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Sloan 2012 Adding a Game Layer to an Online Course

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gamification, online, elearning, Gee, affinity space, badging, micro-credentialing

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Sloan 2012 Adding a Game Layer to an Online Course

  1. 1. Adding a GameLayer to an Online Course Dr. Jeff Kissinger
  2. 2. WHAT IS WORTH 1BILLION DOLLARS?
  3. 3. $1 Billion Worth of:• Community• Passion• Emotional Storytellers• Millions of Affinity Groups!!! Invaluable?
  4. 4. Risk of Failure • Low • Authentic • Situated • Iterative • Emotional/Affective
  5. 5. Roles of FailureExperiences of failure create opportunities for learning.• Deep learning and mastery• Allows players to take risks• The penalty of failure is low: within games, failed strategies can be followed by trying new strategies.
  6. 6. Affinity & Emotion
  7. 7. Games=Affinity Spaces
  8. 8. My Message...... EMOTION IS LEARNINGS GOLD STANDARD Amygdala Fear Rewards Where were you when...........?
  9. 9. Size matters?@jeffkiss
  10. 10. Emotional Memory
  11. 11. Video: 9/11 WTC Attack Where were you when the Twin Towers collapsed?
  12. 12. Engagement
  13. 13. First Kiss
  14. 14. Having Your First Baby
  15. 15. Making Your First Baby
  16. 16. Where were you when MLK gave the “I Have A Dream Speech”?
  17. 17. if EMOTION IS LEARNINGSGOLD STANDARD Amygdala Fear Rewards HOW Do we foster affective learning experiences?
  18. 18. Video Games as Exceptional Learning Tools C. Shawn Green Learning and Transfer lab
  19. 19. Bad vehicle + good content = no learning
  20. 20. Good vehicle + good content = good learning
  21. 21. Neural plasticity Perceptual learning
  22. 22. Games Are Serious!GLS Team HigherEducation Judges 2010,2011,2012 ITSEC SeriousGames ChallengeHigher Ed Judges: 2010, 2011, 2012
  23. 23. Bio-Dome
  24. 24. Bio-Dome
  25. 25. Bio-Dome
  26. 26. Bio-Dome
  27. 27. Name?
  28. 28. Fold It
  29. 29. Case Study:Cyber Security Phase 1
  30. 30. VirtualDiscussions,Real Students
  31. 31. • Anchored Instruction• Pedagogical Agents• Teaching with Narrative & Story• Simulated Discussions• Mobile Enabled
  32. 32. Lee Sheldon
  33. 33. DSC2750Cyber ChallengeCybersecurity awareness raising and capacity building!!!
  34. 34. DesignFERPA? Frame Grades work ?LMS? Fun?
  35. 35. !!!!
  36. 36. Cyber Challenge! the Game
  37. 37. Cyber Challenge! Game Elements:-The story, graphic novelcourse layer-Cooperative strategy game-Individual, competitiveachievement game-Macro level socialrecognition badge-Technology: Wordpress(easy!)$FREE$!!!
  38. 38. Code Wars: Discussion-Student vs student-Peer review-Ethics & values-Worldviewaffective, emotional
  39. 39. Cyber Threats: Assignment -Guilds vs guilds vs the game -Cooperative learning -”Clue” style -Strategy game
  40. 40. Game-Based AssignmentsCyber Threat Code Wars •Case-based scenarios •Compete against classmates •Teams •Cyber attack •Roles •Cyber attack responses •Rubric •Rubric •Cyber coins •Cyber coins Cyber Coins Cyber Badges
  41. 41. Cyber Coin GameEconomy
  42. 42. Girl ScoutsBadges Military Stickers
  43. 43. Badges•Achievements•Reputation•Portfolio•Motivation•Skillsets•Recognition•Ownership
  44. 44. Achievement BadgesLeveling up
  45. 45. Jeff Ki sstwitter @ ingerjki ssing jeffki ss @fscj.ed u

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