x ∞ PORTFOLIO'10
INSPIRE | CHALLENGE | CHANGE
CHIA JOU LIN | JESSIE LIN
ACCOUNT PLANNER | STRATEGIST | CHIA JOU LIN
M a d e I n Ta i w a n - T. K C u l t u re
Ⅶ MEDIA PLANNING
Site Specific Life Insight
PITCHl o n L i q u e o r
Backpacker Segm t
IMPACTre & G a m i n g C u l t u re
O TA K U C u l t u
I MAY BE A LITTLE ROUGH
BUT ALL I NEED IS A CHANCE TO SHINE
Friends said giving people warmth and energy like the sun comes I-MAX female projector in the world. It was then I started to to fulfill my dream, and try my best to give power to the
naturally to me because I was born at exactly 12:00 p.m. Maybe, I recognize what I really love is not only movies but also the way brands, like the sun does for people.
am special. people tell their stories. And I want to enjoy my life, explore the
world, and then influence people.
I’m Jessie Lin, 25 years old and straight out of Taipei, Taiwan. I am
a dream seeker. My love and passion for the art of motion picture After going through my substantial college life, my heart never fell
iography never fades. Thus, after graduating from senior high school, I down with any failures but only became full-grown. I know I still have
decided to retake the joint college entrance examination only to a dream to seek. So, I moved from Taiwan to the U.S. to pursue an
major in my favorite field. Certainly, I did not let myself down and MFA in Advertising Account Planning. One of the reasons I want to
was admitted with the highest score to the Department of Radio, become an account planner is because I believe people like me that
Television, and Film at Private Shih Hsin University, the most try so hard to experience and feel life are the best representation of
celebrated university in the mass communications field of Taiwan. the consumer and brands.
However, my life has taken many interesting turns but the most
significant event in my life was when, during my freshman year, my Being in the 3nd year of this school in the U.S. I am still really “If you can’t turn yourself
Jessie Lin father’s finances crashed. At that time I was able to recognize many excited to see what comes next. I’ve enjoyed being involved with
into a consumer, then
you shouldn’t be in the
Account Planner important strengths and weaknesses that effected my life. many cultures and working with brands. I am not only a savvy
advertising business at all.”
June. 30, 1983 consumer but also a creative planner, and believe what Leo Burnett
Taipei, Taiwan After five years, I started to work and earn money on my own. said “If you can’t turn yourself into a consumer, then you shouldn’t
I’ve worked in promotions for Warner Village Cinema, and then be in the advertising business at all.” Afterwards, I am sure that the
afterward, I was really lucky to get another job being the first day I finish this program I will be good enough
INFORMATION I am a highly motivated
individual with an
exceptional ability to
JESSIE LIN | June.30.1983 | Taipei, Taiwan | create and deliever
JESSIECOLORFUL@GMAIL.COM | 0939.341.263 | ACHIEVEMENTS objectives in almost any
7F.-6, NO.219, MINQUAN RD., DANSHUI TOWNSHIP, TAIPEI COUNTY 251, TAIWAN
2005 The Outstanding Producer Awards
Academy of Art University | MFA in Advertising EDUCATION 95th Anniversary the Golden Bell Awards |
Government Information Office, Republic of China (Taiwan)
Revival Design Academy | Multimedia Education Program Certificate
2006 The Outstanding Programming Awards
AIC | Digital Media Design Certificate
Nominations of the Best Variety Awards |
Shin-Hsin University | BFA in Motion Picture & Film
Government Information Office, Republic of China (Taiwan)
EMPLOYMENT 2008 Spring Show
The 3rd Place of Print Ad |
CtiTV | DEPARTMENT OF PROGRAMMING | Executive Producer |07/2006 - 04/2007
Advertising School of Academy of Art University, San Francisco (USA)
Miramar Cinemas | I-MAX Projectionist | 11/2005 - 06/2006
Warner Village Cinemas | Film-Vault Supervisor | 07/2001 - 07/2005
System| Macintosh OS, Microsoft Windows Create the most compelling ideas that stick in the minds of
2D Application | Adobe Photoshop, Illustrator, Indesign, Microsoft Office consumers.
Multimedia | Flash, Premiere, After Effect, Final Cut Pro Spread out my social networking to experience different lives.
INTO And yes, I'm talking to you!
