The Future is Here:
Emerging
Technology, Jobs,
Curricula, Students
and Partnerships
October
4, 1957
STEM Knowledge Mergers
Skill Mergers
?
STEM Knowledge Mergers
Skill Mergers
?
What is the
context of
change
most
relevant to
education
today.
v
GlobalS&T
Demography
Environment-System of Forces
Is the issue STEM?
The key 21st Century issues:
war, environmental
degradation, globalization,
population
explosion, hunger, poverty
and the…
The key 21st Century issues:
…competitiveness of
military, companies, students
and workers.
The
objective
is creating
the
capacity
for
innovation.
Innovation
Capacity
STEM
Capacity
System of Forces &
key 21st Century
Issues
Thinkers and
Do’ers.
“Connected
Minds & Hands”
http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg
Da Vinci Minds
Technology
Jobs
Education
A super computer
with the equivalent
computing power
of an xbox (or PS3)
cost $100MM in
1994.
http://www.nintendowiiwallpaper.com/
http://www.flickr.com/photo_zoom.gne?id=304314327&context=set-72157594388641119&size=o
http://www.telegraph.co.uk/news/main.jhtml?xml=/news/2006/12/14/nwii14.xml
All-action Wii is
smash hit with players
By Dav...
http://www.flickr.com/photo_zoom.gne?id=304314327&context=set-72157594388641119&size=o
Cell
Phone
NOSE
Vienna University of Technology
Players operate track switches and adjusting the speed of virtual
trains to prevent virtua...
$299
Equivalent to
17-inch SVGA
display at arm’s
length
http://geeklit.blogspot.com/2007_03_01_archive.html
Nokia Research
Center, Helsinki
Finland in MIT
Technology Review
Emergence of new
realities and new
means of human
machine interaction.
46
Demo!
Randy Brown
randy.brown@virtualheroes.com
Virtual Heroes Inc.
http://www.virtualheroes.com
47
After Action Review (Real
Time)
Randy Brown
randy.brown@virtualheroes.com
Virtual Heroes Inc.
http://www.virtualheroes....
Video games
are leading us
to new
affective, cogni
tive and
psychomotor
domains of
HSI…
A new
relationship
between
humans ...
Game Quiz
What is
the
average
age of
all video
gamers
in US?
Entertainment Software Association (ESA), 2005 Essential Facts About the
Computer and Video Game Industry, May 18, 2005.
What percent
female and
male?
55% and 43% of all
games
Entertainment Software Association (ESA), 2005 Essential Facts
About the Computer and Video Game ...
“It’s not true that
women do not like to
hunt. They like to
hunt in packs and
with a reason to kill.”
--My Mom
Lineage
Yang Cai, Ingo Snel, Betty Chenga, Suman
Bharathi, Clementine Klein d, Judith Klein-
Seetharaman; Carnegie Mellon
Universi...
Yang Cai, Ingo Snel, Betty Chenga, Suman
Bharathi, Clementine Klein d, Judith Klein-
Seetharaman; Carnegie Mellon
Universi...
$7.5 million project that immerses students in the hectic environment of a
hospital's intensive care unit and places them ...
USC ISI and Tactical Language Training
(ITSEC 2005)
Mass Casualty Triage
Rapid physical assessment of key physiologic conditions
Provides objective & systematic method for de...
Simulation-Based Triage Training, Games for Health:
Mass Casualty Care Panel , RTI International
Simulation-Based Triage Training, Games for Health:
Mass Casualty Care Panel , RTI International
Simulation-Based Triage Training, Games for Health:
Mass Casualty Care Panel , RTI International
28-Mar-14
Case study: Emergency Response
Training, Pjotr van Schothorst
VSTEP BV, Rotterdam, The
Netherlands
NETC – 24 Blue
(ITSEC 2005)
Case 4: Disaster Configurator
for the Rotterdam Port Authority
Case study: Emergency Response
Training, Pjotr van Schothor...
GlucoboyThe video game that runs on
blood.
©numedeon,inc.2004
20,000
Interaction
1,000
Referral
Skill Mergers
?
One Game Can Reach as Many People as the Entire U.S.
Higher Education System Graduates in a Year Across all
Science & Engi...
“…transfer of
the art and
technologies
of video
games to
education
and learning
systems.”
Learning
Machine
21st Century Teacher
Can you make the shift?
Enlight Software, the Jackson Hole Higher Education Group, and the Institute
for Research on Higher Education at the Unive...
food-force.com
Produced by the
United Nations'
World Food
Programme, Kids
join a team of
emergency aid
workers to save the...
Population: 1.4MM Growth: 1200/day
Educational Sites 3 - 5 minutes
EA online games 9 minutes
AOL Entertainment 10 minutes
...
A super computer
with the equivalent
computing power
of an xbox (or PS3)
cost $100MM in
1994.
