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Embrace the madness
 IxD12 keynote recap




        IxDA Redux                                                                                                                        Boon Yew Chew
        21 Feb 2012                                                                                                                           SapientNitro
                                                                                                                                               @boonych




Hi,	
  my	
  name	
  is	
  Boon	
  and	
  I’m	
  a	
  user	
  experience	
  designer	
  here	
  at	
  SapientNitro.
Tonight,	
  I’ll	
  be	
  covering	
  the	
  six	
  keynote	
  presenta@ons	
  at	
  IxD12	
  in	
  a	
  very	
  rapid	
  10	
  minutes
Anthony
                                                                                                                                                                                                                Dunne,
                                                                                                                                                                                                                Royal
                                                                                                                                                                                                                College
                                                                                                                                                                                                                of Arts




                                                                                  Genevieve Bell, Intel Labs                                                                   Luke Williams, Frog Design




                                        Amber Case,
                                             Cyborg                                                                     Jonas Löwgren                                                               @boonych
                                                                                                                                                                                                  Fabien Hemmert,
                                       Anthropologist                                                                  Malmö University                                                            Berlin University
Here	
  they	
  are,	
  as	
  you	
  can	
  see	
  –	
  star@ng	
  from	
  the	
  top	
  leG	
  we	
  have	
  
Genevieve	
  Bell	
  from	
  Intel	
  Labs,	
  
Anthony	
  Dunne	
  from	
  the	
  Royal	
  College	
  of	
  Arts
Luke	
  Williams	
  from	
  Frog	
  Design
Amber	
  Case,	
  who	
  is	
  a	
  Cyborg	
  Anthropologist	
  and	
  TED	
  speaker
Jonas	
  Lowgren,	
  Professor	
  of	
  Interac@on	
  Design	
  and	
  co-­‐founder	
  of	
  the	
  School	
  of	
  Arts	
  &	
  Communica@on	
  at	
  Malmö	
  University	
  in	
  Sweden
And	
  Fabien	
  Hemmert,	
  who	
  is	
  currently	
  doing	
  his	
  PhD	
  at	
  Berlin	
  University	
  and	
  is	
  also	
  a	
  fellow	
  TED	
  speaker

The	
  aim	
  of	
  this	
  talk	
  is	
  to	
  give	
  you	
  a	
  sense	
  of	
  where	
  Interac@on	
  Design	
  is	
  heading	
  (or	
  where	
  we	
  should	
  be	
  heading),	
  based	
  on	
  the	
  six	
  keynotes.
Embrace Madness?




                                                                                                                                                                  @boonych

So	
  I	
  decided	
  to	
  @tle	
  this	
  talk,	
  “Embrace	
  the	
  Madness”,	
  as	
  a	
  way	
  to	
  sum	
  up	
  the	
  gist	
  of	
  the	
  keynotes.
But	
  what	
  does	
  that	
  mean?
Embrace Madness?


         Hundreds of different devices and a multitude of
         device types
         New behaviours are being discovered
         Our tools and methods becoming outdated
         Trends: no one really agrees
         Prediction becoming futile
                                                                                                                                                                                                @boonych

Well,	
  we’re	
  reaching	
  a	
  point	
  where	
  control	
  is	
  becoming	
  impossible.
It’s	
  impossible	
  to	
  keep	
  up	
  with	
  every	
  single	
  device	
  out	
  there	
  be	
  it	
  tablet,	
  phone	
  or	
  otherwise.
New	
  behaviours	
  are	
  being	
  discovered.
We’re	
  also	
  finding	
  that	
  many	
  of	
  the	
  tools	
  and	
  methods	
  we’re	
  used	
  to	
  just	
  don’t	
  cut	
  it	
  anymore	
  –	
  we’re	
  having	
  to	
  reinvent	
  new	
  ones.
And	
  it’s	
  becoming	
  increasingly	
  pointless	
  to	
  predict	
  what’s	
  going	
  to	
  come	
  next.

So,	
  it	
  seems	
  there’s	
  only	
  one	
  way	
  forward,	
  which	
  is	
  to	
  embrace	
  the	
  chaos.
Embrace Madness?




                                                      OK
         Hundreds of different devices and a multitude of
         device types
         New behaviours are being discovered
         Our tools and methods becoming outdated
         Trends: no one really agrees
         Prediction becoming futile
                                                                                                                             @boonych

Or,	
  completely	
  give	
  up,	
  but	
  I’m	
  guessing	
  none	
  of	
  us	
  are	
  thinking	
  that	
  right	
  now.

