Telecommunications Integration

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University of Akron 5500:475

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Telecommunications Integration

  1. 1. Telecommunications Integration 5500:475 The University of Akron
  2. 2. Email Integration <ul><li>Email has changed the way we communicate in print, because it is so quick, easy and convenient. </li></ul><ul><li>Email can be very formal (a business letter) or informal (a quick reminder memo). It can be long (contain an attachment) or very short (a note). </li></ul><ul><li>Email can also be used for very personal communications. </li></ul>
  3. 3. Email Integration <ul><li>Students use language to understand, develop and communicate ideas and information and interact with others. </li></ul><ul><li>Students interact with people and cultures other than their own and are equipped to contribute to the global community. </li></ul>
  4. 4. Email Skills <ul><li>Skills developed integrating Email in classroom: </li></ul><ul><li>1. Compose and send email </li></ul><ul><li>2. Make Folders and organize emails </li></ul><ul><li>3. Formalities and ettiquette when emailing </li></ul><ul><li>4. Changing fonts, text, and background in email </li></ul><ul><li>5. Replying and forwarding an email </li></ul><ul><li>6. Sending an Attachment </li></ul>
  5. 5. Email Partners <ul><li>Classrooms from different schools worldwide are paired together to communicate via email. </li></ul><ul><li>Encourage the development of reading and writing skills while integrating Internet technology into the classroom curriculum. </li></ul>
  6. 6. Email Partners <ul><li>Monster Exchange </li></ul><ul><ul><li>Students in each classroom are split into groups, each of which designs an original picture of a monster. The students must then write a description of the monster. The partnered classes then exchange their descriptions via e-mail and the Internet. </li></ul></ul><ul><li>ePals </li></ul><ul><ul><li>ePALS provides a large worldwide database of teachers who are interested in establishing an ePALS email exchange project with other teachers </li></ul></ul><ul><li>Book Raps </li></ul><ul><ul><li>A Book Rap is a guided discussion where individuals or groups can respond to a thought-provoking question or comment about a book they have all read. Raps are suggested and coordinated by classroom teachers. </li></ul></ul>
  7. 7. Chat & Instant Messaging <ul><li>Instant messaging (IM) and chat are technologies that create the possibility of real-time text-based communication between two or more participants over the internet or some form of internal network/ intranet. </li></ul>SOURCE: http://en.wikipedia.org/wiki/Instant_messaging
  8. 8. Chat & Instant Messaging <ul><li>IMPORTANT: </li></ul><ul><ul><li>What separates chat and instant messaging from technologies such as e-mail is the perceived synchronicity of the communication by the user. </li></ul></ul><ul><ul><li>Chat happens in real-time before your eyes. </li></ul></ul>
  9. 9. Chat & Instant Messaging <ul><li>A few of the potential benefits of IM in the classroom </li></ul><ul><ul><li>Opportunity to bring real-world experts into the classroom (who wouldn’t otherwise be able to visit) </li></ul></ul><ul><ul><li>Opportunity to bring greater levels of interactivity and engagement into classroom lessons for students </li></ul></ul><ul><ul><li>Opportunity to use real-world tools students will use outside the classroom walls and in real life </li></ul></ul><ul><ul><li>Opportunity to contextually address and discuss Internet safety issues, appropriate use of IM technologies, etc. </li></ul></ul><ul><ul><li>Opportunities for students to learn and practice effective digital collaboration techniques. </li></ul></ul>SOURCE: http://www.speedofcreativity.org/2006/08/28/the-case-for-instant-messaging-in-the-classroom/
  10. 10. Chat & Instant Messaging <ul><li>Windows Live Messenger </li></ul><ul><ul><li>formerly MSN Messenger </li></ul></ul><ul><li>AIM </li></ul><ul><ul><li>AOL Instant Messenger </li></ul></ul><ul><li>Jabber </li></ul><ul><li>Yahoo! Messenger </li></ul><ul><ul><li>advertisement-supported instant messaging client </li></ul></ul>
