Education 2.0: Leveraging Collaborative Tools for Teaching


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Jean-Claude Bradley presents at the Drexel E-Learning 2.0 Conference on March 25, 2010. The talk covers the educational uses of screencasting, wikis, blogs, games, Google Spreadsheets and Second Life.

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Education 2.0: Leveraging Collaborative Tools for Teaching

  1. 1. Education 2.0: Leveraging Collaborative Tools for Teaching Jean-Claude Bradley E-Learning Coordinator College of Arts and Sciences Associate Professor of Chemistry Drexel University March 25, 2010 E-Learning 2.0 Conference at Drexel University
  2. 2. Education 2.0 Web 2.0 Tools Applied to Education A Web 2.0 site allows its users to interact with other users or to change website content, in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them.
  3. 3. So many tools … so little time blogs free online textbooks recorded lectures (e.g. podcasts, screencasts, videos) wikis CMS (e.g. Blackboard) free course content (e.g. OpenCourseWare) clickers games virtual worlds (e.g. Second Life)
  4. 4. Principle of Highest and Best Use <ul><li>Highest and best use is a concept in real estate appraisal. It states that the value of a property is directly related to the use of that property. This use, the Highest and Best Use, may or may not be the current use of the property. </li></ul>
  5. 5. What is the best use of your time as a teacher? <ul><li>Lecturing? </li></ul><ul><li>Manual grading? </li></ul><ul><li>Discussion groups? </li></ul><ul><li>Posting to a blog? </li></ul><ul><li>Motivating? </li></ul>What are your objectives? <ul><li>Increasing the baseline understanding of the average student? </li></ul><ul><li>Helping the best students actualize their potential? </li></ul>
  6. 6. Screencasting: easy solution for recording lectures
  7. 7. CHEM 241 89 students CHEM 243 64 students Natural migration from F2F to screencast/podcast channels
  8. 8. Best use of Class Time Mainly repeating lectures Mainly workshops One-on-one mentoring Doing problems Games
  9. 9. Wikis A wiki is a website that allows the easy creation and editing of any number of interlinked web pages via a web browser using a simplified markup language or a WYSIWYG text editor.
  10. 10. Educational Uses of Wikis <ul><li>Organizing course content </li></ul><ul><li>Student assignments </li></ul><ul><li>Student generated content </li></ul><ul><li>Easy to make content public and rapidly indexed on Google </li></ul>
  11. 11. Example: Chemical Information Retrieval FA09 (CHEM367/767)
  12. 12. Use of Web2.0 Tools for Sharing Recorded Lectures
  13. 13. Students participate to collect resources
  14. 14. Assignments
  15. 15. Article summaries on Web2.0 site
  16. 16. Student Research Logs: DMT
  17. 17. Green Tea Project
  18. 18. Chemistry of Chocolate
  19. 19. Students generate course content
  20. 20. Students curate data on ChemSpider
  21. 21. Five Sources for the solubilty of EGCG
  22. 22. =2.3 g/L WTF?!
  23. 23. The End of the Chain of Provenance
  24. 24. Motivation: Faster Science, Better Science
  25. 25. There are NO FACTS, only measurements embedded within assumptions Open Notebook Science maintains the integrity of data provenance by making assumptions explicit
  26. 26. TRUST PROOF
  27. 27. Crowdsourcing Solubility Data
  28. 28. ONS Submeta Award Winners
  29. 29. Teaching Lab: Brent Friesen (Dominican University)
  30. 30. The Log makes Assumptions Explicit
  31. 31. The Rationale of Findings Explicit
  32. 32. Raw Data Made Public Splatter? Some liquid
  33. 33. YouTube for demonstrating experimental set-up
  34. 34. Calculations Made Public on Google Spreadsheets
  35. 35. Revision History on Google Spreadsheets
  36. 36. Wiki Page History
  37. 37. Comparing Wiki Page Versions
  38. 38. Solubilities collected in a Google Spreadsheet
  39. 39. Rajarshi Guha’s Live Web Query using Google Viz API
  40. 40. Data provenance: From Wikipedia to…
  41. 41. … the lab notebook and raw data
  42. 44. Data Disks
  43. 45. Linking to Molecules in Chemistry Databases
  44. 46. User-Deposited Data on ChemSpider
  45. 47. (Andy Lang, Tony Williams) Open Data JCAMP spectra for education (Jean-Claude Bradley, Andy Lang, Tony Williams, Robert Lancashire)
  46. 48. The game starts easy
  47. 49. Later in the game: time limit and more molecules
  48. 50. Database Curation via Game Playing
  49. 51. Flagged spectra get investigated
  50. 52. Over 100,000 spectrum views so far - worldwide
  51. 53. Spectral Game in Second Life (Andy Lang)
  52. 54. Interacting with the spectra via chat
  53. 55. Say: zoom 2.1-2.3
  54. 56. Link Spectral Game to Open Educational Content
  55. 57. Class wiki
  56. 58. Neeraj's Analysis of the H NMR of valine on ChemSpider (wiki based assignment) The two Hydrogens on the Amine group do not form peaks on the spectrum because they are exchanged in the solvent.
  57. 59. EduFrag Maze (without weapons)
  58. 60. EduFrag Unreal Tournament (with weapons)
  59. 61. Quiz Obelisks in Second Life (Eloise Pasteur)
  60. 62. Remixing Code and Content (Andy Lang)
  61. 63. Student Assignments in Second Life
  62. 64. Student Created Exhibits on ACS Island
  63. 65. Flying Around on a Molecule
  64. 66. Orac: The 3D Molecule Rezzer From SMILES, InChIs and InChIKeys to 3D Structure (Andy Lang)
  65. 67. How Orac Works
  66. 68. Docking Demonstration on Drexel Island
  67. 69. Enoyl Reductase (Peter Miller)
  68. 70. Green Fluorescent Protein (David Reeves)
  69. 71. Avidin: From PDB file to…..
  70. 72. Avidin 3D structure in Second Life
  71. 73. Imine Formation Mechanism: Talk to the molecules!
  72. 74. Atomic Orbitals
  73. 75. Hydrogen Absorption Spectrum
  74. 76. Selection Rules
  75. 77. 5D Solubility Data Chemical Space
  76. 78. 3D Periodic Table (ACS Freebie)
  77. 79. Faculty “Offices” on Drexel Island
  78. 80. Bradley Lab on Drexel Island
  79. 81. Posters on Second Nature – with Bells
  80. 82. Conferences on Second Nature
  81. 83. Virtual Poster Area on ACS island
  82. 84. Resident Chemist Program: Hinestroza Lab
  83. 85. Virtual Lab (Kurt Winkelmann)
  84. 86. Amino World (Joan Slonczewski)
  85. 87. Student assignment: networking in Second Life and FriendFeed
  86. 88.
  87. 89. Conclusions <ul><li>Think about your educational objectives </li></ul><ul><li>Experiment with technology </li></ul><ul><li>Keep what works </li></ul><ul><li>To make this efficient learn from others </li></ul>