Computer Games Development & Design

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Computer Games Development & Design

  1. 1. BTEC Level 3Extended Diploma<br />Year 2 Streams<br />Computer Game Design & Development<br />Course Team Leader: Wayne Taylor<br />
  2. 2. Units & Delivery Plan<br />Semester 1:<br />Unit 15: Object Oriented Programming (OOP)<br />Unit 30: Digital Graphics (DG)<br />Unit 36: Computer Games Platforms and Technologies (CGPT)<br />Unit 40: Computer Game Design (CGD)<br />Semester 2:<br />Unit 22: Developing Computer Games (DCG)<br />Unit 23: Human Computer Interaction (HCI) <br />Unit 31: Computer Animation (CA)<br />Unit 41: 3D Modelling (3DM)<br />Semester 1 & 2:<br />Unit 26: Mathematics for IT Practitioners (MITP)<br />
  3. 3. Unit 15Object Oriented Programming (OOP) <br />This Unit will involve:<br />Understanding the features of object oriented programming<br />Using the tools and techniques of an object oriented language<br />Designing object oriented applications<br />Implementing object oriented applications<br />
  4. 4. Unit 30Digital Graphics (DG)<br />This Unit will involve:<br />Knowing the hardware and software required to work with graphic images<br />Understanding types of graphic images and graphical file formats<br />Using editing tools to edit and manipulate images<br />Creating and modifying graphic images to meet user requirements<br />
  5. 5. Unit 36Computer Games Platforms and Technologies (CGPT)<br />This Unit will involve:<br />Understanding game platform types<br />Understanding hardware technologies for game platforms<br />Understanding software technologies for game platforms<br />Connecting and configuring platforms and devices to enable gameplay<br />
  6. 6. Unit 40Computer Game Design (CGD)<br />This Unit will involve:<br />Understanding the principles of game design<br />Generating ideas for a game concept<br />Preparing game design documentation<br />Presenting a game concept to stakeholders<br />
  7. 7. Unit 22Developing Computer Games (DCG)<br />This Unit will involve:<br />Understanding the impact of the gaming revolution on society<br />Knowing the different types of computer game<br />Designing and developing computer games<br />Testing and documenting computer games<br />
  8. 8. Unit 23Human Computer Interaction (HCI)<br />This Unit will involve:<br />Knowing the impact of HCI on society, the economy and culture<br />Understanding the fundamental principles of interface design<br />Designing and implementing user interfaces<br />
  9. 9. Unit 31Computer Animation<br />This Unit will involve:<br />Understanding the types and uses of animation<br />Knowing the software techniques used in animation<br />Designing and implementing digital animations<br />
  10. 10. Unit 413D Modelling (3DM)<br />This Unit will involve:<br />Understanding theory and applications of 3D<br />Devising 3D models<br />Creating 3D models following industry practice<br />
  11. 11. Unit 26Mathematics for IT Practitioners<br />This Unit will involve:<br />Applying matrix methods<br />Applying sequences and series, probability and recursion<br />Applying number systems<br />Interpreting data<br />

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