I share how I got started in UX, along with debunking myths to become a UXer, and tips and resources to get started in one's UX career. This talk was presented at Ladies that UX Taipei on October 26, 2016.
The program is designed for computer
use in combination with a second
external monitor. The first window
displays a home with standard
appliances, which can be turned on and
off. These actions affect the second
window, a pet environment that reflects
the energy usage.
CAUSE + EFFECT
PET-House is an educational tool aimed at teaching children environmental awareness. Using
cause and effect, it visualizes how appliances used within a home can impact the environment.
This virtual platform allows for curiosity, exploration and reflection.
Each appliance uses a specific amount of water, gas & electricty for each moment it is on.
Energy types are indicated by icons above each appliance before it is turned on. The
environment then reacts depending on which resources are being depleted.
HOW DOES IT WORK?
Appliances that use electricity and gas both
affect the sun and sky, which turns dark and
gloomy when negatively impacted. Excessive
water use will drain the lake, causing fish to
die. Flowers, grass and trees are affected by
either change. The unhealthy changes upset
the pet, and only when energy use is
regulated can the environment recover.
• Usually more practical
• You can choose what to learn
• Flexible—read in the car, listen on the go
• Costs less than 4-year university program
• Lots of free resources: articles, podcasts
B E N E F I T S O F S E L F - E D U C AT I O N
• Do what you actually like to do
• Learn new things
• Show others that you are motivated
• Show your skills without a client/employer
• Build your portfolio
B E N E F I T S O F S I D E P R O J E C T S