Shrink
volume by
1011
increase
Power by
1011
Martin Cooper’s Law - the no. of conversations (voice and data)
conducted over a given area, in all of the useful radio sp...
My daughter’s first computer at age 1 hour.
4a
GE
http://www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/
Berkeley’s Golem Dust
11.7 mm3 total circumscribe...
http://www.rsc.org/ej/LC/2006/b507312j/b507312j-f2.gif
http://www.rsc.org/ejga/LC/2006/b507312j-ga.gif
Lab-in-a-Pill
4th
G...
http://shino8.eng.uci.edu/Pdf/Tomo_MIT_Mems.pdf
intel-research.net/ berkeley/features/tiny_db.asp
/berkeley.intel-research...
MIT
Technology
Review, Janua
ry, 2005
4th
GEN
Breckenridge, Texas
TSTC Emerging Technologies Interview
Blood
Chemistry
Analyzer
MIT Tech Review, 2005
Sensors
Physical
Chemical
Biological
http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16
Act...
By routing signals from helmet-mounted
cameras, sonar and other equipment
through the tongue to the brain, they hope to
gi...
Information
Technology
Mechatronics
& IT
Work
Environment, Tools
& Products
http://www.msnbc.msn.com/id/7643818/
Running Shoe?
http://www.adidas.com/campaigns/adidas_1/content/downloads/adidas_
1-wp_02_1280_1024.jpg
http://www.adidasprlookbook.com/a...
http://web.mit.edu/nanoengineering/research/microfab.shtml
Micro-Mechatronics
Plus Neurological Systems and
Biological Systems
https://www.carle.com/Hospital/about/images/Ear%20Diagram3.jpg
Cochlear Ear Implant
An artificial red cell – the respirocyte [41].
Designer Robert A. Freitas Jr. ©1999 Forrest
Bishop. http://www.imminst.org...
www.kurzweilai.net/.../ SIN_headshot_highres.html
“we're
doubling the
rate of
progress every
decade, we'll
see a century
o...
Adapted from NSFNEURO NANO
BIOINFO
21st Century Architecture
NanoBionic Actuators
Tethered bacterium
Swimming bacterium
Swimming speed ~ 20-30 m
Protons flux/motor ~ 1200 proton/rev
...
NEURO NANO
BIOINFO
STEM Mergers
Adapted from NSF
Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004
100 million jobs are going to
be created in a lot of these
cross-di...
Nanotechnology Fuel Cells Homeland Security
ADM, Hybrid, MEMS,
Computer Forensics Wireless: M2M Mechatronics
Home Technolo...
STEM Knowledge Mergers
Skill Mergers
?
Academic
Mergers
Academic
Silos
STEM Knowledge &
Skill Mergers
Med-to-High Skill and
Professional Jobs
General
Academics
Technical –
Workforce Ed
Next
Gen
Technology
Jobs
Education
“In West Texas, McDonalds gets 40 applicants for
every job and I get one applicant for every 40 jobs.
Aviation technicians...
The number of jobs
requiring technical
training is growing at
five times the rate of
other occupations.
Innovate America, ...
Unskilled
60%
Skilled
20%
Prof.
20%
122
Where Are The Jobs?
Source: Career Pathways: Education with a
Purpose, p. 35
Unski...
Unskilled
60%
Skilled
20%
Prof.
20%
123
Where Are The Jobs?
Source: Career Pathways: Education with a
Purpose, p. 35
Unski...
Highest Paying Majors 1 Year Post-Graduation:
Bachelors & Associates Degrees Only
College Major Exit Level Annual Pay
1. H...
Technical Jobs
White
Collar
Blue
Collar
Gold
Collar
“TSTC grads’ entry-
level pay is $32K-to-
$44K per year. They
make a lot more
because they get
double-time after 9
hours o...
“In 2006, demand was off the
charts. Every graduate had a job 6
months before graduation.
Chemical Technology Graduates
ty...
Auto Collision
$30K - $40K in
the Valley
$42K plus
home, auto,
health and life
insurance plus
a car
www.af.mil/news/airman/0104/launch1b.html
“Production
Engineers [from
TSTC] start at $43K-
$57K per year at
United Launch
...
Information
Technology
Mechatronics
& IT
Work
Environment, Tools
& Products
http://www.nasa.gov/multimedia/imagegallery/image_feature_598.htm
If you have an automobile made in the past 10
years, your car has more computing power than
rockets used to put man on the...
“Every system
on a car is
monitored or
controlled by a
computer.
Technicians
have to be more
analytical and
process
orient...
“It used to be the
sledgehammer
mechanic. These days,
the technology has
advanced so much that
our most important
tool is ...
The number of jobs
requiring technical
training is growing at
five times the rate of
other occupations.
