2. ISTE NETS Standards
1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge,
and develop innovative products and processes using
technology.
b. Create original works as a means of personal or group
expression
c. Use models and simulations to explore complex systems
and issues
3. ISTE NETS Standards Cont.
Communication and Collaborations
Students use digital media and environments to communicate
and work collaboratively, including at a distance, to support
individual learning and contribute to the learning of others.
a. Interact, collaborate, and publish with peers, experts, or
others by emploing a variety of digital environments and
media
d. Contribute to project teams to produce original works or
solve problems
4. Common Core Standards
Operations and Algebraic Thinking 1.0A
Represent and solve problems with addition and subtraction
1. Use addition and subtraction within 20 to solve word problems involving
situations of adding to, taking from, putting together, taking apart, and comparing,
with unknowns in all positions, e.g., by using objects, drawings, and equations with
a symbol for the unknown number to represent the problem.
2. Solve word problems that call for addition of three whole numbers whose
sum is less than or equal to 20, e.g., by using objects, drawings, and equations with a
symbol for the unknown number to represent the problem.
Add and Subtract within 20
5. Relate counting to addition and subtraction (by counting on 2 t0 add 2)
6. Add and subtract within 20, demonstrating fluency for addition and
subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 =
8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 – 4 = 13 –
3 – 1 = 10 – 1 = 9); using the relationship between addition and subtraction (e.g.,
knowing that 8 + 4 = 12, one knows 12 – 8 = 4); and creating equivalent but easier
or known sums
5. Materials Needed
An assortment of story problems written in a story
on Storybird.com
Pencil and paper
Math tools: connecting cubes, counters, etc.
Computers
Internet access
6. Intended Learning
This lesson is meant to be a follow up activity after
the students have been working with story problems.
The intended outcome is for students to solve a story
problem using a method of their choosing. These
may include drawing a picture, using manipulatives,
number line, or another method of their choosing.
Students will be assessed on their final illustration by
making a “DEAL”
7. Meaningful Learning
This lesson encompasses all 5 meaningful learning
styles
Active: The students will use manipulatives or actions to
show their work.
Constructive: The students will show with illustrations their
thinking and try to come up with more than one way to solve
their problem.
Cooperative: The students will be working together in pairs.
Intentional: The students will be working towards their
goal, which is solving their problem and making a “DEAL”.
Authentic: The problems will be based on everyday
activities.
8. Final Assignment
The students will illustrate a story problem. This
illustration must show a drawing/illustration, an
equation, the answer, and a label. (DEAL)
Each pair of students will be responsible for solving
one of the story problems in the class book and must
have an illustration to go along with their problem.
9. Instructional Procedure
The students will be paired with a partner of the teachers
choosing.
They will be given a story problem to solve. They can use
pencils, manipulatives, a number line or any other tool
they choose to figure out their problem. The students
will need to make a “DEAL” to show that they have
finished their problem. A deal includes a drawing, equation, answer,
and label.
Once all the groups have solved their problems they will
share their story with the class.
After all have shared they will illustrate their page in the
class book on Storyjumper.com.