Project Summary 01
Business Pitch Plan For Midori Melon Liqueor
ADV 800 Directed Study | 2009 Fall
Instructor: Shauna Axton, Ryan Riley
They are completely independent, both financially and emotionally.They would work service industry styled jobs and live on their own, not
dependent on family. They might define themselves by their career and all of the things that contribute to their success; fashion, beauty,
technology, health, etc. Consumerism drove everything they did. The life-style is best described as that of a ‘modern girl’, a young professional
woman who enjoy active lifestyles, which include nightclubs, casual dining, bars, concerts, and other forms of entertainment. They dine out
BRAND POSITION at least five times per month, go have drinks after work and may be apt to travel out of state many times per year to enjoy social or sporting
We reach young professional women by delivering an image of aperitif which marks the
activities and shopping.
transition from the working day into the evening meal, allowing one to savor the evening's
food, conversation and their socializing experiences. You can dress up or keep deliciously
They are professional and active networkers who enjoy social engagements, dating and meeting new people on a weekly basis. Professional
simple. It can’t be denied that every new drink is based on a classic, if you don’t understand
success is a top priority, she is personally and financially invested in her work and she knows that to reach her goals she needs to get an
the classic, its’ tough to understand what makes a great cocktail.” MIDORI may not be
based on a classic, but is “in a classic style” because it is made with all spirits and has the
finest quality of non-artificial ingredients.
The maturing socializer, specialize in professional female in 25-32 years-old.
Midori Suits Business And Pleasure.
INSIGHTS OF THESE GIRLS MIDORO is the finer art of mixing perfect drinks; it is from the exotic to the fun. You can dress up or keep deliciously simple. It can’t be
Modern, on-the-go women, who are ambitious, feeling good and enjoying life any given day, denied that every new drink is based on a classic, if you don’t understand the classic, its’ tough to understand what makes a great cocktail.”
are more likely than others to regard enjoying life or having an exciting life as being among MIDORO may not be based on a classic, but is “in a classic style” because it is made with all spirits and has the finest quality of non-artificial
the most important values in life. ingredients.
OBJECTIVES TARGET ARCHETYPE BRAND ESSENCE Director: Chia Jou Lin
Editor: Chia Jou Lin
To re-brand Midori and give it personality. Change the perspective She goes by the seasons, is festive, moves and transitions quickly
while giving Midori it’s class without taking away it’s edge. Research both physically and mentally. Everything in her makeup resembles
shows people don’t know enough about Midori. It has long lost it's her personality.
popularity and is too commonly associated with the "Midori Sour"
She's like a mullet: business in the front, party in the back. She
has a magnetic attraction to luxury experiences, attractive men, &
METHODOLOGIES skirts to suit her style.
She is single and thankful for every minute of her independence.
We conducted both quantitative and qualitative research, which To her, all justifications are simply a result of her own choice.
included numerous one-on-one interviews, group interviews, and two She's sweet with a secret sassy attitude inside just waitin to bust out!
SUMMARY BRAND POSITION
Midori is a mirror image of the afterwork socialite. Midori has many
OF FINDING FROM RESEARCH sides of it's fun filled glass. Midori's edge is it'sversatility - "I can be
Although, most woman may have a drink of choice, they are more anything you want me to be" -
willing to branch outside of their "go-to-drink"depending on their
surroundings. She wants her drink to match her mood, her company,
and/or environment/surroundings. Research showed that these BRAND VALUES
woman liked to let their hair down after work. They wanted to unwind F r e s h , c o o l , f u n , v e r s a t i l e , s p o n t a n e o u s , b r e e z y, c u t e , n e o n ,
and grab a drink before dinner. Often they desired a sweet drink fashionable, refreshing,classy, sassy, flirty, bright, adventurous, edgy,
after work to reward them for the hard work they’ve done during the unique, sensual, giggly, vibrate, standing out.
