Video games in schools

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Video games in schools

  1. 1. Video Games in Schools<br />By: Jennifer Cosner<br /> Spring 2011<br />
  2. 2. Why Use Videogames?<br />Students are technological advanced <br />Motivation <br />Show skills in creativity and visualization<br />Positive Reinforcement<br />Appeal to Multiple Intelligences <br />Visual <br />Auditory <br />Musical <br />Kinesthetic <br />Interpersonal<br />
  3. 3. Conlee Elementary School<br /><ul><li> Began each school day by allowing students to play Nintendo’s Wii game, Just Dance </li></ul>--------------<br /><ul><li>Students were participating in more exercise
  4. 4. Tardiness rates dropped
  5. 5. Active participation</li></li></ul><li>“Immune Attack”<br />3-D game <br />Designed by immunologists, teachers, and learning scientists <br />Teaches the immune system<br />Students must save an ill patient<br />Learn about immunology <br />Must apply knowledge to <br /> advance to harder levels.<br />
  6. 6. Outcomes of “Immune Attack”<br />Takes a dry subject and adds excitement for students<br />Excellent way to get students involved and learning<br />Used in multiple high schools all over the United States <br />All reactions from teachers have been positive <br />
  7. 7. Educational Use<br />Beneficial reading and writing uses<br />Concentration rates increase (including children with ADHD)<br />
  8. 8. Kodu<br />Used to promote reading and writing<br />Write and create a narrative using the program<br />Students learned how to write effectively<br />Can be used in every subject in a variety of ways<br />Program has expanded; now being used in over 100 countries<br />
  9. 9. References<br />Bernard, S. (January 28, 2011). Mind/Shift. In Can Creating Computer Games Develop Reading and Writing Skills?. Retrieved February 15, 2011, from http://mindshift.kqed.org/2011/01/can-creating-computer-games-develop-reading-and-writing-skills/.Hellmich, N. (2010, November 10). Video games help schools get kids moving, exercising more. Retrieved from http://www.usatoday.com/yourlife/fitness/2010-10-11-justdance11_CV_N.htm Hoppock, J. (2008, June 13). Playing to learn: video games in the classroom. Retrieved from http://abcnews.go.com/Technology/story?id=5063661&page=1Kuroneko. (2008, October 4). Using Dance Dance Revolution (DDR) in Schools and the Classroom | blog.classroomteacher.ca.Educational Technology for the Classroom (K-12) - Blog.ClassroomTeacher.ca. Retrieved January 26, 2011, fromhttp://blog.classroomteacher.ca/59/dance-dance-revolution-ddr/Simpson, E., & Clem, F. (n.d.). Video Games in the Middle School Classroom - Middle School Journal. National Middle School Association - the association for middle level education . Retrieved January 26, 2011, from http://www.nmsa.org/Publication<br />

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