Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

UCSF Mission Hall - BIM & Virtual Reality - Jason Halaby - WRNS Studio

1,707 views

Published on

How is virtual reality is changing the way we design and construct buildings? This presentation illustrates the use of VR and BIM in the design and construction of UCSF Mission Hall, and looks at how VR can be implemented in the design process, and benefits over traditional modes of architectural representation.

Published in: Design
  • Be the first to comment

  • Be the first to like this

UCSF Mission Hall - BIM & Virtual Reality - Jason Halaby - WRNS Studio

  1. 1.  60 people  Founded 2005 in San Francisco  Diverse portfolio: Higher Ed, Tech, Transit / Parking, Civic, Healthcare, K-12  Ranked #1 firm in the nation, Architect magazine’s 2013 “Architect 50” WRNS Studio Jason Halaby
  2. 2. UCSF Mission Hall •Design-Build Project with Co-Location on site •264,000 SF Faculty Office & Teaching Building
  3. 3. BIM Project Lifecycle
  4. 4. Schematic Design Competition, Week 1 Massing Model
  5. 5. Schematic Design Competition, Week 1
  6. 6. Schematic Design Competition, Week 2
  7. 7. Schematic Design Competition, Week 4
  8. 8. Schematic Design Competition, Week 8
  9. 9. •text Design Development & Construction Documents Construction / Fabrication Simulation
  10. 10. Design Development & Construction Documents Construction / Fabrication Simulation
  11. 11. Design Development & Construction Documents Construction / Fabrication Simulation
  12. 12. Detailing Simulation
  13. 13. Detailing Simulation
  14. 14. Visual Simulation still rendered images
  15. 15. Visual Simulation still rendered images
  16. 16. Visual Simulation flythrough animation
  17. 17. Virtual Reality Simulation •Immersive •Scalable •Collaborative •More confident decision-making •Complements BIM
  18. 18. Design Process Integration
  19. 19. •Inexpensive •Runs on any PC with decent video card •BUT, can cause motion sickness HMD for orientation input and stereoscopic display Game Controller for movement input
  20. 20. Lobby Stair Design Review
  21. 21. Software Workflow (BIM to VR) •Design authoring •Building Information Modeling •Model optimization •Bake Lighting (for vizard) •Materials •Optimization •Bake Lighting (for unity) •Interactivity Scripting •Occlusion Bake •Stereoscopic Integration export .FBX export .FBX or .OSGB
  22. 22. Software Workflow (BIM to VR) Light Baking
  23. 23. Software Workflow (BIM to VR) Before Occlusion Baking
  24. 24. Software Workflow (BIM to VR) After Occlusion Baking
  25. 25. Atrium exampleOffice Building Atrium Example
  26. 26. Presentation Tool vs. Design Tool
  27. 27. Applications throughout design Massing / Site Studies Schematic Design Detail Design Construction Coordination

×