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The Secret Process for Creating Games that Matter

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The Secret Process for Creating Games that Matter

  1. 1. Games The Secret Process for Designing Matter that Jesse Schell • jesse@schellgames.com • @jesseschell Barbara Chamberlin, PhD • bchamber@nmsu.edu • @bchamber
  2. 2. Design How do we Changeto ?
  3. 3. Problem:
  4. 4. Problem: Get people to care about sea turtles.
  5. 5. Problem: Inform high school students about energy careers.
  6. 6. Problem: Teach pre-algebra in fifth grade.
  7. 7. Problem: Engage museum-goers on blockchain.
  8. 8. Problem: Design your game The important problem you care about.
  9. 9. The important problem you care about. Design your game Problem:
  10. 10. The important problem you care about. Describe your change 1 Design your game Problem:
  11. 11. The important problem you care about. Describe your change 1 Choose your activities 2 Design your game Problem:
  12. 12. The important problem you care about. Describe your change 1 Choose your activities 2 Design your game 3 Problem: Pick your design challenge
  13. 13. goo.gl/sDkmPW goo.gl/i5X3AE To view only… To make your own copy…
  14. 14. Describe your change 1
  15. 15. What change do I want to see in the learner? 1
  16. 16. What change do I want to see in the learner? 1
  17. 17. What change do I want to see in the learner? 1 skill behavior emotion physiology knowledge what they can do what they know how they act how they feel how they are
  18. 18. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are What change do I want to see in the learner? 1
  19. 19. After using our game, the player will… skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are What change do I want to see in the learner? 1
  20. 20. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ know what impacts sugar √ √ appropriate blood sugar levels prioritize health properly test blood sugar √ test regularly √ What change do I want to see in the learner? 1
  21. 21. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar appropriate blood sugar levels prioritize health properly test blood sugar test regularly
  22. 22. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar appropriate blood sugar levels test regularly
  23. 23. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 know what impacts sugar properly test blood sugar test regularly
  24. 24. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are √ √ √ What change do I want to see in the learner? 1 appropriate blood sugar levels prioritize health test regularly
  25. 25. skill what they can do knowledge what they know behavior how they act emotion how they feel physiology how they are What change do I want to see in the learner? 1
  26. 26. How are they different 
 when they are done playing the game? What change do I want to see in the learner? 1
  27. 27. Choose your activities 2
  28. 28. What activities lead to that change? 2
  29. 29. What activities lead to that change? 2 Doing daily exercise can change a player’s cardiovascular health. Hearing a dramatic story about elephants can change a player’s feelings about endangered species. Becoming familiar with the periodic table can change a player’s comfort level with chemistry class. Learning how many calories are in ranch dressing can surprise a player, who may then challenge that information, investigate it further, possibly even compute it for themselves, then change their behavior regarding ranch dressing.
  30. 30. Receive Information Practice Skill Experiment Immerse Yourself Plan Action Predict Establish Priorities Solve a Problem Monitor Progress Explain Something Reflect Ask Questions Change Surroundings Consider Alternatives Interpret Experience Wonder Stop Acting 2 What activities lead to that change?
  31. 31. Work with Information Think Practice Receive Monitor Consider Question Imagine Analyze Interpret Reflect Build Mental Model Exercise Rehearse Memorize Familiarize Solve Problems Communicate Values Accept Challenge Hypothesize Experiment Solve Discuss Explain Ask Empathize Build Relationship CompareValues TestValues Prioritize Experience Things Manage Environment Look to the Future Be Immersed Be Surprised Be Punished Be Rewarded Examine Surroundings Alter Surroundings Relocate Predict Plan Set Goals Receive Information Practice Skill Experiment Immerse YourselfPlan Action Predict Establish Priorities Solve a Problem Monitor Progress Explain Somethin Reflect Ask Questions Change Surroundings Consider Alternatives Interpret Experience WonderStop Acting 2 What activities lead to that change?
  32. 32. 2 What activities lead to that change? Work with Information Think Practice Receive Monitor Consider Question Imagine Analyze Interpret Reflect Build Mental Model Exercise Rehearse Memorize Familiarize Solve Problems Communicate Values Accept Challenge Hypothesize Experiment Solve Discuss Explain Ask Empathize Build Relationship CompareValues TestValues Prioritize Experience Things Manage Environment Look to the Future Be Immersed Be Surprised Be Punished Be Rewarded Examine Surroundings Alter Surroundings Relocate Predict Plan Set Goals
  33. 33. What activities lead to that change? 2
  34. 34. What activities lead to that change? 2 What would a person need to do to make the change? Don’t think about games yet!
  35. 35. The important problem you care about. Describe your change 1 Choose your activities 2 Design your game 3 Problem:
  36. 36. What activities lead to that change? What change do I want to see in the learner? How can gameplay facilitate those activities?know how credit score works Problem: Help high school kids maintain good credit score. believe it is important make sound decisions experiment with actions that change credit score know what impacts credit score Survive in a world based on your decisions.
  37. 37. What activities lead to that change? What change do I want to see in the learner? How can gameplay facilitate those activities? know cases that are misleading Problem: Improve doctors’ handling of ER trauma. apply knowledge in the ER practice making ER diagnoses get feedback get to know patients adventure game in ER see patients suffer
  38. 38. How can gameplay facilitate those activities? 3
  39. 39. Where and how will it be played? • What is the venue? • Is device important? • Will social interaction be an important part? How can gameplay facilitate those activities? 3
  40. 40. Where and how will it be played? • What is the venue? • Is device important? • Will social interaction be an important part? What is the player’s experience? • What does the player do in the game? • What makes the game challenging? • Can the player win? How? • Why will people want to play? • Why will they keep playing? How can gameplay facilitate those activities? 3
  41. 41. How can gameplay facilitate those activities? 3 Work your magic!
  42. 42. Describe your change 1 Choose your activities 2 Design your game 3 The Transformational Game Design Model
  43. 43. Games The Secret Process for Designing Matter that Jesse Schell • jesse@schellgames.com • @jesseschell Barbara Chamberlin, PhD • bchamber@nmsu.edu • @bchamber

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