The	
  big	
  ques@on	
  is	
  HOW?
“Don’t worry about
           trying to select the
           most practical ideas;

           focus on the most
           disruptive ones.”

           Luke Williams
           Author, Professor
           & Fellow at Frog Design



                                                                                                                                                                                                @boonych

Well,	
  here’s	
  what	
  Luke	
  Williams	
  from	
  Frog	
  Design	
  says:
“Don’t	
  worry	
  about	
  selec@ng	
  the	
  most	
  prac@cal	
  ideas.	
  Focus	
  on	
  the	
  most	
  disrup@ve	
  ones”.

Far	
  too	
  many	
  businesses	
  are	
  trained	
  to	
  predict	
  the	
  next	
  best	
  thing,	
  which	
  merely	
  leads	
  (at	
  best)	
  to	
  incremental	
  change.
We	
  too,	
  as	
  designers,	
  we’ve	
  become	
  good	
  at	
  is	
  gebng	
  a	
  lot	
  of	
  ideas,	
  but	
  we	
  can’t	
  lead	
  those	
  ideas	
  in	
  a	
  specific	
  direc@on.
And	
  this	
  approach	
  is	
  what	
  leads	
  us	
  to	
  paralysis.
Be the change



          “provoke, don’t
          predict”

          “avoid spotting and
          reacting”

                                                                                                                                                                                            @boonych

Instead,	
  Luke	
  calls	
  on	
  designers	
  to	
  provoke	
  rather	
  than	
  predict.
To	
  avoid	
  spobng	
  trends	
  and	
  reac@ng	
  to	
  it.

This	
  allows	
  us	
  to	
  break	
  out	
  of	
  that	
  cycle	
  of	
  complacency,	
  and	
  move	
  away	
  from	
  making	
  incremental	
  changes	
  that	
  limit	
  our	
  opportuni@es.

He	
  uses	
  the	
  shower	
  scene	
  in	
  Alfred	
  Hitchcock’s	
  classic	
  thriller,	
  Psycho,	
  to	
  illustrate	
  the	
  disrup@ve	
  turning	
  point	
  in	
  the	
  movie.
Just	
  think	
  -­‐	
  what	
  are	
  some	
  shower	
  scene	
  moments	
  we	
  can	
  achieve	
  in	
  our	
  own	
  designs?
Biz disruptors




        Blockbuster < Netflix
        Motorola < Nokia
        Motorola & Nokia < Apple

                                                                                                                                                                                @boonych

So,	
  companies,	
  paradigms,	
  ideas,	
  industries	
  that	
  are	
  all	
  trapped	
  by	
  this	
  paralysis	
  end	
  up	
  becoming	
  obsolete	
  by	
  disruptors.
Neclix,	
  Nokia	
  and	
  Apple	
  are	
  just	
  some	
  disruptors	
  you	
  may	
  be	
  familiar	
  with.
Biz disruptors                                                                                              IxD disruptors



                                                                                                                     Mobile first
                                                                                                                     Content out
         Blockbuster < Netflix                                                                                        Designers must code
         Motorola < Nokia                                                                                            Lean UX
         Motorola & Nokia < Apple                                                                                    Persuasive design

                                                                                                                                                                                                    @boonych

It’s	
  the	
  same	
  in	
  our	
  industry	
  as	
  well.
Do	
  these	
  topics	
  on	
  the	
  right	
  feel	
  commonplace	
  in	
  your	
  vernacular?
Or	
  are	
  they	
  too	
  controversial	
  and	
  hard	
  to	
  wrestle	
  control	
  of?

I	
  think	
  Luke	
  is	
  right	
  –	
  we	
  need	
  to	
  constantly	
  rethink	
  the	
  way	
  we’ve	
  been	
  doing	
  things	
  and	
  not	
  be	
  afraid	
  to	
  take	
  the	
  leap.

Again,	
  the	
  big	
  ques@on	
  is	
  how?
Asking "what if" allows us to shift
          from designing for what is
          to designing for what could be




          Anthony Dunne
          Head of Design Interactions Programme
          Royal College of Art



                                                                                                                                                                     @boonych

According	
  to	
  Anthony	
  Dunne,	
  one	
  of	
  ways	
  to	
  shiG	
  this	
  thinking	
  is	
  to	
  ask	
  “What	
  if”.
He	
  says	
  that	
  designers	
  tend	
  to	
  focus	
  on	
  what	
  “should	
  be”	
  when	
  they	
  should	
  be	
  focusing	
  on	
  what	
  “could	
  be”.
D
                                                                                                                                                                            UL
          “Could be” is about...




