Indie Survival | Panel

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Delivered at Casual Connect Europe 2017. How does an independant game developer survive and thrive in 2017? What have we learned in 2016, and what new opportunities have we discovered? What old wisdom no longer holds true, and what has changed? In this session, veteran indie developers who have all taken different routes to the market will share their latest experience and thoughts on how to create a long-term strategy for surviving in the current game industry.
Panelists: Chris Natsuume, Creative Director, Boomzap Entertainment
Thomas Andreasen, Founder & CGO, Playlab
Ivo Wubbels, CEO, Engine Software
MODERATOR: Yan Marchal, Chief Bastard, Sanuk Games

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Indie Survival | Panel

  1. 1. Indie Game Studio Survival Panel Chris Natsuume, Boomzap Ivo Wubbels, Engine Software Thomas Andreasen, Playlab Yan Marchal, Sanuk Games
  2. 2. 2015 2 Chris Natsuume
  3. 3. 2015 Ivo Wubbels 3
  4. 4. 2015 Thomas Andreasen 4
  5. 5. 2015 Yan Marchal 5
  6. 6. 2015 1 – Which platform is the best bet at this point in time? PC? Consoles? Mobile? VR? 6
  7. 7. 2015 2 – Would you follow the trends or pick an untapped niche? 7
  8. 8. 2015 3 – How do you come up with the right game idea? Analyze the market or follow your passion? 8
  9. 9. 2015 4 – Is free-to-play a viable option for indies as of today? 9
  10. 10. 2015 5 – Crowdfunding. Will it work for you? 10
  11. 11. 2015 6 – Which partners are worth considering working with? Publishers? Investors? UA? 11
  12. 12. 2015 7 – How do you efficiently promote your game in 2017? 12
  13. 13. 2015 Thank you! 13

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