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AgileUX LeanUX grosjean2011

  1. 1. AgileUX / LeanUXA day in the life of anAGILE UX Practitioner<br />Jean Claude GROSJEAN<br />Agile Coach<br />Trainer<br />UX Specialist<br />www.qualitystreet.fr / www.agile-ux.com<br />
  2. 2. #2<br />Jean Claude GROSJEAN – Valtech Paris<br />jcgrosjean@qualitystreet.fr<br />Jean-claude.grosjean@valtech.fr<br />
  3. 3. #3<br />Agile and UX: Lots in common<br />Goals<br />Cognitive processes<br />UX<br />Expertise<br />Requirements<br />Interface design<br />User Research<br />Prototyping<br />Human Factor<br />Personas & User roles<br />Feedback & Tests<br />Collaboration<br />Simplicity <br />AGILEMindset<br />Communication<br />Change<br />Adaptation<br />Transparency <br />Visibility<br />Business Value<br />Velocity<br />
  4. 4. # 1 Helping to define the product Vision…<br />« Fits in a shirtpocket, syncsseamlesslywith PC, fast and easy to use, no more than $299 »<br />A direction<br />A purpose<br />
  5. 5. #5<br />Vision Workshops<br />(fromGeoffrey Moore)<br />
  6. 6. #6<br />Vision & Visual Management<br />On the information radiator<br />With the agile team everyday!<br />
  7. 7. #7<br />INVOLVE ME AND I’LL UNDERSTAND !<br />
  8. 8. #8<br /> « Product Vision Box » Workshop<br />Back<br />Front<br />?<br />?<br />(www.agile-ux.com)<br />
  9. 9. #9<br />« Product Vision Box » workshops<br />(www.agile-ux.com)<br />
  10. 10. # 2 Creating Personas collaboratively…<br />A persona is a user-archetype<br />A fictional representation of target users you can use to help guide decisions about product, features, navigation, visual design<br />(Ericsson Life in 2020)<br />
  11. 11. #11<br /> « Personas » Workshops<br />Look for differences(Goals, Behaviors, Attitudes…) <br />Introduce the AGILE PERSONA <br />Use Storytelling…<br />(www.qualitystreet.fr)<br />
  12. 12. #12<br />Poster & Template<br />Use and communicate<br />(www.qualitystreet.fr)<br />
  13. 13. # 3 Sharing with the team the design principles<br />Sitting within the agile Team<br /> A daily activity<br /> Various opportunities to learn !<br />
  14. 14. Good interface design…<br />Direct feedback<br />User Control<br />Error management<br />
  15. 15. # 4 Building the Information Architecture<br />The right thing at the right place<br />Information architecture<br />Jesse James Garret’s Elements of User Experience<br />
  16. 16. High Level… structuring !<br />Categorizing…<br /> Prioritizing…<br /> Modeling…<br /> And creating a navigation system<br />Information architecture workshop<br />
  17. 17. # 5 Prototyping… working on Interface design<br />Paper… Whiteboard…<br /> and<br /> Balsamiq<br /> All you need to work effectively !<br />
  18. 18. Wireframes… Just enough !<br />Rapid and valuable prototyping in order to foster collaboration and elicit rapid feedback<br />
  19. 19. # 6 Facilitating Specification workshops<br /> Collaborative workshop(s) at each sprint<br /> To refine the Product Backlog<br /> To Prepare the next sprint<br />
  20. 20. Just enough… JUST IN TIME<br />Be a facilitator<br />
  21. 21. # 7 Testing, Measuring… Testing again!<br />Go & See<br />
  22. 22. Guerilla Usability<br />Feedback<br />Value<br />Adaptation<br />Informal… Low cost<br />Usabilitytesting: YES but…<br />shorter… more frequent… and evolutive ! <br />
  23. 23. Thanks !<br />
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    Dec. 21, 2011
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    May. 26, 2011

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