PROJECT SUMMARY 02
Cultural Impact - Otaku Culture
ADV 600 - MS Strategy Thinking
Instructor: Cameron Maddux
PROBLEM RESEARCH GROUP BRAINSTORMING
When it works, group brainstorming can be very
Today the word “brainstorm” has become a This means that people can hold a brainstorming Brainstorming combines a relaxed, informal Insight #1: Building, molding, shaping, refining,
effective for bringing the full experience and
muddled catchall for anything vaguely related absolutely any time - and as many times as approach to problem-solving with lateral thinking. crafting, testing and reworking ideas are just
creativity of all members of the group to bear on
to creativity. But in its formal application, they want – as long as they know how to do it It asks that people come up with ideas and as important as stimulating and capturing the
an issue. When individual group members get
brainstorming is much less touchy-feely and effectively. thoughts that can at first seem to be a bit crazy. original idea spark.
stuck with an idea, another member’s creativity
much more practical as an approach to problem The idea here is that some of these ideas can
and experience can take the idea to the next
solving. be crafted into original, creative solutions to the Insight #2: Gathering enough fuel to keep the
stage. Group brainstorming can therefore develop
problem you’re trying to solve, while others can fire burning is just as critical as the spark. And,
Brainstorming can be the most abused word ideas in more depth than individual brainstorming.
spark still more ideas. This approach aims to what’s the fuel for innovation? New information
when it comes to meetings and group activities.
get people unstuck, by “jolting” them out of their and connections, stories and metaphors,
It is often used by students, teachers, successful Another advantage of group brainstorming is
normal ways of thinking. conversations, understanding customer needs,
businessmen and even criminals. A lot of projects that it helps everyone involved to feel that they’ve
and activities have become successful due to INDIVIDUAL BRAINSTORMING contributed to the end solution, and it reminds working together collaboratively, and deliberately
creative brainstorming sessions. When we brainstorm on our own, we’ll tend people that other people have creative ideas to focusing the energies of people with a diversity of
to produce a wider range of ideas than with offer. What’s more, brainstorming is fun, and it perspectives, experiences, skills and talents and
It is a fact that a person normally uses less than group brainstorming - we do not have to worry can be great for team-building! thinking styles.”
ten percent of their capacity to think and to use about other people’s egos or opinions, and can
their brains. This means that there is a lot of room therefore be more freely creative. For example,
for more creativity and thinking if only a person we might find that an idea we’d be hesitant
can find the right enlightenment or inspiration. Brainstorming is about using the power to bring up in a group session develops into
Therefore, people will be pleased to get that
of many minds, and the ideas should flow something quite special when we explore it with
advanced brainstorming techniques or tools
can allow people to brainstorm effectively by freely and trigger other ideas. individual brainstorming. Nor do we have to wait
for others to stop speaking before we contribute
themselves even without the need for a group. our own ideas.
DESCRIPTION Brianstorm, here, TARGET The Brainstorming is not the end of the road
A touch-based, interactive screen interface board, there, anywhere • Organize and choose best ideas.
which applies people playing brainstorming in This is an easy-to-use interactive board with
Keep it all • Add additional ideas minutes, hours or days later
anytime anywhere, keeps it all together,then + together
state-of-the-art functionality that can boost
• Never worry about archiving or losing notes
share to the world. creativity and efficiency for people at all levels of a
OBJECTIVE company, in a variety of jobs and roles.
The most important thing about a brainstorming
CONCEPTS = iSTORM
session is what happens after it ends. No matter
how poorly we run a brainstorming session, some CONCEPT #1 COMPETITORS
decent ideas will surface for sure. But depending BRAINSTORM,HERE,THERE,ANYWHERE. “PC-based input device” OR “the combination
on what happens after the session, those ideas Brainstorming is the natural process of listing of a video-based movements tracking system, a
may or may not impact anything. So while we a large quantity of ideas for solving problems. computer with a screen”.
can read books and take courses on better Using this brainstorming board has a number of
brainstorming techniques, the most important advantages over traditional flip charts and sticky - SMART Board (Interactive Whiteboard) CONCLUSION
thing is figuring out how the brainstorming notes. - Bubbl.us This digital brainstorming board is going to put
session fits into the larger decision making your ideas of visual thinking in real life. And,
process you or your team has. Even if you fix how
you run the meeting itself, and get better ideas, if
KEEP IT TOGETHER, ADN SHARE. BENEFIT FORECAST get involved with the information technology in
creative purpose. Keep track of all your ideas,
you can’t migrate them into the decision making Capture and keep your notes in one place for Electronic Brainstorming whether alone, with colleagues and friends or
process for the project, what’s the point? With quick and easy access, organization and sharing. working together with the whole world.