Innovate America, ...
Knowledge Mergers, Skill
Mergers & Job Mergers
Wind Turbine Tech
11.1.2006, TSTC West TX, Sweetwater
“In most industries you
have electricians
mechanics and IT, in
wind,...
Specialized
Jobs
Multi-Skill
Jobs
Employment
Environment
“We are looking for
someone who can look at
the mechanical, the
electrical and the control
and understand these
systems. W...
“We need
people who
have integrated
skills related to
mechanical, ele
ctronic, hydraul
ics and
pneumatics.”
Bill
Biffinger...
“….we had to upgrade our basic
mechanic skills to include
programmable logic controllers and
electrical systems.”
--Dr. Ro...
Entry-Level R&D Tech
$40,000-to-$50,000
4.16.2007, TSTC Waco
“Entry-level
machinists make
$36K-$37K.
They top out at
$60K but they
can earn
overtime and up
to $7,500 per
year for coll...
Specialized
Knowledge &
Skills
Systems
Knowledge &
Skills
Employment &
ED Environment
GM Train
Unskilled
Operators
Highly
Skilled
Operators
Employment
Environment
Tolerances are getting tighter and tighter, we need
people who can work with their heads and their hands.
“In this plant, in
the next three
years we will need
nine
Instrumentation
and Numerical
Control (INC)
technicians.”
Edward...
http://www.itsdocs.fhwa.dot.gov/JPODOCS/REPTS_TE/13599.htmhttp://www.roadtraffic-technology.com/contractors/traffic_man/el...
Where do we
start?
Crisis in SE Texas, Workforce Alliance
Melinda Barnett – Region 5 ESC
Leader-Education Committee, Workforce Alliance Task ...
Technology
Jobs
Education
What is the
context of
change
most
relevant to
education
today.
v
GlobalS&T
Demography
Environment-System of Forces
K-12
CTC – Workforce &
Technical Programs
University
Employers
Industry, Government, Military
and Civil Society
Environmen...
K-12
CTC –
Workforce &
Technical
Programs
University
Employers
Industry, Government, Military
and Civil Society
Environmen...
The
objective
is creating
the
capacity
for
innovation.
Innovation
Capacity
STEM
Capacity
System of Forces &
key 21st Century
Issues
http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg
Da Vinci Minds
OK, how do
we do that?
Contextual
Theoretical Applied
TEAMS
Willard R.
Daggett, Ed.D., President of the
International Center for Leadership
in Education
Academics
ARTSCTE
America’s T...
Delia
Weaver,
Principal
Former
Director of
CATE
San Benito
CISD
Legal
“Understanding
systems is the
core. Today’s
technicians have
to play different
roles. They have
to know
electronics, com-
...
Non-LinearVideoEditing
TV Studio Production
Computer Aided Drafting & Design
Flip Side
Marty
Thompson,
Career & Technical
Director and Dean
of Advanced
Technology
Complex; Denton
ISD
What do these
programs have
in common?
Educational environment which
facilitates student pursuit of :
• Licensures/Certifications
• College Credits through Dual ...
Lower Rio Grande Valley
o College transition rates,
all students: 56.7%
o College transition rates,
Tech Prep (2005
cohort...
Focus on CTE
medium-high
skill and
professional
vocations
CTE perception
low skill or no
skill -- Blue Collar
CTE Position...
K-12 Informal Feeders
How do you
build more
capacity in the
pipeline?
Gaming Robotics
Liberal Arts
IT
Liberal Arts
Mechatornics
K-12 Informal
Feeders
CTC
K-12 Formal
Pathways
T.E.A.M.S.
Elementary
spaceTEAMS
San Antonio,TX
Robot competition
plus career and
academic
exploration and
history of science
and tec...
spaceTEAMS
San Antonio,TX
Middle School
US First-EISD
Andrew
Schuetze
San Antonio,TX
High School
Game Camp
First Flight 3 of 6
Dave Kenny
A TEXAS WORKFORCE SOLUTION
©numedeon,inc.2004
20,000
Interaction
1,000
Referral
K-12
Formal
Pathways
How do we align
K-12, CTC and
employers?
Waco
Aerospace
Industry
K-12
Formal
Feeders
What does it
look like?
High
School
TSTC
Free Flight
High
School
TSTC
Free Flight
Bryron Martin ATC
Bryron Martin ATC
But the students
are not ready for
college…
remedial ed is
killing us!
A.I.M.
Donna McKethan
(WISD, TSTC & Baylor)
Skill Mergers
?
Skill Mergers
?
But we have all
of these old AG
programs…
Future Farmers of America
Future Farmers of America
• Embrace history and culture of agriculture and
project into the future BIO, ENGINEERING,
LAW,...
OK, but
really, how
do we do
that?
