Student to Startup

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GDC 2011 Career Summit Keynote

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Student to Startup

  1. 1. From Student to Startup Jesse Schell GDC 2011
  2. 4. Our Misson: To create the future leaders of the entertainment technology industries
  3. 5. Our Founders
  4. 7. Masters of Entertainment Technology at CMU’s ETC <ul><li>Two year professional Master’s program </li></ul><ul><li>About 160 students </li></ul><ul><ul><li>40% Art Students </li></ul></ul><ul><ul><li>40% Computer Science Students </li></ul></ul><ul><ul><li>20% Miscellaneous </li></ul></ul><ul><li>Diverse faculty </li></ul><ul><li>Not in a Department! </li></ul><ul><li>Interdisciplinary teams creating real innovations for real clients </li></ul>
  5. 8. ETC Global <ul><li>Pittsburgh </li></ul><ul><li>Silicon Valley </li></ul><ul><li>Korea </li></ul><ul><li>Japan </li></ul><ul><li>Spain </li></ul>
  6. 9. ETC Curriculum – Two Year Masters ETC Fundamentals The Visual Story First Year Fall
  7. 11. ETC Curriculum – Two Year Masters ETC Fundamentals The Visual Story Improvisational Acting First Year Fall
  8. 12. Improvisational Acting
  9. 13. ETC Curriculum – Two Year Masters ETC Fundamentals The Visual Story Improvisational Acting Building Virtual Worlds First Year Fall
  10. 17. ETC Curriculum – Two Year Masters ETC Fundamentals The Visual Story Improvisational Acting Building Virtual Worlds Elective First Year Fall First Year Spring California Trip!!
  11. 18. Game Design
  12. 20. ETC Curriculum – Two Year Masters ETC Fundamentals The Visual Story Improvisational Acting Building Virtual Worlds First Project Course Elective First Year Fall First Year Spring California Trip!!
  13. 25. ETC Curriculum – Two Year Masters ETC Fundamentals The Visual Story Improvisational Acting Building Virtual Worlds First Project Course Elective First Year Fall Summer: Industry Internship First Year Spring Second Project Course Elective Third Project Course Elective Second Year Fall Second Year Spring California Trip!!
  14. 26. The Projects
  15. 30. Lesson 1: Raising money takes time
  16. 31. Trino
  17. 32. Lesson 2: Time to polish is worth it
  18. 33. “ Loot”
  19. 36. Lesson 3: Agents and brokers have pros and cons
  20. 39. Lesson 4: Your professors can be wrong
  21. 42. Lesson 5: Work out your IP issues early
  22. 43. Hazmat: Hotzone Sim Ops Studios
  23. 46. Lesson 6: Be ready to pivot
  24. 51. Lesson 7: Hardware is… hard.
  25. 52. Narbacular Drop / Portal
  26. 53. Lesson 8: Game festivals can get you great visibility
  27. 55. Uh…
  28. 56. Lesson 9: When you give someone your idea, it isn’t yours anymore.
  29. 58. Lesson 10: Brave commitment is the most likely path to success
  30. 59. Summary <ul><li>Raising money takes time </li></ul><ul><li>Time to polish is worth it </li></ul><ul><li>Agents and brokers have pros and cons </li></ul><ul><li>Your professors can be wrong </li></ul><ul><li>Work out your IP issues early </li></ul><ul><li>Be ready to pivot </li></ul><ul><li>Hardware is… hard </li></ul><ul><li>Game festivals can give you great visibility </li></ul><ul><li>When you give someone your idea, it isn’t yours anymore </li></ul><ul><li>Brave commitment is the most likely path to success </li></ul>
  31. 60. Email: jesse@schellgames.com Twitter: @jesseschell Slides: jesseschell.com Thanks!

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