Open hci2013

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Open hci2013

  1. 1. Imaginative Technology, Technological Imagination Rung-Huei Liang 梁容輝 臺灣科技大學 工商業設計系 jazzliang talk @ OpenHCI 2013
  2. 2. Basic belief? HCI & Interaction Design
  3. 3. What is the World for designers? 世界是什麼 ?
  4. 4. Functional World 功能世界
  5. 5. Design is to solve problems. 設計就是解決問題
  6. 6. We live in a functional world where we problematize everything. 我們生活的世界是一個問題重重的功能世界
  7. 7. Notion of Functional World could be helpful but restricted. 功能世界的概念可能是受限的
  8. 8. What if the world is a mythical world as Vico sees? 維科所謂的奧祕世界是什麼 ?
  9. 9. functional world - world as an instrument - problematized - rationality 功能世界 - 理性 mythical world - world as meaning-emerging itself - poetized - imagination 奧祕世界 - 想像力
  10. 10. How do we relate HCI to the notion of World? HCI 如何關聯到世界的概念 ?
  11. 11. Manifestos • Interaction Design as • Lucid Design (Gaver) • Ambiguity Design (Gaver) • Reflective Design (Sengers)
  12. 12. DRIFT TABle William Gaver et al.
  13. 13. What if imagination matters in HCI? What if we see HCI as an imaginative practice? 如果想像力在 HCI 很重要,如果 HCI 是想像力的實 踐,會發生什麼事 ?
  14. 14. Imaginative Technology v.s. Technological Imagination 想像的科技 v.s. 科技的想像
  15. 15. Dynabook Alan Kay, 1970
  16. 16. Marble answer machine Durrell Bishop, 1992
  17. 17. Science fictions What if these conceptual designs are not implemented?
  18. 18. How does imaginative technology become technological imagination 想像的科技如何變成科技的想像 ?
  19. 19. Steampunk typewriter
  20. 20. Steampunk Xbox 360
  21. 21. Steampunk xbox 360
  22. 22. Datamancer Richard Nagy
  23. 23. Steampunk prosthesis Thomas Willeford
  24. 24. Cyberpunk What can we learn from steampunk?
  25. 25. The Matrix
  26. 26. Minority report minority report interface, 2002, v.s. Kinect 2010
  27. 27. 電腦線圈 2007 Japanese animation v.s. 2012 google glasses
  28. 28. Resistance is Futile: Reading Science Fiction Alongside Ubiquitous Computing (Dourish & Bell, unpublished) 抗拒無效 : 一邊學 UB Comp 一邊讀科幻小說
  29. 29. Science fiction & Science fact How about science fiction becoming science fact? (imaginative technology becomes real technology)
  30. 30. Imagined or desired future engagement 如何說服研究者 ?
  31. 31. Diegetic prototype (props) Kirby 2009 a means to provide suspension of disbelief
  32. 32. related & emerging work • Critical Design • Speculative Design • Discursive Design • Science Fictions (imaginative technology) • Design Fictions (technological imagination)
  33. 33. Critical design • “Critical Design uses speculative design proposals to challenge narrow assumptions, preconceptions and givens about the role products play in everyday life.” • “Its opposite is affirmative design: design that reinforces the status quo.” • Designers as Critics
  34. 34. Robot 3 Dunne and Raby,Technological Dream Series No. 1, Robots -Robot 3, 2007
  35. 35. Afterlife coffin Auger-Loizeau 2008
  36. 36. Speculative Design • To think about the future • To critique current practice
  37. 37. Audio Tooth implant Auger-Loizeau, 2001
  38. 38. Gesundheit radio James Chambers, 2010, sneezing to protect dust
  39. 39. Floppy legs James Chambers, 2010, stand up if it detects liquid
  40. 40. Speculative future as cultural litmus paper
  41. 41. Speculative design provides perceptual bridge between perception and fiction 沈思設計提供感知橋接 ( 連結感知與虛構 )
  42. 42. light painting Wifi Technological imagination & Discursive design by Timo Arnall et al.
  43. 43. ghost in the filed Technological imagination & Discursive Design by Timo Arnall et al.
  44. 44. Discursive design bridges between technical and the cultural domains...focuses on the “reflexive and iterative interplay between materials, experimentation, and use” Arnall et al. 論述設計 : 技術與文化,反身性與重複性的交互影響
  45. 45. critical design v.s. discursive design 批判設計 : 現存價值的質疑與批判反思 論述設計 : 通常使用視覺傳達、影片手法表達新素材的 潛在可能性,意圖引發科技想像與論述。
  46. 46. DEphone project critical reflection
  47. 47. Dephone project Video prototype for discursive design
  48. 48. intouch functional prototype for future social experience
  49. 49. Underground library critical and then discursive
  50. 50. “...cultivating and shaping the technological imagination is a cultural imperative of the highest order” Balsamo, 2011. 培育和形塑技術的想像是最高等級的文化需要
  51. 51. Design Fictions: a speculative turn 設計小說 : 一個沈思的轉向
  52. 52. Design Fictions: to discuss a specific format of everyday scenarios about the future, where technology plays a crucial role. 設計小說 : 科技扮演關鍵性的角色
  53. 53. Design fiction: Ekkomaten imaginative space with a narrative space of 18th century soundscapes
  54. 54. Eardar pre-radar listening devices for aeroplane location (War War II)
  55. 55. Steampunk it built around physical artefacts that evoke an imagined alternate past, present and future
  56. 56. punk & fictions • Steampunk: imagination of a past technology • Cyberpunk: imagination of a current and future technology • Science fictions: imaginative technology • Design fictions: technological imagination
  57. 57. What is DESIGN? 設計是什麼 ?
  58. 58. design beyond usability • reflective design: a means of better understanding ourselves • critical design: a means of questioning • design fictions: immerse an audience in a world not existing • design as cultural research: survey the bounds of the possible
  59. 59. What is your belief of DESIGN? 你的設計信仰為何 ?
  60. 60. What is you culture? Critical theory is the reflective practice of the Western. How about the Oriental? 你的文化為何 ? 批判理論是西方的反思實踐。東方的反 思傳統呢 ? Tao, mindfulness, Zen, wabisabi... 道、正念、禪、侘寂
  61. 61. “It’s a sky-blue sky. Satellites are out tonight. Let X = X.” Laurie Anderson, 1982 天空藍的天空 今晚衛星都出去了 讓 X 等於 X 吧 Science Poem 宣言 by OK-DO
  62. 62. “The most sublime labor of poetry is to give sense and passion to insensate things” Vico, 1744 “ 詩的最崇高的功夫就是對本無感覺的事物賦予感受和 ”激情
  63. 63. Poetic future design is to give sense and passion to insensate future, through imaginative technology and technological imagination. 詩意未來設計就是對本無感覺的未來賦予感受和激情, 透過想像的科技與科技的想像。
  64. 64. Thank you. 謝謝聆聽

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