Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Gamification – Instructional Design Strategy

Gamification, Instructional Design Strategy

  • Login to see the comments

  • Be the first to like this

Gamification – Instructional Design Strategy

  1. 1. Dr. Jason Murray
  2. 2. Gaming  Gamification  Serious Games  Multiplayer Classrooms
  3. 3. Gamification  The use of game elements and game design techniques in non-game context
  4. 4. Fitness
  5. 5. Utility Companies
  6. 6. Points, Badges, & Leader boards
  7. 7. Strategies  Gamify grading, homework, & assessments  Award students with badges  Group a series of badges into another system of rewards (certificates, levels, etc)  Create competition  Teams  Group projects
  8. 8. Unification  Theme  Common goal on top of learning objects to invoke competition
  9. 9. Techniques  Activities become quests  Web quests  Research becomes scavenger hunts  QR codes  Traditional assignments with a new twist
  10. 10. Mechanics  Challenges  Chance  Competition  Cooperation  Feedback  Resource acquisition  Rewards  Transactions  Turns  Win states
  11. 11. Examples  Points, Badges, & Leader boards  Board games  Scavenger hunts  QR codes  Projects  Quests  Assessments  Jump to #  Learning Menus
  12. 12. Tools  Badges  Onlinebadgemaker.com  Classbadges.com  Class Dojo  Kahoot  Socrative  Zondle
  13. 13. Serious Games
  14. 14. Serious Games - Simulations
  15. 15. Example - Virtonomics
  16. 16. Other Examples  Virtual tours  Interactive spreadsheets  Game shows  Real time strategy game  Virtual labs  Assignments with spins  Board games  Life  Monopoly
  17. 17. Multiplayer Classroom  Story  Characters  Goals  Obstacles  Feedback
  18. 18. Development - Strategic  Strategic approach  Avatars  Roles  Crafts  Quests  Levels & Points  Lands
  19. 19. Development - Implementation  Crafting  Blog post (15 pts)  Podcast (10 pts)  HW (20 pts)  Quests  Culminating Project (30 pts)  Battles  Quiz (pts based upon performance)  Test (pts based upon performance)
  20. 20. Development - Restrictions  Complete at least  10 crafts  5 quests  2 battles  Conquering a level  Must score ?? on the last major battle  Bonus  Complete each example within a land (topic)
  21. 21. Assessment Level Points Grade 10 2000 A 9 1700 B 8 1600 C 7 1500 D 6 1400 F 5 1200 - 4 1000 - 3 700 - 2 500 - 1 200 - 0 0 -
  22. 22. Alfonso Gonzalez www.educatoral.com/wordpress
  23. 23. Questions  Presentation  www.slideshare.net/jasonmurray72  Twitter  @jasonmurray72

×