Jeremy Kemp, M.Ed, M.S.J. Assistant Director,  Second Life  Campus San Jos é  State University School of Library & Informa...
Slides: <ul><li>simteach.com/glls07 </li></ul>
Who am I? <ul><li>Entered MUVEs (Bungie) 1998- </li></ul><ul><li>Dosimetry Online (Stanford) 2001 </li></ul><ul><li>WebCT ...
SJSU’s MLS program <ul><li>2000 - World’s largest accredited LIS </li></ul><ul><li>200+ sections with 100 faculty </li></u...
slisweb.sjsu.edu
Overview <ul><li>Second Life - Unifying Concepts </li></ul><ul><li>SLCC .edu Workshop </li></ul><ul><li>Simteach 12 </li><...
Unifying Concepts <ul><li>Concreteness fading   in Simulations </li></ul><ul><li>The new  emotional infoscape </li></ul><u...
Concreteness Fading <ul><li>Abstract </li></ul><ul><li>Representation </li></ul>Concrete Representation Concrete Represent...
SL Example Missing Representation: “ Healthy ecosystems are circles of life - Birds and the Bees” SVARGA Simulated ecosystem
Concreteness
Abstraction
Love it. Hate it. Information wrapped in emotion <ul><li>“botched lobotomy… a time-sucking black hole” </li></ul><ul><li>“...
Who are our Customers? <ul><li>Monkeys - walk, climb </li></ul><ul><li>Birds - fly, land, hover </li></ul><ul><li>Angels -...
We start as monkeys <ul><li>Like: Doors, stairs, roof </li></ul><ul><li>Have: Limited control  </li></ul><ul><li>Need: A r...
We grow into birds <ul><li>Like: Stoops, atriums </li></ul><ul><li>Have: Wings and body comfort </li></ul><ul><li>Need: Ai...
Some settle into spirits <ul><li>Like: freedom from imposed UI </li></ul><ul><li>Have: Unconstrained Camera controls </li>...
S.L.E.D. Continua <ul><li>Collaboration </li></ul><ul><li>Cumulativity </li></ul>
We’re Mainstreaming <ul><li>About Second Life: “It’s not for me to decide how people communicate with each other.” </li></...
Collaboration
Cumulativity
The Sims Online
The Sims Online
The Sims Online
 
 
Unifying Concepts <ul><li>Concreteness fading </li></ul><ul><li>Affective platform </li></ul><ul><li>Monkeys, birds, spiri...
ARVEL S.I.G. at AERA <ul><li>Community of educators, scholars, and practitioners  </li></ul><ul><li>Research in and on vir...
SLCC .edu Workshop
SLCC .edu Workshop
SLCC .edu Workshop <ul><li>2006: </li></ul><ul><ul><li>San Francisco </li></ul></ul><ul><ul><li>12 presenters </li></ul></...
<ul><li>Alliance Library System </li></ul><ul><li>Bowling Green State University </li></ul><ul><li>Bradley University </li...
Simteach Wiki
The Simteach 12 <ul><li>2006’s most notable: </li></ul><ul><ul><li>People </li></ul></ul><ul><ul><li>Places </li></ul></ul...
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Kirriemuir Continuum <ul><li>1.   Thinking, not planning </li></ul><ul><li>2.   Actively planning </li></ul><ul><li>3.  Do...
SJSU Campus overview
Costs <ul><li>Island </li></ul><ul><li>Research section students </li></ul><ul><li>20-hour student assistant - brilliant!!...
SLIS Overview Movies <ul><li>Campus Plan </li></ul><ul><li>SJSU Spring Developments </li></ul>
 
 
 
 
 
 
 
 
 
 
 
