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Value-Centric Game Design
 Grow A Game Workshop
“If games can’t communicate ideas, then why does he care
who buys them?” (from: http://www.penny arcade.com/comic/2002/04/...
Image courtesy of Mary Flanagan and the
Tiltfactor Laboratory, http://www.tiltfactor.org.
Why bother?
We have a choice to keep doing what’s been done
before, or to explore new possibilities and make
                  better ...
Heidi Boisvert - Hunter College
ayiti GLOBAL KIDS PARTNERSHIP
katamari damacy
 value: peacefulness
bioshock
ideas: individuality, objectivism
Four categories in “Grow a Game”
cards:
 Verbs
 Challenges
 Games
 Values
1.   Let’s start. I’ll remove the blue Values cards
     from the whole deck, and shuffle them.




2.   Draw a card from t...
1. Now, I’ll draw one blue and one pink
      card



                     +

2. Let’s brainstorm a game that could use th...
Now for the real challenge




We’ll draw 1 Challenge Card for everyone
                  to use.
1. Break up into groups of 3 or 4 and draw new
         Game (pink) and Verb (green cards.



               +            ...
Be Creative! Be Bold! Be A Little Weird!
P4K Grow A Game
P4K Grow A Game
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P4K Grow A Game

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This presentation is to help facilitators in the Playing 4 Keeps program explain how games express ideas and how to use the Grow A Game cards.

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P4K Grow A Game

  1. 1. Value-Centric Game Design Grow A Game Workshop
  2. 2. “If games can’t communicate ideas, then why does he care who buys them?” (from: http://www.penny arcade.com/comic/2002/04/26) May 6, 2002 | quot;[There is] no conveyance of ideas, expression, or anything else that could possibly amount to free speech. The court finds that video games have more in common with board games and sports than they do with motion pictures.” -- U.S. District Judge Stephen N. Limbaugh Sr (decision overturned in 2003)
  3. 3. Image courtesy of Mary Flanagan and the Tiltfactor Laboratory, http://www.tiltfactor.org.
  4. 4. Why bother?
  5. 5. We have a choice to keep doing what’s been done before, or to explore new possibilities and make better games
  6. 6. Heidi Boisvert - Hunter College
  7. 7. ayiti GLOBAL KIDS PARTNERSHIP
  8. 8. katamari damacy value: peacefulness
  9. 9. bioshock ideas: individuality, objectivism
  10. 10. Four categories in “Grow a Game” cards: Verbs Challenges Games Values
  11. 11. 1. Let’s start. I’ll remove the blue Values cards from the whole deck, and shuffle them. 2. Draw a card from the Values deck and discuss with your neighbor a game that you think has this value in it.
  12. 12. 1. Now, I’ll draw one blue and one pink card + 2. Let’s brainstorm a game that could use the constraints of the Game on the pink card with the blue Value
  13. 13. Now for the real challenge We’ll draw 1 Challenge Card for everyone to use.
  14. 14. 1. Break up into groups of 3 or 4 and draw new Game (pink) and Verb (green cards. + + 2. Now each group should use it’s own verb card and game card together with the Challenge card everyone is using to design a game mod
  15. 15. Be Creative! Be Bold! Be A Little Weird!

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