Contextual
Theoretical Applied
TEAMS
Target of Opportunity
General
Academics
Career &
Tech Ed
Next
Gen
Technology
Jobs
Education
October
4, 1957
Skill Mergers
?
The future is
already here it
is just not
evenly
distributed.
Skill Mergers
?
The Future is Here:
Emerging
Technology, Jobs,
Curricula, Students
and Partnerships
Flip Side
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1 futureis here_nyc_feb_27_2008_v1

  1. 1. The Future is Here: Emerging Technology, Jobs, Curricula, Students and Partnerships
  2. 2. October 4, 1957
  3. 3. STEM Knowledge Mergers Skill Mergers ?
  4. 4. STEM Knowledge Mergers Skill Mergers ?
  5. 5. What is the context of change most relevant to education today.
  6. 6. v GlobalS&T Demography Environment-System of Forces
  7. 7. Is the issue STEM?
  8. 8. The key 21st Century issues: war, environmental degradation, globalization, population explosion, hunger, poverty and the…
  9. 9. The key 21st Century issues: …competitiveness of military, companies, students and workers.
  10. 10. The objective is creating the capacity for innovation.
  11. 11. Innovation Capacity STEM Capacity System of Forces & key 21st Century Issues
  12. 12. Thinkers and Do’ers.
  13. 13. “Connected Minds & Hands”
  14. 14. http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg Da Vinci Minds
  15. 15. Technology Jobs Education
  16. 16. A super computer with the equivalent computing power of an xbox (or PS3) cost $100MM in 1994.
  17. 17. http://www.nintendowiiwallpaper.com/
  18. 18. http://www.flickr.com/photo_zoom.gne?id=304314327&context=set-72157594388641119&size=o
  19. 19. http://www.telegraph.co.uk/news/main.jhtml?xml=/news/2006/12/14/nwii14.xml All-action Wii is smash hit with players By David Derbyshire, Consumer Affairs Editor Last Updated: 4:04am GMT 14/12/2006 Casualties of Wii: A broken window pane and a black eye
  20. 20. http://www.flickr.com/photo_zoom.gne?id=304314327&context=set-72157594388641119&size=o Cell Phone
  21. 21. NOSE
  22. 22. Vienna University of Technology Players operate track switches and adjusting the speed of virtual trains to prevent virtual trains from colliding. Researchers Daniel Wagner, Thomas Pintaric and Dieter Schmalstieg
  23. 23. $299
  24. 24. Equivalent to 17-inch SVGA display at arm’s length
  25. 25. http://geeklit.blogspot.com/2007_03_01_archive.html Nokia Research Center, Helsinki Finland in MIT Technology Review
  26. 26. Emergence of new realities and new means of human machine interaction.
  27. 27. 46 Demo! Randy Brown randy.brown@virtualheroes.com Virtual Heroes Inc. http://www.virtualheroes.com
  28. 28. 47 After Action Review (Real Time) Randy Brown randy.brown@virtualheroes.com Virtual Heroes Inc. http://www.virtualheroes.com
  29. 29. Video games are leading us to new affective, cogni tive and psychomotor domains of HSI… A new relationship between humans and
  30. 30. Game Quiz
  31. 31. What is the average age of all video gamers in US?
  32. 32. Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.
  33. 33. What percent female and male?
  34. 34. 55% and 43% of all games Entertainment Software Association (ESA), 2005 Essential Facts About the Computer and Video Game Industry, May 18, 2005.
  35. 35. “It’s not true that women do not like to hunt. They like to hunt in packs and with a reason to kill.” --My Mom
  36. 36. Lineage
  37. 37. Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein- Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine. www.andrew.cmu.edu/~ycai/biogam
  38. 38. Yang Cai, Ingo Snel, Betty Chenga, Suman Bharathi, Clementine Klein d, Judith Klein- Seetharaman; Carnegie Mellon University, University of Frankfurt, Research Institute, University of Pittsburgh School of Medicine. www.andrew.cmu.edu/~ycai/biogam
  39. 39. $7.5 million project that immerses students in the hectic environment of a hospital's intensive care unit and places them in a first-person role as a health- care professional. Funded by the U.S. Office of Naval Research, Pulse!! is being developed by Texas A&M-Corpus Christi, which in turn hired Hunt Valley (Md.)- based BreakAway to produce and design the platform. –Business Week http://www.businessweek.com/innovate/content/apr2006/id20060410_051875.h Pulse!!