                                                                                                                                                                      CO
                                                                                                                                                                                    SHOULD




                                                                                                                                                                                                                               EXPLORE
          Exploring possibilities
          Avoiding clichés




                                                                                                                                                                                                          @boonych

The	
  problem	
  with	
  “should	
  be”	
  is	
  that	
  it’s	
  inherently	
  limited	
  in	
  focus,	
  so	
  in	
  order	
  to	
  avoid	
  being	
  trapped	
  in	
  the	
  same	
  cycle	
  of	
  old	
  cliches,	
  you	
  need	
  
to	
  consider	
  more	
  possibili@es	
  in	
  the	
  design	
  space.
1
       Fabien Hemmert:
       Making telecommunications
       more emotional

       1. Intimate mobile
       2. Weight-shifting mobile
       3. Shape-changing mobile




2                                                                                                                3




                                                                                                                                                                                                    @boonych

I	
  think	
  one	
  of	
  the	
  reasons	
  why	
  we	
  don’t	
  feel	
  comfortable	
  exploring	
  the	
  expansive	
  realm	
  of	
  the	
  possible	
  is	
  because	
  we’re	
  afraid	
  of	
  it.	
  
But	
  it	
  doesn’t	
  have	
  to	
  be	
  that	
  way.

Fabien	
  Hemmert’s	
  research	
  projects	
  explored	
  different	
  ways	
  we	
  could	
  make	
  telecommunica@on	
  more	
  emo@onal,	
  by	
  prototyping	
  devices	
  that	
  
could	
  kiss,	
  breathe,	
  shiG	
  its	
  weight	
  around,	
  and	
  so	
  on.
The	
  point	
  of	
  this	
  is	
  about	
  enabling	
  designers	
  to	
  make	
  the	
  impossible	
  a	
  reality	
  by	
  exploring	
  the	
  future	
  through	
  prototypes	
  and	
  learning	
  from	
  it.
“We have to get ideas out of
          our heads, even if they seem
          crazy.

          Only then can we enable
          discussions of how we'll live in
          the future

          …we must establish design
          as a knowledge producing
          discipline”


          Fabien Hemmert
          Berlin University
          TED speaker

                                                                                                           @boonych

Here’s	
  what	
  he	
  says:
“We	
  have	
  to	
  get	
  ideas	
  out	
  of	
  our	
  heads,	
  even	
  if	
  they	
  seem	
  crazy.
Only	
  then	
  can	
  we	
  enable	
  discussions	
  of	
  how	
  we’ll	
  live	
  in	
  the	
  future.
We	
  must	
  establish	
  design	
  as	
  a	
  knowledge	
  producing	
  discipline”
Body synths




                                                                                     Touch + lights + sound


                                                                                                                                                                                           @boonych

So	
  if	
  we’re	
  all	
  going	
  to	
  embrace	
  this	
  madness,	
  we’ll	
  have	
  to	
  embrace	
  new	
  methods	
  and	
  new	
  tools.
Omnigraffle	
  and	
  Axure	
  just	
  won’t	
  cut	
  it	
  anymore.

Here’s	
  an	
  example	
  of	
  an	
  interac@on	
  scenario	
  that	
  wouldn’t	
  work	
  with	
  wireframes.
This	
  is	
  a	
  photo	
  of	
  a	
  body	
  synth	
  performer	
  (on	
  the	
  leG)	
  wearing	
  a	
  suit.
The	
  par@cipant	
  on	
  the	
  right	
  is	
  invited	
  to	
  interact	
  with	
  the	
  performer	
  through	
  touch,	
  which	
  glows	
  and	
  creates	
  sounds	
  as	
  the	
  par@cipant	
  gets	
  
closer	
  to	
  the	
  performer’s	
  body.
For new interactions, for
         innovative interactions you
         need hi-fidelity prototype,
         wireframes are not enough




          Jonas Lowgren
          Co-founder & Professor of
          Interaction Design, School of Arts &
          Communication, Malmö University

