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Sensor connected health eco systems ready to play


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Sensor connected health eco systems ready to play

  1. 1. Games with Sensors 2011Sensor Connected Health Eco-Systems: Ready to Play.
  2. 2. Games, Sensors & PHRs : Gameplay Meets Measurement MD is currently the Chief Medical Officer at PeaceHealth Laboratories, Springfield, Oregon Crowd based approaches to gathering evidence-based health intelligence Recent papers: • “Empowering Healthcare Patients with Smart Technology” (IEEE, July 2010) Brigitte Piniewski, MD • “Nudging lifestyles for better health outcomes: Chief Medical Officer crowdsourced data and persuasive technologiesPeaceHealth Laboratories for behavior change” 9JRC-IPTS EUR 24785 EN – 2011.
  3. 3. Albert Einstein… "We cant solve problems by using the same kind ” of thinking we used when we created them. Not everything that counts can be counted, and not everything that can be counted counts.”Reachability ConnectivityManagement Crowd Gaming & Systems Sourcing Engagement Models Disruptive Innovation
  4. 4. Limited PHR Consumer Adoption
  5. 5. Economics fail to advance at the pace of change;Failure to predict or prevent the performancereachability gap c es… n a dva n tio Good a erniz mod As Performance Reachability Assumptions Gap Tsunami Crow Poor Health d Per forma nce e Poor rodes Time = 1980’s 5
  6. 6. Reachability Gap Malignant growth of Preventable Outcomes Modernisation/ Health n tio a d s is a r e rn s p de and mo s High As sifie n i n te3x Cr ow dH is thr ealth ea ten Exp ed res /er od sion es Low 1946 1980 Time Growth in less than2x Five Decades Baseline Most Preventable Outcomes… Least Preventable Outcomes… 6
  7. 7. Modern Crowd Health Landscape… 0 25 65 years AgeWellnessPre-Illness 60-80% PreventableIllness Crowd Achievable Health Death Crowd Actual Health Outcomes
  8. 8. Modern Knowledge Engines 0 25 65 AgeWellness Crowd-accelerated 60-80% LifestylePre-Illness Strategic Intelligence Legacy Knowledge SystemsIllness
  9. 9. Crowd Data Lowering the Barriers to Participate Community Data CommonsWireless Pulse Oximeter PHR Weighing Scale Secure PHR Wireless Ultra Low Power Ultra low cost Blood Pressure Monitor
  10. 10. Crowd SharingWeb sensors Activity Employers Personalized motivational Interventions Weight Cloud Informatics Health Coach H-Pod Events, User Content, Pulse rate &Blood pressure Measured KPIs Health Payer (Insurance) + Lab Draws DM program Consumers providerOther device Medical Lab Analytic EngineOther device Recommendation Trainer / Nutritionist / PhysiciansOther device
  11. 11. New Knowledge ParadigmHistorical data Continua Linked Relative Clinical Lightly-instrumented Crowds “Old stuff” Current per unit Relevance co-occurrences Malignant vs. Benign Co-occurrences
  12. 12. Behavior Change via Game-Play 70% of Households Play Video & Social Games Greater number of 40% 34 Average age of Pervasive women than boys gamers (playing for under age 17 play YEARS ~12 years) heads of households Americans over the 50 play video 26% 42% play games on a wireless device games Awareness 16% More More engaged improvement knowledgeable in their in adherence about care treatment planJournal of Pediatrics: A Video Game Improves Behavioral Outcomes in Adolescents and Young Adults With Cancer: A Randomized Trial, 2008
  13. 13. Key Takeaways1. Consumers co-creators of health value2. Social & connectivity are the only viable future3. Meaningful Play – linking co-occurrences “One cannot conceive of a crowdsourced systems functionality in terms of releases and more than a city has a release.”
  14. 14. GAMES WITH SENSORS 2011 - DEVELOPER CHALLENGE Sensor connected health eco-systems are ready to play. Join us to develop innovative mobile serious games with the coming of age of health sensors connected to next generation PHRs. For details about our Developer Challenge please THE register at HEALTH RECORD GAME
  15. 15. Thank You!