  40. 40. USC ISI and Tactical Language Training (ITSEC 2005)
  41. 41. Mass Casualty Triage Rapid physical assessment of key physiologic conditions Provides objective & systematic method for determining patient acuity Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  42. 42. Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  43. 43. Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  44. 44. Simulation-Based Triage Training, Games for Health: Mass Casualty Care Panel , RTI International
  45. 45. 28-Mar-14
  46. 46. Case study: Emergency Response Training, Pjotr van Schothorst VSTEP BV, Rotterdam, The Netherlands
  47. 47. NETC – 24 Blue (ITSEC 2005)
  48. 48. Case 4: Disaster Configurator for the Rotterdam Port Authority Case study: Emergency Response Training, Pjotr van Schothorst VSTEP BV, Rotterdam, The Netherlands
  49. 49. GlucoboyThe video game that runs on blood.
  50. 50. ©numedeon,inc.2004 20,000 Interaction 1,000 Referral
  51. 51. Skill Mergers ?
  52. 52. One Game Can Reach as Many People as the Entire U.S. Higher Education System Graduates in a Year Across all Science & Engineering Disciplines Woodcock, Bruce Sterling (2005). An Analysis of MMOG Subscription Growth. MMOGCHART.COM 17.0. 14 June 2005. http://www.mmogchart.com in Ender's Game for Science and Engineering: Games for Real, For Now, or We Lose the Brain War, Merrilea J. Mayo Director, GUIRR (Govt-Univ-Ind Research Roundtable) The National Academies 390,000 U.S. B.S. S&E’s/year 60,000 U.S. B.S. Engineers/year 0 50,000 100,000 150,000 200,000 250,000 300,000 350,000 400,000 450,000 500,000 550,000 600,000 650,000 700,000 Jan-97 Jan-98 Jan-99 Jan-00 Jan-01 Jan-02 Jan-03 Jan-04 Jan-05 TotalCurrentSubscribers Ultima Online EverQuest Asheron's Call Dark Age of Camelot RuneScape Final Fantasy XI The Sims Online Ragnarok Online (JP) Star Wars Galaxies City of Heroes EverQuest II
  53. 53. “…transfer of the art and technologies of video games to education and learning systems.”
  54. 54. Learning Machine
  55. 55. 21st Century Teacher
  56. 56. Can you make the shift?
  57. 57. Enlight Software, the Jackson Hole Higher Education Group, and the Institute for Research on Higher Education at the University of Pennsylvania (data), with support from the Alfred P. Sloan Foundation and the Spencer Foundation. www.virtual-u.org
  58. 58. food-force.com Produced by the United Nations' World Food Programme, Kids join a team of emergency aid workers to save the fictitious island of Sheylan from starvation caused by drought and civil war. The team goes on six missions to help save the island. The additional missions cleverly use games to demonstrate how emergency aid teams acquire food, make food packs, deliver food and establish long- term food supplies.
  59. 59. Population: 1.4MM Growth: 1200/day Educational Sites 3 - 5 minutes EA online games 9 minutes AOL Entertainment 10 minutes Whyville.net 59 minutes Yahoo! Games 78 minutes MEAN TIME PER USER LOGIN Discovery.com: 96 million Whyville.net: 58.4 million BigChalk: 11 million Time for Kids: 8 million New York Times Learning Net: 1.2 million Cosmogirl: 425,000 PAGE VIEWS ©numedeon,inc.2003 The average time per log in July was 3.8 hours making it second to Neopets.
  60. 60. A super computer with the equivalent computing power of an xbox (or PS3) cost $100MM in 1994.
  61. 61. Shrink volume by 1011 increase Power by 1011
  62. 62. Martin Cooper’s Law - the no. of conversations (voice and data) conducted over a given area, in all of the useful radio spectrum has doubled every 2.5 years for the last 113 years since Marconi, 1895. From 1-to-100 trillion. Martin Cooper’s Law
  63. 63. My daughter’s first computer at age 1 hour.
  64. 64. 4a GE
  65. 65. http://www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/ Berkeley’s Golem Dust 11.7 mm3 total circumscribed volume ~4.8 mm3 total displaced volume Berkeley’s Deputy Dust 6.6 mm3 total circumscribed volume 4th Gen 11.7 mm3 6.6 mm3
  66. 66. http://www.rsc.org/ej/LC/2006/b507312j/b507312j-f2.gif http://www.rsc.org/ejga/LC/2006/b507312j-ga.gif Lab-in-a-Pill 4th GEN
  67. 67. http://shino8.eng.uci.edu/Pdf/Tomo_MIT_Mems.pdf intel-research.net/ berkeley/features/tiny_db.asp /berkeley.intel-research.net/paulos/research/connexus/ Intel/Berkeley Connexus www-bsac.eecs.berkeley.edu/archive/users/warneke-brett/SmartDust/ Berkeley Motes New H2H Relations
  68. 68. MIT Technology Review, Janua ry, 2005 4th GEN
  69. 69. Breckenridge, Texas TSTC Emerging Technologies Interview Blood Chemistry Analyzer
  70. 70. MIT Tech Review, 2005 Sensors Physical Chemical Biological http://www.rieti.go.jp/en/events/bbl/03102801.pdf , page 16 Actuators Physical Chemical Biological PhiloMetron™
  71. 71. By routing signals from helmet-mounted cameras, sonar and other equipment through the tongue to the brain, they hope to give elite soldiers superhuman senses similar to owls, snakes and fish…. Researchers at the Florida Institute for Human and Machine Cognition envision their work giving Army Rangers 360-degree unobstructed vision at night and allowing Navy SEALs to sense sonar in their heads while maintaining normal vision underwater - - turning sci-fi into reality. Brain Port: Warriors of the future will 'taste' battlefield CNN - Tuesday, April 25, 2006; Posted: 11:23 a.m. EDT (15:23 GMT) New Relation of Humans and Machines
  72. 72. Information Technology Mechatronics & IT Work Environment, Tools & Products
  73. 73. http://www.msnbc.msn.com/id/7643818/ Running Shoe?
