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Kinderlezing Technopolis - Video Games

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Op 17/12/2017 gaf ik in Technopolis (Mechelen) een lezing gericht op kinderen tussen 8-14 jaar over video games.

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Kinderlezing Technopolis - Video Games

  1. 1. VIDEO GAMES JEROEN BAERT – TECHNOPOLIS, 17 DECEMBER 2017
  2. 2. WELKOM • Hoi, ik ben Jeroen! • Doctoraatsstudent Computer Graphics • Ik <3 van Video Games!
  3. 3. MAG JIJ DAN DE HELE DAG SPELLETJES SPELEN OP JE WERK?
  4. 4. IK LEEF HIER • Counter-Strike! • The Witcher! • Overwatch! • Half-Life! • Wolfenstein! • ZOVEEL MEER
  5. 5. GAMES SPELEN: VROEGER
  6. 6. GAMES SPELEN: DOOR DE TIJD
  7. 7. GAMES SPELEN NU: IEDEREEN SPEELT GAMES • Van smartphone tot console tot computer • 42% van de Europeanen speelt wekelijks • Big Business: meer geld dan muziek + film!
  8. 8. OVERZICHT VANDAAG • Gezellig kletsen over games • Hoe maakt een grote studio een game? • Zelf een spel(letje) maken met Scratch • Vragen
  9. 9. WAT ZIJN JOUW FAVORIETE GAMES? NIET ALLEMAAL TEGELIJK
  10. 10. SOORTEN GAMES WE GAAN NAMEDROPPEN
  11. 11. FIRST-PERSON (SHOOTER)GAMES (FPS) • “Door de ogen van personage kijken” • DOOM (1993) • Call Of Duty • Battlefield • Halo • …
  12. 12. 3RD PERSON ACTIE/AVONTUUR • De camera “zweeft” achter het personage • Grand Theft Auto • Tomb Raider • The Last of Us • Uncharted • …
  13. 13. STRATEGIE • Real-Time / Turn-Based • Age of Empires • Civilization • Starcraft • Plants vs. Zombies • …
  14. 14. SIMULATIE • Beheren / managen van een gezin, een stad, een ziekenhuis, ... • The Sims • Theme Hospital • Simcity • …
  15. 15. PLATFORMER • Zij-aanzicht • Van links naar rechts • Springen, vijanden uitschakelen • Mario • Little Big Planet • …
  16. 16. RACING / SPORT • Heel divers! • Gran Turismo • Fifa • NBA • Dirt Rally • Mario Kart • …
  17. 17. ROLE PLAYING GAME • Verhaal • Verbeter je personage • Ga op queestes • The Elder Scrolls (Skyrim) • The Witcher 3 • Dragon Age • Mass Effect
  18. 18. PUZZEL • Heel divers • Candy Crush • Bejeweled • Myst • Monkey Island • World Of Goo
  19. 19. CREATIEF • Nieuw genre: “maak je eigen avontuur” • Minecraft • Little Big Planet • Terraria • …
  20. 20. MMORPG • Met heel veel mensen online (vaak betalen maandelijks) • Steden bouwen, economie opzetten, queestes doen • World Of Warcraft • Knights Of The Old Republic • The Elder Scrolls Online • …
  21. 21. EEN VIDEO GAME MAKEN Hoe pakt een grote studio dit aan?
  22. 22. ALLES BEGINT BIJ EEN IDEE • Grote studios: vaak jaarlijks sequels • (niks mis mee) • Maar nieuwe ideeen zijn belangrijk! • Zonder nieuwe ideeën geen … • Mario • Minecraft • …
  23. 23. ALLES BEGINT BIJ EEN IDEE • Kleine studios: meer ruimte voor nieuwe probeersels • Mijn favoriete voorbeeld: Octodad
  24. 24. CONCEPT ART
  25. 25. CONCEPT ART
  26. 26. CONCEPT ART
  27. 27. EEN GAME MAKEN: BEGINNEN VAN 0?
  28. 28. WAT IS EEN GAME ENGINE? • Pakket software met bouwstenen om games te maken • Grafisch (renderer) • Animatie / Geluid • Scripting • …
  29. 29. WAT IS EEN GAME ENGINE? • Steeds meer en meer gratis beschikbaar • (Gratis, tot je zelf wil publiceren  ) • Ziet er vaak ingewikkeld uit • Maar heel leuk om mee te experimenteren/knoeien!
  30. 30. DE BOUWSTENEN VAN EEN VIDEO GAME
  31. 31. COMPUTER GRAPHICS (HIER GAAN WE WAT DIEPER OP IN WANT INTERESSANT)
  32. 32. GRAPHICS IN GAMES • Vaak het eerste dat mensen opmerken • Resultaat van ongelofelijk veel vooruitgang • Steeds realistischer • Hoe opgebouwd?
  33. 33. GRAPHICS: ALLES BEGINT BIJ DE DRIEHOEK • Opgebouwd uit miljoenen driehoekjes (polygonen) • GPU (grafische processor) kan heel snel • Driehoekjes verplaatsen • Driehoekjes inkleuren • Beslissen welke driehoek vooraan/achteraan moet • En dit x aantal keer per seconde!
  34. 34. GRAPHICS: WERKEN MET POLYGONEN • Hoe meer driehoekjes, hoe gedetailleerder
  35. 35. GRAPHICS: WERKEN MET POLYGONEN • Hoe meer driehoekjes, hoe gedetailleerder
  36. 36. MODEL DESIGN • Alle figuren en details: modelleren • Met programma’s zoals Maya, Zbrush, 3D Studio Max • Véél werk, véél artiesten
  37. 37. ART / TEXTUREN • Elk deel van de wereld moet aangekleed worden met een kleur • Vaak vertrekken van foto’s / afbeeldingen • Texturen dan herhalen in de wereld
  38. 38. LEVEL DESIGN • “Levels” van een spel = omgevingen • Eerst: basis leggen met ruwe blokken • Daarna: detailleren met modellen
  39. 39. LEVEL DESIGN • Belangrijk: TESTEN! • Vinden spelers hun weg? • Kunnen ze nergens vastraken? • Is de level niet te “zwaar” voor de hardware (teveel driehoekjes)
  40. 40. ANIMATIE • Vroeger: manueel • Nu: veel motion capture • Nog steeds héél tijdsintensief!
  41. 41. GAME LOGICA • “Regels” van het spel vastleggen • Hoeveel levenspunten / wapens / items • Wat mag een speler wél en niet? • Hoe reageert wereld? • Bugs, bugs, bugs
  42. 42. GELUID / VOICE ACTING • Geluidseffecten / muziek • Moet allemaal origineel gecomponeerd / gemaakt worden
  43. 43. QA / TESTING • Spelletje testen • Op alle platformen • Niet alleen eerste levels! • Klinkt leuk, maar …
  44. 44. NA RELEASE • Online ondersteuning • Patches • Feedback verzamelen • Problemen oplossen
  45. 45. ZELF EEN SPELLETJE MAKEN IN SCRATCH
  46. 46. VRAGEN

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