• Anytime, anywhere without limit.
this central point in mind, I am going to create Ensure your ideas are productive and worthwhile "Keep track of all your ideas, whether alone,
• Creates more "open" discussion.
a utility, which give people opportunities to run with this brainstorming board. with colleagues and friends or working
• Visualize the connections and show how things tie together.
brainstorming sessions in a way that is most likely together with the whole world."
to be effective afterwards.
PROJECT SUMMARY 03
Cultural Experience - Otaku Culture
ADV 600 - MS Strategy Thinking
Instructor: Cameron Maddux
Interest, and skills
can take one far... ...but,
to really succeed,
one needs to be
PURPOSE OTAKU The word “otaku” is a Japanese term used to
define those people who are obsessed with
In recent years, the term “otaku” has been Therefore, I believe that the general public should Today, the “otaku” phenomenon represents as comics, animation, video games, and/or online First, they are less price-sensitive compare to
incredibly popular, largely contributed by media pay attention to the potential creativeness from one of the most influential sub-culture in Asia. games. In plain English, those people would be regular consumers. Even when they are short in
effects. Indeed, negative stereotypes have been the otaku. Since they know both the producers referred to as comic book worms, computer disposal income, they would save up to buy what
applied to this group but cultural and commercial and consumers of the virtual world, they have Many Asian people have negative stereotype of nerds or freaky gamers. Indeed, no matter in they want. Price is not really in their consideration.
impacts have changed the whole phenomenon. the “know-how” of deriving creative works and the “otaku” people, who are thought as geeks which countries, the term “otaku” has been Second, they derive their own thoughts and ideas
It is even believed that the invention of Wii is spreading the works out. People should really or nerds that stay with their computers all day in treated with negative meanings or impacts. for what they consume, which can be frequently
based on the marketing of the “otaku”. Wii learn from this attitude in today's information their houses. The stereotype indirectly claims that seen or read on some online discussion spaces.
gives them the convenient facility at home to society. men accounts for most of the “otaku” population Third, they form communities through online
do exercise without the hassle to go out, which and these people are considered to have THE ORIGIN AND THE mediums. Communities are the platforms
perfectly satisfies their needs. extraordinarily good with computers but have no
social lives. PHENOMENON for them to exchange opinions and share
information. In other words, information spreads
The term “otaku” is a modern Japanese slang out quickly among the otaku communities.
that comes with negative meanings. Originally,
it refers to those people who overly falls into the
virtual world such as comics, anime, and games,
and even lost their connection to the real world.
A common stereotype is that these people can
communicate with others in real world properly. "Otaku helps create
This term is now used as a way to make fun of remarkable products that
others and the real meaning is actually twisted. stand out!"
Today, some people who do not go out very often
are also referred to geeks, nerds or the “otaku”.
In contrast, the Japanese otaku have formed groups of making doujinshi
"Is there potential to create
DEMOGRAPHIC remarkable offerings to consumers
based on people’s particular
that has spread out. In other words, Taiwanese otaku consume mostly
things from Japan, such as Neon Genesis Evangelion, Spreading Excitement
All Over the World with the Haruhi Suzumiya Brigade, Densha Otoko,
65% of American households play computer and video games. Otaku?"
Akihabara @ Deep and KERORO.
50% of Americans over age 6 play video or computer games.
49% of gamers play games online at least one hour per week. CONSUMERISM AND CULTURE Because of the success and popularity of Neon Genesis Evangelion, Densha
In Asia, negativity from earlier generations, like the baby boomers, have Otoko, and KERORO, the otaku has been considered as a huge market
Age of U.S. gamer players by merchants who import related products, as the true otaku are usually
started to get used to the virtual world much later, compare to the
The average game player age is 32. Generation X or the E-Generation. Besides, they show negative attitude insensitive about prices. In other words, the otaku are treated like a new
towards video games, animation and comics. Therefore, it is more like a group of mass consumers.
Gender of U.S. gamer players
Male 60% Female 40%
Shift in behavior However, the resistance towards the otaku culture due to generation gap
59% of gamers play with other gamers in person. has been fading, because more and more products that were originally
"Companies needs to constantly
produced for the otaku have been generally accepted in the public. Wii is
Games are no longer limited to any type of person search for people with Otaku or
the best example. Another good example could be the “YOUTUBE”, where
visualize what makes consumer
people can post videos online.
passionate about their products."