Libr 246 - Virtual Worlds Workshop <ul><li>screenshot </li></ul>
Libr 246 Workflow <ul><li>REFLECTION </li></ul>Literature Review Service Learning Campus Building Group- work
“A” Papers <ul><li>Online Role Playing Game, or Massive Distraction? </li></ul><ul><li>Quantum mechanics: Byproduct of our...
Project organizer <ul><li>Dates </li></ul><ul><li>Members & roles </li></ul><ul><li>Client, client approval </li></ul><ul>...
Student Projects <ul><li>YA seating research </li></ul><ul><li>Knowville serious game </li></ul><ul><li>IIA Conference Cen...
Next iteration <ul><li>A smooth “birth” with meatier up-front resources </li></ul><ul><li>More structure: first weeks have...
Videos: Students at work <ul><li>Building class.mov </li></ul><ul><li>Student.mov </li></ul><ul><li>Robin’s Movie (Youtube...
1D : Correspondence
2D: Flat LMS/VLE systems
Flatland U.
3D: Second Life and M.U.V.E.s
 
“ A chocolate and peanut butter combination” of Second Life and Moodle
 
Example Learning Objects <ul><li>Non-player characters </li></ul><ul><li>Programmed Instruction - LAMS </li></ul><ul><li>C...
Sloodle Whitepaper - 10/20/06 <ul><li>http://www.sloodle.com/whitepaper.pdf </li></ul>
Thank you! <ul><li>Jeremy Kemp, M.Ed, M.S.J. [email_address] </li></ul><ul><li>http://slisweb.sjsu.edu/sl </li></ul><ul><l...
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SJSU SLIS Campus - Second Life Unifying Concepts

