Our Class #ThroughGlass
Dr. Jeremy J. Littau
Assistant Professor of Journalism & Communication - Lehigh University
What is Glass?
•

Wearable augmented-reality
media device.

•

Features a wearable camera
that shoots 5 MP images and
1080...
Goals
•

Background: Multimedia Storytelling course at Lehigh University.
10 juniors/seniors. All had basic visual trainin...
Assignments
•

Stage 1: Get to know the device
•

Simple tasks: take a photo, shoot a video, post both
Assignments
•

Stage 1: Get to know the device
•

•

Simple tasks: take a photo, shoot a video, post both

Stage 2: Compar...
Assignments
•

Stage 1: Get to know the device
•

•

Simple tasks: take a photo, shoot a video, post both

Stage 2: Compar...
What we learned
•

Learning curve isn’t bad, but with device in beta,
professor has to be prepared to do tech support on
r...
Glass and education
•

First-person inquiry and the liberal arts

•

Perspective-shifting

•

Multimodal storytelling form...
Resources
•

Blog that hosted semester’s worth of content and
reflections - http://bit.ly/1aYlIYp

•

Photo-a-day project ...
Glass in the Classroom presentation - EDUCAUSE #eli2014 - 2/5/2014
Glass in the Classroom presentation - EDUCAUSE #eli2014 - 2/5/2014
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Glass in the Classroom presentation - EDUCAUSE #eli2014 - 2/5/2014

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Glass in the Classroom presentation - EDUCAUSE #eli2014 - 2/5/2014

  1. 1. Our Class #ThroughGlass Dr. Jeremy J. Littau Assistant Professor of Journalism & Communication - Lehigh University
  2. 2. What is Glass? • Wearable augmented-reality media device. • Features a wearable camera that shoots 5 MP images and 1080p video. • Functions using a trackpad on right frame, voice activation.
  3. 3. Goals • Background: Multimedia Storytelling course at Lehigh University. 10 juniors/seniors. All had basic visual training prior. • Bring first-person perspective to our inquiry • Envision others’ stories through their eyes rather than our own • Investigate the potential for Glass to have wide application in the classroom • Assess technological hurdles to using Glass.
  4. 4. Assignments • Stage 1: Get to know the device • Simple tasks: take a photo, shoot a video, post both
  5. 5. Assignments • Stage 1: Get to know the device • • Simple tasks: take a photo, shoot a video, post both Stage 2: Compare and transform • Compare mobile phone to Glass • Shoot a combination first-person / third-person story
  6. 6. Assignments • Stage 1: Get to know the device • • Simple tasks: take a photo, shoot a video, post both Stage 2: Compare and transform • • • Compare mobile phone to Glass Shoot a combination first-person / third-person story Stage 3: Shift your perspective • “Glassumentary”
  7. 7. What we learned • Learning curve isn’t bad, but with device in beta, professor has to be prepared to do tech support on random quirky breakdowns • As students get more comfortable using the device, their imagination starts to expand. • Self-report data: Less fear about using the device than expected, more optimism about its future in learning and sharing stories than before use. • Surprising lack of social awkwardness in public. General mood was curiosity, not fear, from peers.
  8. 8. Glass and education • First-person inquiry and the liberal arts • Perspective-shifting • Multimodal storytelling forms
  9. 9. Resources • Blog that hosted semester’s worth of content and reflections - http://bit.ly/1aYlIYp • Photo-a-day project - http://bit.ly/1i19yTO • Assignments and syllabi - glass journalism.com • Contact me: Twitter: @jeremylittau Email: jjl409@lehigh.edu

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