  74. 74. http://www.adidas.com/campaigns/adidas_1/content/downloads/adidas_ 1-wp_02_1280_1024.jpg http://www.adidasprlookbook.com/adidas1/index.asp • 1,000th of a second sensor measures gap between heel and a magnet • 20-MHz microcontroller measures changes in compression • Motor spins at 4000 rpm turns a screw loosens cable • Environmentally and operator adaptive shoe sole Wearable Robot
  75. 75. http://web.mit.edu/nanoengineering/research/microfab.shtml Micro-Mechatronics
  76. 76. Plus Neurological Systems and Biological Systems
  77. 77. https://www.carle.com/Hospital/about/images/Ear%20Diagram3.jpg Cochlear Ear Implant
  78. 78. An artificial red cell – the respirocyte [41]. Designer Robert A. Freitas Jr. ©1999 Forrest Bishop. http://www.imminst.org/freitas.html Nano- Mechatronics
  79. 79. www.kurzweilai.net/.../ SIN_headshot_highres.html “we're doubling the rate of progress every decade, we'll see a century of progress--at today's rate--in only 25 calendar years.” Kurzweil, KurzweilAI.net, March 7, 2001
  80. 80. Adapted from NSFNEURO NANO BIOINFO 21st Century Architecture
  81. 81. NanoBionic Actuators Tethered bacterium Swimming bacterium Swimming speed ~ 20-30 m Protons flux/motor ~ 1200 proton/rev Tethered bacterium Motor efficiency ~ 90-100 % Output power ~ 2.9 10-4 pW Stall torque ~ 4600 pN-nm Nano-motor (45 nm wide) Genetic Engineering Harmless E. coli Mohamed Al-Fandi, Ph.D. Research Assistant Professor of NEMS & MEMS Dept. of Mechanical Engineering & Biomechanics University of Texas
  82. 82. NEURO NANO BIOINFO STEM Mergers Adapted from NSF
  83. 83. Samuel Palmisano (CEO, IBM): Business Week: 10.11.2004 100 million jobs are going to be created in a lot of these cross-disciplinary fields Council on Competitiveness: National Innovation Initiative
  84. 84. Nanotechnology Fuel Cells Homeland Security ADM, Hybrid, MEMS, Computer Forensics Wireless: M2M Mechatronics Home Technology IntegrationBiotechnology Digital Games Demand for Multi-Disciplinary Learners & Workers
  85. 85. STEM Knowledge Mergers Skill Mergers ?
