Using Social Software for Teamwork and Collaborative       Project Management in Higher Education  Na Li, Carsten Ullrich,...
Outline     1                 Introduction     2    Using Social Software for Collaborative Learning     3      Scenarios ...
Introduction  Social software                     Blog  Digital native                                   Tag     Link   ...
Introduction  New learner – Intuitively tech-competent  New learning mode – Self-directed, purpose-driven               ...
Using social software for collaborative learning    Graaasp and 3A Model
Using social software for collaborative learning    Graaasp and 3A Model (graaasp.epfl.ch)
Using social software for collaborative learning    Graaasp features       Collaboration:  space       Roles: user-defi...
Using social software for collaborative learning    Google Wave
Using social software for collaborative learning    Google Wave features       Collaboration:google groups       Struct...
Scenarios of collaborative learning    Scenario in Graaasp
Scenarios of collaborative learning    Scenario in Google Wave
Bottom-up Learning Paradigm    Evaluation through user study       Interviewwith 10 students       User questionnaire ...
Bottom-up Learning ParadigmBenefits                            Challenges    Encourage students to              Informat...
Conclusion  Potential role of social software in supporting   collaborative learning  Graaasp and Google Wave scenarios...
Q&A Thanks for your attention!      Welcome to visit Graaasp.epfl.ch
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Using Social Software for Teamwork and Collaborative Project Management in Higher Education_Na Li

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Using Social Software for Teamwork and Collaborative Project Management in Higher Education_Na Li

  1. 1. Using Social Software for Teamwork and Collaborative Project Management in Higher Education Na Li, Carsten Ullrich, Sandy El Helou, Denis Gillet Swiss Federal Institute of Technology in Lausanne (EPFL) Shanghai Jiao Tong University ICWL, 8th – 10th December, Shanghai, China
  2. 2. Outline 1 Introduction 2 Using Social Software for Collaborative Learning 3 Scenarios of Collaborative Learning 4 Bottom-up Learning Paradigm 5 Conclusion
  3. 3. Introduction  Social software Blog  Digital native Tag Link Rate Wiki
  4. 4. Introduction  New learner – Intuitively tech-competent  New learning mode – Self-directed, purpose-driven Motivate  Using social software to support learning   Enhance collaborative learning activities   Create learning incentives
  5. 5. Using social software for collaborative learning  Graaasp and 3A Model
  6. 6. Using social software for collaborative learning  Graaasp and 3A Model (graaasp.epfl.ch)
  7. 7. Using social software for collaborative learning  Graaasp features   Collaboration: space   Roles: user-defined   User generated content: tag, rate, comment, wiki, bookmark   Gadgets: learning tools   hCard & hCalendar: tracking learning process
  8. 8. Using social software for collaborative learning  Google Wave
  9. 9. Using social software for collaborative learning  Google Wave features   Collaboration:google groups   Structuring Waves: tag-based structuring   User generated content: text, pictures, videos, etc   Gadgets and robots
  10. 10. Scenarios of collaborative learning  Scenario in Graaasp
  11. 11. Scenarios of collaborative learning  Scenario in Google Wave
  12. 12. Bottom-up Learning Paradigm  Evaluation through user study   Interviewwith 10 students   User questionnaire  Evaluation results   9/10 students like bottom-up learning paradigm   Useful to organize group projects   Easy to share and collaborate
  13. 13. Bottom-up Learning ParadigmBenefits Challenges  Encourage students to   Information overflow control learning process   Recommendation of useful  Take advantage of learning resources students’ Web 2.0 skills   Trust & privacy in open  Facilitate sharing resources environment
  14. 14. Conclusion  Potential role of social software in supporting collaborative learning  Graaasp and Google Wave scenarios  Preliminary evaluation through user study  Benefits and challenges of bottom-up learning paradigm  More evaluation of usability and acceptability in the future
  15. 15. Q&A Thanks for your attention! Welcome to visit Graaasp.epfl.ch

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