  1. 1. Jeremy Kemp, M.Ed, M.S.J. Assistant Director, Second Life Campus San Jos é State University School of Library & Information Science
  2. 2. Slides: <ul><li>simteach.com/glls07 </li></ul>
  3. 3. Who am I? <ul><li>Entered MUVEs (Bungie) 1998- </li></ul><ul><li>Dosimetry Online (Stanford) 2001 </li></ul><ul><li>WebCT Admin (SJSU) 2001- </li></ul><ul><li>Heart Murmur Sim 2006 </li></ul><ul><li>Simteach.com Wiki 2006- </li></ul><ul><li>SLCC ‘06 2006 </li></ul><ul><li>California’s SL employee #1 2007- </li></ul><ul><li>SJSU%20SLIS/128/128 2007- </li></ul>
  4. 4. SJSU’s MLS program <ul><li>2000 - World’s largest accredited LIS </li></ul><ul><li>200+ sections with 100 faculty </li></ul><ul><li>USN&WR ‘06: #1 eLearning service provider in discipline </li></ul>
  5. 5. slisweb.sjsu.edu
  6. 6. Overview <ul><li>Second Life - Unifying Concepts </li></ul><ul><li>SLCC .edu Workshop </li></ul><ul><li>Simteach 12 </li></ul><ul><li>SJSU SLIS Island </li></ul><ul><li>Libr 246 </li></ul><ul><li>Sloodle </li></ul>
  7. 7. Unifying Concepts <ul><li>Concreteness fading in Simulations </li></ul><ul><li>The new emotional infoscape </li></ul><ul><li>Serving Monkeys, Birds, Angels </li></ul><ul><li>“ It’s so 2003!” (Plain old Web 2.0 ) </li></ul>
  8. 8. Concreteness Fading <ul><li>Abstract </li></ul><ul><li>Representation </li></ul>Concrete Representation Concrete Representation Abstract Representation Goldstone, R. L., & Son, J. Y. (2005). The transfer of scientific principles using concrete and idealized simulations. The Journal of the Learning Sciences, 14, 69-110.
  9. 9. SL Example Missing Representation: “ Healthy ecosystems are circles of life - Birds and the Bees” SVARGA Simulated ecosystem
  10. 10. Concreteness
  11. 11. Abstraction
  12. 12. Love it. Hate it. Information wrapped in emotion <ul><li>“botched lobotomy… a time-sucking black hole” </li></ul><ul><li>“revolutionary breakthrough… disruptive innovation” </li></ul><ul><li>It gets you riled up. It makes your blood boil or your endorphins flow. </li></ul><ul><li>Angers, enthralls, miffs and delights </li></ul>
  13. 13. Who are our Customers? <ul><li>Monkeys - walk, climb </li></ul><ul><li>Birds - fly, land, hover </li></ul><ul><li>Angels - bodiless, omnipresent </li></ul>
  14. 14. We start as monkeys <ul><li>Like: Doors, stairs, roof </li></ul><ul><li>Have: Limited control </li></ul><ul><li>Need: A roof over head </li></ul><ul><li>Build for: Verisimilitude </li></ul>
  15. 15. We grow into birds <ul><li>Like: Stoops, atriums </li></ul><ul><li>Have: Wings and body comfort </li></ul><ul><li>Need: Airport signals, landing markers </li></ul><ul><li>Build: Phantom barriers </li></ul>
  16. 16. Some settle into spirits <ul><li>Like: freedom from imposed UI </li></ul><ul><li>Have: Unconstrained Camera controls </li></ul><ul><li>Need: Unfettered views </li></ul><ul><li>Build: For out-of-body experience </li></ul>
  17. 17. S.L.E.D. Continua <ul><li>Collaboration </li></ul><ul><li>Cumulativity </li></ul>
  18. 18. We’re Mainstreaming <ul><li>About Second Life: “It’s not for me to decide how people communicate with each other.” </li></ul><ul><li>Loriene Roy (Incoming ALA president) </li></ul>
  19. 19. Collaboration
  20. 20. Cumulativity
  21. 21. The Sims Online
  22. 22. The Sims Online
  23. 23. The Sims Online
  24. 26. Unifying Concepts <ul><li>Concreteness fading </li></ul><ul><li>Affective platform </li></ul><ul><li>Monkeys, birds, spirits </li></ul><ul><li>This is actually plain old Web 2.0 </li></ul>
  25. 27. ARVEL S.I.G. at AERA <ul><li>Community of educators, scholars, and practitioners </li></ul><ul><li>Research in and on virtual 3D environments. </li></ul><ul><li>Virtual worlds for education </li></ul><ul><li>Developing a comprehensive research agenda </li></ul><ul><li>Affordances, challenges, and shortcomings of immersive virtual learning environments </li></ul><ul><li>(Search simteach.com) </li></ul>
  26. 28. SLCC .edu Workshop
  27. 29. SLCC .edu Workshop
  28. 30. SLCC .edu Workshop <ul><li>2006: </li></ul><ul><ul><li>San Francisco </li></ul></ul><ul><ul><li>12 presenters </li></ul></ul><ul><ul><li>80 attendees </li></ul></ul><ul><li>2007: </li></ul><ul><ul><li>Chicago </li></ul></ul><ul><ul><li>34 presenters from 4 countries </li></ul></ul><ul><ul><li>200+ attendees (est.) </li></ul></ul>