  86. 86. Academic Mergers Academic Silos STEM Knowledge & Skill Mergers
  87. 87. Med-to-High Skill and Professional Jobs General Academics Technical – Workforce Ed Next Gen
  88. 88. Technology Jobs Education
  89. 89. “In West Texas, McDonalds gets 40 applicants for every job and I get one applicant for every 40 jobs. Aviation technicians start at $30,000 per year at American Eagle.” –Harley Hall, American Eagle, Abilene
  90. 90. The number of jobs requiring technical training is growing at five times the rate of other occupations. Innovate America, U.S. Council on Competitiveness
  91. 91. Unskilled 60% Skilled 20% Prof. 20% 122 Where Are The Jobs? Source: Career Pathways: Education with a Purpose, p. 35 Unskilled 15% Skilled 65% Profession al 20% Source: Achieve Texas: Lifelong Success for All Students, p. 3 1950 2004
  92. 92. Unskilled 60% Skilled 20% Prof. 20% 123 Where Are The Jobs? Source: Career Pathways: Education with a Purpose, p. 35 Unskilled 15% Skilled 65% Prof. 20% Source: Achieve Texas: Lifelong Success for All Students, p. 3 1950 2004
  93. 93. Highest Paying Majors 1 Year Post-Graduation: Bachelors & Associates Degrees Only College Major Exit Level Annual Pay 1. Health Professions/Clinical Sciences BA $47,306 2. Engineering BA $45,278 3. Health Professions/Clinical Sciences AAS $44,230 4. Construction Trades AAS $40,120 5. Engineering Technologies/Technicians BA $39,677 6. Science Technologies/ Technicians AAS $37,968 7. Architectural & Related Services AAS $36,737 8. Precision Production AAS $34,167 9. Computer & Information Sciences BA $33,276 10. Business, Mgmt. & Marketing BA $30,851 **Avg. earnings for entire graduating cohort, not for individual graduates
  94. 94. Technical Jobs White Collar Blue Collar Gold Collar
  95. 95. “TSTC grads’ entry- level pay is $32K-to- $44K per year. They make a lot more because they get double-time after 9 hours of OT. My lowest paid tech made ~$69K, the average was ~$85K and the highest paid was ~$120K.” –Nat Lopez, AT&T Network Services
  96. 96. “In 2006, demand was off the charts. Every graduate had a job 6 months before graduation. Chemical Technology Graduates typically start at $35K and it is not uncommon for them to make $60K- to-$70K per year.” –Robert Hernandez, TSTC
  97. 97. Auto Collision $30K - $40K in the Valley $42K plus home, auto, health and life insurance plus a car
  98. 98. www.af.mil/news/airman/0104/launch1b.html “Production Engineers [from TSTC] start at $43K- $57K per year at United Launch Alliance.” – Edward Rodriguez, Sr. Manufacturing Engineering Manager, ULA
  99. 99. Information Technology Mechatronics & IT Work Environment, Tools & Products
  100. 100. http://www.nasa.gov/multimedia/imagegallery/image_feature_598.htm
  101. 101. If you have an automobile made in the past 10 years, your car has more computing power than rockets used to put man on the moon. TSTC West TX, Sweetwater, 10.31.2006
  102. 102. “Every system on a car is monitored or controlled by a computer. Technicians have to be more analytical and process oriented.” --Russell Carrigan, TSTC West, TX, Sweetwater, 2006
  103. 103. “It used to be the sledgehammer mechanic. These days, the technology has advanced so much that our most important tool is our brain. It is more of a thinking man’s game now.” Jeff Nelson Service Manager CAT Skill Mergers
  104. 104. The number of jobs requiring technical training is growing at five times the rate of other occupations. Innovate America, U.S. Council on Competitiveness
  105. 105. Knowledge Mergers, Skill Mergers & Job Mergers
  106. 106. Wind Turbine Tech 11.1.2006, TSTC West TX, Sweetwater “In most industries you have electricians mechanics and IT, in wind, you are expected to do everything.” -- Bryan Gregory, Jr.
  107. 107. Specialized Jobs Multi-Skill Jobs Employment Environment
  108. 108. “We are looking for someone who can look at the mechanical, the electrical and the control and understand these systems. We need people who are capable of crossing over between these various areas.” --Don Sheffield Senior Recruiter GlobalSantaFe TSTC West TX, Sweetwater
  109. 109. “We need people who have integrated skills related to mechanical, ele ctronic, hydraul ics and pneumatics.” Bill Biffinger, HR, Superior Essex TSTC West TX
  110. 110. “….we had to upgrade our basic mechanic skills to include programmable logic controllers and electrical systems.” --Dr. Ron Lentsch, Allergan 4/2007, TSTC Waco
  111. 111. Entry-Level R&D Tech $40,000-to-$50,000 4.16.2007, TSTC Waco
  112. 112. “Entry-level machinists make $36K-$37K. They top out at $60K but they can earn overtime and up to $7,500 per year for college reimbursement too.” –Chuck Marbut, Bell Helicopter
  113. 113. Specialized Knowledge & Skills Systems Knowledge & Skills Employment & ED Environment
  114. 114. GM Train
  115. 115. Unskilled Operators Highly Skilled Operators Employment Environment
  116. 116. Tolerances are getting tighter and tighter, we need people who can work with their heads and their hands.
  117. 117. “In this plant, in the next three years we will need nine Instrumentation and Numerical Control (INC) technicians.” Edward C. Trump Plant Manager Entergy 4/2007, TSTC Marshall
  118. 118. http://www.itsdocs.fhwa.dot.gov/JPODOCS/REPTS_TE/13599.htmhttp://www.roadtraffic-technology.com/contractors/traffic_man/electrosonic/electrosonic1.html C4 Operations Centers Air Land Sea Space Cyber
  119. 119. Where do we start?
  120. 120. Crisis in SE Texas, Workforce Alliance Melinda Barnett – Region 5 ESC Leader-Education Committee, Workforce Alliance Task Force 2007
  121. 121. Technology Jobs Education
  122. 122. What is the context of change most relevant to education today.