Experts have pointed out that most otaku are still in the consumption stage,
"Gamers are not a media category. which means that they mostly consume rather than produce or create. In
Games are played by EVERYONE!" fact, they show strong preference towards Japanese cultural commodities.
PROJECT SUMMARY 04
Cultural Experience - T.K Culture
ADV 600 - MS Strategy Thinking
Instructor: Cameron Maddux
MADE IN TAIWAN "Taiwanese find new identity in an old insult "
When two million people fled the Chinese mainland and poured onto the shores of Taiwan in 1949,
there were already nearly eight million people living on the island. Many of the families of military forces
among the new immigrants gathered into what were termed dependent villages around the island.
Youngsters raised in these enclaves of mainlanders often clashed with native youth from surrounding
areas, whom the new arrivals derisively called “Taike” – literally, “Taiwan guests”.
For the special history and geography environment in Taiwan, culture identity has been shown more
complicated. The Taiwanese culture is a hybrid blend of Confucianist Han Chinese, Japanese,
European, American, global, local and Taiwanese aborigines cultures, which are often perceived in both
traditional and modern understandings. The common socio-political experience in Taiwan gradually
developed into a sense of Taiwanese cultural identity and a feeling of Taiwanese cultural awareness,
which has been widely debated domestically.
Reflecting the continuing controversy surrounding the political status of Taiwan, politics continues to
play a role in the conception and development of a Taiwanese cultural identity, especially in the prior
dominant frame of a Taiwanese and Chinese dualism.
In recent years, the concept of Taiwanese multiculturalism has been proposed as a relatively apolitical
alternative view, which has allowed for the inclusion of mainlanders and other minority groups in to the
continuing re-definition of Taiwanese culture as collectively held systems of meaning and customary
patterns of thought and behavior shared by the people of Taiwan.
Nowadays, much of the world is already aware
of the vitality and creativity that exists in Taiwan.
Taiwan is well-known for its technological
prowess, and is beginning to win recognition for
its cultural activity and artistic talent. As the 21st
century moves along, Taiwan is in line with the
trend toward globalization in making this creativity
and talent known to the rest of the world. This
means 21st century media such as the Internet
to let everyone enjoy a taste of Formosa Culture.
“Made in Taiwan” now is a label recognized
around the world; for decades, Taiwan has been
a leading exporter of products from bicycles to
台 ORIGIN OF TAIKE When being piss off, every sentence begins with the word fuck, and so on. These are often part of the
act, and it's hip to study the Taiwan dialect of Chinese.
What’s interesting about Tai-Ke is that it was once considered a bad word used by
people outside the people in this societal group. With this very group now using This dress and behaviour code, known loosely as "tai-ke", has been a minor rage for about 20 years
it and embracing it, they have taken away the negativity of the word and have as Taiwan youth seek a distinctly local identity in the face of China's threats to declare the whole island
empowered themselves by making it their own. Chinese, social commentators say.
Taike is a term that has been bandied about and often abused by the media in However, there is nothing wrong with being a Taike. But the image of a Taike should be changed.
Taiwan for the last decade or so. It has been identified both as a pejorative and as a
point of pride for Taiwan natives, with definitions that vary according to the point of
A GUIDE TO MEDIA-MANUFACTURED "TAIKE" IMAGE
view of the speaker and the context as well. So what does ‘Taike’ really mean?
- Not highly educated
- Smokes Longlife Premium or Seven Stars cigarettes
DEFINITION - Speaks Mandarin with a heavy Taiwanese accent, peppering it with English
For a term that has been so closely examined and so loosely used by the media, - Chews betel nut
the entertainment world and segments of academia over the past decade or so, - Wears flowery shirts from night markets, loose pants and blue and white flipflops.
Taike still seems to be very elusive and hard to define. - Hair is bleached, arms and legs covered with black tattoos
- All kinds of bling-bling, fingernails finished in ten different styles
When the noun and adjective Taike is used, usually people are calling or describing
somebody who is not elegant or has bad taste in clothes and no sense of style,
perhaps even in the way they talk. FINDING TAIKE IN ENTERTAINMENT AND THE ARTS
By going through the media getting involved, Tai-ke has been the subject of media reports for most of this year. while the slight hasn’t completely lost its
Blue and white plastic slippers, chews betel nut, drinks energy drinks, smokes Mild- sting, it has been soothed by the surging popularity of Taiwanese culture. “Taike” has entered the lexicon of cool. These days Taiwan youth are embracing the
Seven, rides motocycles loudly, and anywhere anytime keeps the diao-ga shirt (the “Tai-ke” culture, while at the same turning their noses up at the clothes of country folk, with their connotations of poverty.