  29. 31. <ul><li>Alliance Library System </li></ul><ul><li>Bowling Green State University </li></ul><ul><li>Bradley University </li></ul><ul><li>Buffalo State College </li></ul><ul><li>Columbia College Chicago </li></ul><ul><li>Columbia University </li></ul><ul><li>Global Kids </li></ul><ul><li>Illinois State University </li></ul><ul><li>Indiana University </li></ul><ul><li>ISM Corporation </li></ul><ul><li>Johnson & Wales University </li></ul><ul><li>Linden Lab </li></ul><ul><li>Loughborough University </li></ul><ul><li>Macarthur Foundation </li></ul>MediaSauce.com NASA Ames National Louis University National Physical Laboratory New Media Consortium New York University Ohio University Pepperdine University Play2Train Universidad Iberoamericana University of Illinois at Chicago University of Oregon University of Washington University of Wisconsin – Madison
  30. 32. Simteach Wiki
  31. 33. The Simteach 12 <ul><li>2006’s most notable: </li></ul><ul><ul><li>People </li></ul></ul><ul><ul><li>Places </li></ul></ul><ul><ul><li>Tools </li></ul></ul><ul><ul><li>Events </li></ul></ul>http://simteach.com/simteach12_06.pdf
  32. 49. Kirriemuir Continuum <ul><li>1. Thinking, not planning </li></ul><ul><li>2. Actively planning </li></ul><ul><li>3. Doing SL Research </li></ul><ul><li>4. Developing tools </li></ul><ul><li>5. Exhibition </li></ul><ul><li>6. Departmental presence </li></ul><ul><li>7. Support a course </li></ul><ul><li>8. Campus-wide presence </li></ul><ul><li>John Kirriemuir - July 16th 2007 </li></ul>
  33. 50. SJSU Campus overview
  34. 51. Costs <ul><li>Island </li></ul><ul><li>Research section students </li></ul><ul><li>20-hour student assistant - brilliant!! </li></ul><ul><li>.8 faculty - (3 sections) </li></ul>
  35. 52. SLIS Overview Movies <ul><li>Campus Plan </li></ul><ul><li>SJSU Spring Developments </li></ul>
  36. 64. Libr 246 - Virtual Worlds Workshop <ul><li>screenshot </li></ul>
  37. 65. Libr 246 Workflow <ul><li>REFLECTION </li></ul>Literature Review Service Learning Campus Building Group- work
  38. 66. “A” Papers <ul><li>Online Role Playing Game, or Massive Distraction? </li></ul><ul><li>Quantum mechanics: Byproduct of our status as self-conscious beings. </li></ul><ul><li>Aspects of Cognition in MUVEs </li></ul><ul><li>Conceptual and Technological Barriers to Entry </li></ul><ul><li>Immersive Worlds Gender: Impact on Instruction </li></ul><ul><li>Youth Services and Second Life </li></ul>
  39. 67. Project organizer <ul><li>Dates </li></ul><ul><li>Members & roles </li></ul><ul><li>Client, client approval </li></ul><ul><li>&quot;I (we) will be successful if...&quot; </li></ul><ul><li>Intended outcomes, measurable goals? </li></ul><ul><li>Resources needed </li></ul><ul><li>Project stages </li></ul>
  40. 68. Student Projects <ul><li>YA seating research </li></ul><ul><li>Knowville serious game </li></ul><ul><li>IIA Conference Center - 4 corner rings </li></ul><ul><li>Entry gazebo - TP into Covent Garden </li></ul><ul><li>Tutorials - YouTube, Wiki </li></ul><ul><li>Brainstorming Advanced Search class </li></ul><ul><li>Information literacy exhibit </li></ul>
  41. 69. Next iteration <ul><li>A smooth “birth” with meatier up-front resources </li></ul><ul><li>More structure: first weeks have specific tasks and recipes </li></ul><ul><li>Peer mentors with help from Summer students </li></ul>
  42. 70. Videos: Students at work <ul><li>Building class.mov </li></ul><ul><li>Student.mov </li></ul><ul><li>Robin’s Movie (Youtube) </li></ul><ul><li>RobinMaze.mov </li></ul>
  43. 71. 1D : Correspondence
  44. 72. 2D: Flat LMS/VLE systems
  45. 73. Flatland U.
  46. 74. 3D: Second Life and M.U.V.E.s
  47. 76. “ A chocolate and peanut butter combination” of Second Life and Moodle
  48. 78. Example Learning Objects <ul><li>Non-player characters </li></ul><ul><li>Programmed Instruction - LAMS </li></ul><ul><li>Content & Quiz </li></ul><ul><li>3D dropbox with web grading </li></ul><ul><li>Web 2.0 data outbound - blog, forum, wiki </li></ul>
  49. 79. Sloodle Whitepaper - 10/20/06 <ul><li>http://www.sloodle.com/whitepaper.pdf </li></ul>
  50. 80. Thank you! <ul><li>Jeremy Kemp, M.Ed, M.S.J. [email_address] </li></ul><ul><li>http://slisweb.sjsu.edu/sl </li></ul><ul><li>simteach.com/glls07 </li></ul>

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