video game and educational materials industries. Educational institutions need to transform organizational systems and instructional practices to take greater advantage of new technology, including educational games. Outcome data from large-scale evaluations of educational games are needed to demonstrate that these technologies are equal to or offer comparative advantage vs. conventional IM.
  83. 83. We seek to advance the learning and career development of science, technology, engineering and mathematics domains (STEM) using a vanguard educational solution that combines real world simulation tools with video game technologies.
  84. 84. This is about much, much more t the MacArthur Foundation announced a $50MM han fun and games. On 10.19.2006, fund for digital learning and games.
  85. 85. What is this?
  86. 86. Learning Machine
  87. 87. 21st Century Teacher
  88. 88. Can you make the shift?
  89. 89. The New Age Changing Nature of Work The Pain and the Pill What’s the R.U.B.? The Future… Now!
  90. 90. www.kurzweilai.net/.../ SIN_headshot_highres.html “An analysis of the history of technology shows that technological change is exponential, contrary to the common-sense ‘intuitive linear’ view. So we won't experience 100 years of progress in the 21st century -- it will be more like 20,000 years of progress (at today's rate)… because we're doubling the rate of progress every decade, we'll see a century of progress--at today's rate--in only 25 calendar years.” Kurzweil, KurzweilAI.net, March 7, 2001.
  91. 91. Adapted from Charles Ostman Senior Fellow Institute for Global Futures NEURO NANO BIOINFO 21st Century Architecture
  92. 92. Adapted from Charles Ostman Senior Fellow Institute for Global Futures NEURO NANO BIOINFO Structural Integration
  93. 93. Industrial Age Notion of INFO AGE Historic – Economic – Social Shift Cybernetic Age

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