  123. 123. v GlobalS&T Demography Environment-System of Forces
  124. 124. K-12 CTC – Workforce & Technical Programs University Employers Industry, Government, Military and Civil Society Environmental System of Forces Globalization, Demography, Science & Technology
  125. 125. K-12 CTC – Workforce & Technical Programs University Employers Industry, Government, Military and Civil Society Environmental System of Forces Globalization, Demography, Science & Technology
  126. 126. The objective is creating the capacity for innovation.
  127. 127. Innovation Capacity STEM Capacity System of Forces & key 21st Century Issues
  128. 128. http://www.philisoft.com/personal/misc/davinci/davinci-1600x1200.jpg Da Vinci Minds
  129. 129. OK, how do we do that?
  130. 130. Contextual Theoretical Applied TEAMS
  131. 131. Willard R. Daggett, Ed.D., President of the International Center for Leadership in Education Academics ARTSCTE America’s Top Performing Schools
  132. 132. Delia Weaver, Principal Former Director of CATE San Benito CISD
  133. 133. Legal
  134. 134. “Understanding systems is the core. Today’s technicians have to play different roles. They have to know electronics, com- puters and mechanical systems and how they interact.” --Diego Villarreal
  135. 135. Non-LinearVideoEditing
  136. 136. TV Studio Production
  137. 137. Computer Aided Drafting & Design
  138. 138. Flip Side
  139. 139. Marty Thompson, Career & Technical Director and Dean of Advanced Technology Complex; Denton ISD
  140. 140. What do these programs have in common?
  141. 141. Educational environment which facilitates student pursuit of : • Licensures/Certifications • College Credits through Dual Credit • Academic Excellence and CTE Relevance • Knowledge/skills that will increase earning potential and better prepare students for post-secondary college and career goals
  142. 142. Lower Rio Grande Valley o College transition rates, all students: 56.7% o College transition rates, Tech Prep (2005 cohort): 65.7% State of Texas o College transition rates, all students: 55.3% o College transition rates (2005 cohort): Tech Prep: 55.6% Source: High School College Linkages, THECB Fall 2006 Preliminary Enrollment, (2005-2006 Data), in Patricia G. (Pat) Bubb 18% Increase in College Attendance
  143. 143. Focus on CTE medium-high skill and professional vocations CTE perception low skill or no skill -- Blue Collar CTE Position & Perception Shifting
  144. 144. K-12 Informal Feeders
  145. 145. How do you build more capacity in the pipeline?
  146. 146. Gaming Robotics Liberal Arts IT Liberal Arts Mechatornics K-12 Informal Feeders CTC K-12 Formal Pathways T.E.A.M.S.
  147. 147. Elementary spaceTEAMS San Antonio,TX Robot competition plus career and academic exploration and history of science and technology.
  148. 148. spaceTEAMS San Antonio,TX Middle School
  149. 149. US First-EISD Andrew Schuetze San Antonio,TX High School
  150. 150. Game Camp
  151. 151. First Flight 3 of 6 Dave Kenny
  152. 152. A TEXAS WORKFORCE SOLUTION
  153. 153. ©numedeon,inc.2004 20,000 Interaction 1,000 Referral
  154. 154. K-12 Formal Pathways
  155. 155. How do we align K-12, CTC and employers?
  156. 156. Waco Aerospace Industry K-12 Formal Feeders
  157. 157. What does it look like?
  158. 158. High School
  159. 159. TSTC
  160. 160. Free Flight
  161. 161. High School
  162. 162. TSTC
  163. 163. Free Flight
  164. 164. Bryron Martin ATC
  165. 165. Bryron Martin ATC
  166. 166. But the students are not ready for college… remedial ed is killing us!
  167. 167. A.I.M. Donna McKethan (WISD, TSTC & Baylor)
  168. 168. Skill Mergers ?
  169. 169. Skill Mergers ?
  170. 170. But we have all of these old AG programs…
  171. 171. Future Farmers of America
  172. 172. Future Farmers of America • Embrace history and culture of agriculture and project into the future BIO, ENGINEERING, LAW, ENTREPRENEURSHIP and FUTURE STUDIES. • Resource K-12 region wide (~80 counties) through curriculum development, evaluation, support, kits, online learning and DISTRIBUTED ATCs. • Move to transdisciplinary model Link theory, application and problems/opportunities from the region/world.
  173. 173. OK, but really, how do we do that?
  174. 174. Contextual Theoretical Applied TEAMS
  175. 175. Target of Opportunity General Academics Career & Tech Ed Next Gen
  176. 176. Technology Jobs Education
  177. 177. October 4, 1957
  178. 178. Skill Mergers ?
  179. 179. The future is already here it is just not evenly distributed.
  180. 180. Skill Mergers ?
  181. 181. The Future is Here: Emerging Technology, Jobs, Curricula, Students and Partnerships
  182. 182. Flip Side

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