  11. 11. VoIP <ul><li>Voice over Internet Protocol </li></ul><ul><li>Technology that allows you to make voice calls using a broadband Internet connection instead of a regular (or analog) phone line. </li></ul>
  12. 12. VoIP <ul><li>VoIP can allow you to make a call directly from a computer, a special VoIP phone, or a traditional phone connected to a special adapter. </li></ul><ul><li>Vonage </li></ul><ul><li>Lingo </li></ul><ul><li>Phone Power </li></ul>
  13. 13. VoIM <ul><li>Voice over Instant Messaging (VoIM) presents VoIP as one communication mode among several, with an IM user interface (contact list and presence) as the primary user experience. </li></ul><ul><li>iChat </li></ul><ul><li>Skype </li></ul>
  14. 14. Video Streaming <ul><li>Sequence of &quot;moving images” sent in compressed form over the Internet. </li></ul><ul><li>Web user does not have to wait to download a large file before seeing the video or hearing the sound. </li></ul><ul><li>Media is sent in a continuous stream and is played as it arrives. </li></ul>SOURCE: http://searchunifiedcommunications.techtarget.com/sDefinition/0,,sid186_gci213055,00.html
  15. 15. Video Streaming <ul><li>The user needs a player, which is a special program that uncompresses and sends video data to the display and audio data to speakers. </li></ul><ul><li>Usually sent from prerecorded video files, but can be distributed as part of a live broadcast &quot;feed.&quot; </li></ul>SOURCE: http://searchunifiedcommunications.techtarget.com/sDefinition/0,,sid186_gci213055,00.html
  16. 16. Video Streaming <ul><li>Ustream.TV </li></ul><ul><ul><li>Live interactive video broadcast platform that enables anyone with a camera and an Internet connection to quickly and easily broadcast to a global audience of unlimited size. </li></ul></ul>
  17. 17. Video Streaming <ul><li>Mogulus </li></ul><ul><ul><li>Use the Mogulus browser-based Studio application to create LIVE, scheduled and on-demand internet television to broadcast anywhere on the web through a single player widget. </li></ul></ul>
  18. 18. Video Streaming <ul><li>Qik </li></ul><ul><ul><li>Web service that enables you to share moments of your life with your friends, family and the world - directly from your cell phone! </li></ul></ul>
  19. 19. Final Thoughts <ul><li>These are examples of potentially “disruptive” educational technology tools because they can fundamentally change the teaching and learning environment. </li></ul><ul><li>Teaching and learning in the 21st Century can no longer be a traditional experience of “ sit and get. ” </li></ul>SOURCE: http://www.wtvi.com/TEKS/05_06_articles/skype-in-the-classroom.html
  20. 20. Final Thoughts <ul><li>Teachers as well as students must strive to creatively employ technology tools to access , evaluate , synthesize and communicate information. </li></ul><ul><li>Only by engaging in this active process can “information” from the Internet be translated into “knowledge” in the minds of learners. </li></ul>SOURCE: http://www.wtvi.com/TEKS/05_06_articles/skype-in-the-classroom.html
  21. 21. Final Thoughts <ul><li>Classroom teachers can leverage the potential of disruptive technologies like Skype to: </li></ul><ul><ul><li>increase student motivation to communicate with authentic audiences, </li></ul></ul><ul><ul><li>spend more time on assigned tasks, and </li></ul></ul><ul><ul><li>develop essential literacy skills needed for vocational and lifetime success in the twenty-first century. </li></ul></ul>SOURCE: http://www.wtvi.com/TEKS/05_06_articles/skype-in-the-classroom.html
  22. 22. Final Thoughts <ul><li>This means: </li></ul><ul><ul><li>increasing student achievement, </li></ul></ul><ul><ul><li>while simultaneously encouraging students as well as teachers to engage in worthwhile and creative tasks. </li></ul></ul><ul><li>Twenty-first century educators should aspire for nothing less. </li></ul>SOURCE: http://www.wtvi.com/TEKS/05_06_articles/skype-in-the-classroom.html

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