<ul><li>Rung-Huei Liang, Yin-Huan Chen </li></ul><ul><li>Dept. of Commercial and Industrial Design ,  </li></ul><ul><li>Na...
Introduction Cooperative  discussion Field work Locative media  experiencing
Locative Media Design Procedure Locative media design procedure
System Architecture HP iPAQ H6300 LOLUX GPSlim 236 MXR Toolkit Web server
3D Collaborative Workspace Special Makers(media) in  Relative Locations Physical Model  proportioned to  real scale
Control Block > Locative Maker choose  delete  play  location
Operation Method
Selecting Different Media
Scenarios PDA  interface Collect authentic data
Physical Space Interface Playing interface Choose the music
Bidirectional Connection Notify immediately Changing locative music
Bidirectional Connection Status Changed notice at once Changing  locative music
Research Evaluation (Questionnaire Survey afterward) Graduate students in Ming Chuan  Not Ming Chuan students 1 2 Between-...
Arrange 8 Location Media Campus Map Our System Mission 1 Mission  2
Statistic Analysis 1 (familiar with location) 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Statistic Analysis 2 (strangers) 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Our system helps (familiar with location) Q1: The setup helps the task. 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfa...
Our system helps. (strangers) Q1: The setup helps the task. 1  2  3  4  5  6  7 Question 6 5 4 3 2 1 0 Satisfaction
Our system encourages lab discussion. (familiar with location) Q3: During the task, we discuss locative music in lab. 1  2...
Our system encourages lab discussion. (strangers) Q3: During the task, we discuss locative music in lab. 1  2  3  4  5  6 ...
Our system reduces discussion time at location. (very significant with familiar ones) Q4: During tdiscuss he task, we go t...
Our system reduces discussion time at location. (not so significant as familiar ones) Q4: During tdiscuss he task, we go t...
Familiar ones are confident and need no more tools.  Q5: In addition to the setup, we need more tools to finish the task. ...
With our system, strangers feel that they need more help. (with map, strangers are much confident) Q5: In addition to the ...
Familiar ones feel less time pressure with our system.  Q6: The task time is very tight. 1  2  3  4  5  6  7 Question 6 5 ...
Strangers also feel less time pressure with our system.  Q6: The task time is very tight 1  2  3  4  5  6  7 Question 6 5 ...
Familiar ones feel no difference about the locative music satisfaction Q6: I am satisfied with the planned music listened ...
Strangers feel more satisfied about locative music with our system.  Q6: I am satisfied with the planned music listened at...
Conclusion We integrating two research paradigms, a collaborative workspace connected with mobile users in physical space ...
Conclusion Strangers love and need our system to plan and experience locative media. 4 Average task time is shorter. Exper...
<ul><li>Rung-Huei Liang, Yin-Huan Chen </li></ul><ul><li>Dept. of Commercial and Industrial Design ,  </li></ul><ul><li>Na...
Questionnaire
Planning Locative Media
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Planning Locative Media

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As internet technology develops, we transfer more and more physical activities into cyberspace. On the other hand, mobile technology frees the location of cyberspace participants, and therefore, the situation and context of an avatar come back to the physical space which not only plays a role of computing interface but also provides physical social interaction and contextual experience. The emerging of locative media in urban space focuses on placing media at a location and in advance, it is often designed, planned, discussed, experienced, and modified forward and backward. Due to the complicated and time-consuming procedure of locative media planning, this paper proposes a collaborative workspace to support tangible, participative, and collaborative design by linking physical location and workspace simultaneously.

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  • Planning Locative Media

    1. 1. <ul><li>Rung-Huei Liang, Yin-Huan Chen </li></ul><ul><li>Dept. of Commercial and Industrial Design , </li></ul><ul><li>National Taiwan University of Science and Technology </li></ul>Planning Locative Media within Physical Space and Collaborative Workspace
    2. 2. Introduction Cooperative discussion Field work Locative media experiencing
    3. 3. Locative Media Design Procedure Locative media design procedure
    4. 4. System Architecture HP iPAQ H6300 LOLUX GPSlim 236 MXR Toolkit Web server
    5. 5. 3D Collaborative Workspace Special Makers(media) in Relative Locations Physical Model proportioned to real scale
    6. 6. Control Block > Locative Maker choose delete play location
    7. 7. Operation Method
    8. 8. Selecting Different Media
    9. 9. Scenarios PDA interface Collect authentic data
    10. 10. Physical Space Interface Playing interface Choose the music
    11. 11. Bidirectional Connection Notify immediately Changing locative music
    12. 12. Bidirectional Connection Status Changed notice at once Changing locative music
    13. 13. Research Evaluation (Questionnaire Survey afterward) Graduate students in Ming Chuan Not Ming Chuan students 1 2 Between-subject experiment
    14. 14. Arrange 8 Location Media Campus Map Our System Mission 1 Mission 2
    15. 15. Statistic Analysis 1 (familiar with location) 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    16. 16. Statistic Analysis 2 (strangers) 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    17. 17. Our system helps (familiar with location) Q1: The setup helps the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    18. 18. Our system helps. (strangers) Q1: The setup helps the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    19. 19. Our system encourages lab discussion. (familiar with location) Q3: During the task, we discuss locative music in lab. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    20. 20. Our system encourages lab discussion. (strangers) Q3: During the task, we discuss locative music in lab. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    21. 21. Our system reduces discussion time at location. (very significant with familiar ones) Q4: During tdiscuss he task, we go to the location and its locative music together. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    22. 22. Our system reduces discussion time at location. (not so significant as familiar ones) Q4: During tdiscuss he task, we go to the location and its locative music together. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    23. 23. Familiar ones are confident and need no more tools. Q5: In addition to the setup, we need more tools to finish the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    24. 24. With our system, strangers feel that they need more help. (with map, strangers are much confident) Q5: In addition to the setup, we need more tools to finish the task. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    25. 25. Familiar ones feel less time pressure with our system. Q6: The task time is very tight. 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    26. 26. Strangers also feel less time pressure with our system. Q6: The task time is very tight 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    27. 27. Familiar ones feel no difference about the locative music satisfaction Q6: I am satisfied with the planned music listened at the authentic location 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    28. 28. Strangers feel more satisfied about locative music with our system. Q6: I am satisfied with the planned music listened at the authentic location 1 2 3 4 5 6 7 Question 6 5 4 3 2 1 0 Satisfaction
    29. 29. Conclusion We integrating two research paradigms, a collaborative workspace connected with mobile users in physical space successfully. 1 Our work provides global and in situ viewpoint on a collaborative platform such that designers and participants can cooperate in virtual space and physical space. 2 In our preliminary observation, scale model (lab method) and mobile devices (field work) can facilitate designing locative media. 3
    30. 30. Conclusion Strangers love and need our system to plan and experience locative media. 4 Average task time is shorter. Experience of locative music is better. 5 Designing tools for locative media planning, needs to regard the user whether s/he is familiar with the site. 6
    31. 31. <ul><li>Rung-Huei Liang, Yin-Huan Chen </li></ul><ul><li>Dept. of Commercial and Industrial Design , </li></ul><ul><li>National Taiwan University of Science and Technology </li></ul>Planning Locative Media within Physical Space and Collaborative Workspace Thank You!
    32. 32. Questionnaire

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