Taiwanese wife-beater) or flower-printed shirt rolled up to let the stomach breath.
LOOK INSIDE FOR DEFINITION
Taike is the spirit of men and women unafraid of their identity. It is the spirit of those who have forged their own freedom,
found their own way and are unafraid to approach the future by themselves.
Everything has happened here very quickly. The essence of being Taiwanese is change. Taike, too, is changing in context.
Even they’ve all been through the poor past, Taiwanese know how to balance respect for the past with growth for the
future. Many say if you want to see Chinese culture at its best, come to Taiwan. Taiwanese embrace their roots and add to
them the many other experiences of their past. They embrace and adapt.
By embracing the fad, the young have also realized how to separate the name taike from the original intended insult. They
have learned the freedom of the Fauves, who took glory in being called wild beasts and turned insult into celebration of
PROJECT SUMMARY 05
Target Segment Report For Backpacker
ADV 800 Directed Study | 2009 Summer
Instructor: Cammeron Maddux
The climbing numbers of backpacker travelers hits the
traditional mass travel patterns of the world. Most of
I followed the way of visual-thinking in
conducting my research.
backpackers tend to seek experience and call themselves
as “Experience seeker.”
STEP1 TRAND SCAN
Experience is part of "Brianstorming and Social Technologies
PURPOSE individuals' inward, adn
will be transformer into
memory which engages
conducted a scan to identify relevant
trends and issues impacting backpackers’
in the behavior decisions. It is important to realize the lives, including a literature review, expert STEP3
traget consumer before asking positive benefits from this interviews with corporate trend experts "Using these hypotheses as a foundation, I
and academics, and integrated ideas from created an online qualitative mini-surveys to
existing backpacker research." dig into the data.
STEP2 HYPOTHESIS CREATION STEP4 DATA ANALYSIS
" T h e p r o c e s s r e s u l t e d i n v a r i e t y o f "I integrated these findings with what I
hypotheses about backpackers' lives, identity, got in the trend scan, then I made the
relationships, and concern." segment descriptions and drew up the
sketches to bring the segments to life and
put a human face on the survey data."
The segmentation revealed four types of backpackers:
The plan is there is no plan! * TYPE1
Experimental and experiential backpackers - to feel
- to think/ to live
Diversionary and recreational backpackers - to play
Multiple backpackers - Mixing
PROJECT SUMMARY 06
Site Specific Life Insight For Media Planning
ADV 800 Media Planning | 2009 Fall
Instructor: Brady Baltezore , Joshua Brandau
THE BONE ROOM BEHIND PROJECT
GENERAL INFORMATION The main goal for this project is to find out the insights
The Bone Room specializes in natural science and all behind this store, and make people interested in this place.
things once living, The Bone Room is the place to come However, coating research and making presentable seems
for real bones, genuine fossils, quality bone and fossil to be important in this particular project. But, what I was
replicas, native and exotic insects, and all manner of thinking is in the way of visualizing, in the sense of creative
weird and wonderful things. They comb the world for ideas, rather than going with my research and with my actual
stock to please our artists, teachers, students, scientists skills as they are being thought. I got over that and then I
and collectors and can ship to international admirers as settle on a text/storyboard based on a film idea.
well. But the only way to get a real idea of the store is to
explore their wares for ourselves!
THE HINT "mounted butterflies & a jar of human's toes DIRECTOR: Chia Jou Lin
EDITOR : Chia Jou Lin
After all I have been through, I felt that this is definitely an eclectic little corner of
berkeley. There doesn't have information or details as many as you expect, but it
does be a place where inspire people in different ways.
I believe that THE BONE ROOM is a place, where gives people the first step to
connect with this curious world, and to inspire you. Like the bedtime stories, it
always happened once upon a time, but what happened after once upon a time?
WE will see.
CHIA JOU LIN
US Tel 415.832.0994
TW Tel 0939.341.263
FACEBOOK: Jessie Lin
INSPIRE | CHALLENGE | CHANGE
CHIA JOU LIN | JESSIE LIN