                                                                                                                                                                                @boonych

Keynote	
  speaker	
  Jonas	
  Lowgren	
  argues	
  that	
  for	
  interac@ons	
  like	
  these,	
  you	
  need	
  to	
  get	
  comfortable	
  prototyping	
  with	
  hi-­‐fidelity	
  materials.
This	
  is	
  becoming	
  more	
  important	
  as	
  we’re	
  observing	
  more	
  of	
  the	
  temporal	
  and	
  non-­‐idioma@c	
  nature	
  of	
  digital	
  interac@on	
  today.
we found it very hard to figure out the
          interaction without going into code
          Jonas Lowgren




As	
  you	
  would	
  expect,	
  this	
  includes	
  sketching	
  in	
  code,	
  or	
  coding	
  with	
  a	
  sketching	
  mindset.
This	
  is	
  primarily	
  because	
  you’re	
  pushing	
  the	
  code	
  to	
  explore	
  the	
  fuller	
  range	
  of	
  possibili@es,	
  which	
  we	
  as	
  designers	
  need	
  to	
  do	
  to	
  step	
  away	
  from	
  
our	
  old	
  cliches,	
  as	
  men@oned	
  earlier.
1739




                                                                                                                                                                                                    @boonych

So	
  where	
  does	
  that	
  leave	
  us?

Amber	
  Case	
  and	
  Genevieve	
  Bell	
  took	
  us	
  on	
  a	
  historical	
  journey	
  to	
  explore	
  our	
  rela@onship	
  as	
  human	
  beings	
  with	
  technology.	
  
We	
  started	
  with	
  a	
  fascina@on	
  of	
  mechanising	
  things	
  in	
  our	
  own	
  likeness	
  and	
  to	
  nature,	
  as	
  you	
  can	
  see	
  on	
  the	
  top	
  leG	
  with	
  the	
  Diges@ng	
  Duck,	
  
which	
  was	
  the	
  world’s	
  first	
  automaton	
  in	
  1739.
1739




                                                                                                                                                                                              @boonych

Then,	
  we	
  started	
  to	
  augmen@ng	
  our	
  reali@es	
  with	
  technology	
  so	
  we	
  could	
  enhance	
  our	
  abili@es	
  and	
  lives.	
  
The	
  man	
  in	
  the	
  @meline	
  is	
  Mr.	
  Steve	
  Mann	
  from	
  MIT,	
  the	
  world’s	
  first	
  human	
  cyborg,	
  who	
  wore	
  these	
  prosthe@cs	
  as	
  a	
  way	
  to	
  augment	
  reality.	
  
Much	
  like	
  how	
  we	
  use	
  the	
  iphone	
  to	
  navigate	
  London,	
  except	
  much	
  nerdier.
1739




                                                                                                                                                                                                  @boonych

Meanwhile	
  we	
  also	
  formed	
  special	
  rela@onships	
  with	
  our	
  devices,	
  by	
  giving	
  them	
  human-­‐like	
  akributes	
  (like	
  you	
  see	
  in	
  the	
  Furby	
  –	
  Siri	
  
conversa@on	
  above)	
  and	
  even	
  extending	
  that	
  to	
  the	
  aGerlife	
  (on	
  the	
  top	
  right	
  is	
  a	
  set	
  of	
  chinese	
  paper	
  ipads,	
  which	
  people	
  burn	
  at	
  temples	
  as	
  
part	
  of	
  their	
  ritual	
  to	
  honor	
  their	
  ancestors).

This	
  really	
  shows	
  how	
  integrated	
  and	
  complex	
  technology	
  has	
  become	
  in	
  our	
  lives.

In	
  conclusion,	
  I	
  want	
  to	
  leave	
  you	
  with	
  two	
  quotes	
  from	
  Amber	
  and	
  Genevieve.
“Your phone will
          become a
          remote control
          for reality”

          Amber Case
          Cyborg Anthropologist




The	
  first	
  is	
  about	
  how	
  technology	
  has	
  now	
  become	
  a	
  huge	
  extension	
  of	
  ourselves.
In	
  fact,	
  she	
  predicts	
  that	
  interfaces	
  of	
  the	
  future	
  will	
  be	
  increasingly	
  invisible,	
  to	
  the	
  point	
  we	
  won’t	
  no@ce	
  it	
  anymore.

The	
  good	
  news	
  is	
  that	
  we	
  don’t	
  have	
  to	
  sit	
  back	
  and	
  witness	
  this	
  future	
  to	
  happen.
We	
  can	
  go	
  out	
  and	
  invent	
  it.
"We don't want
          machines that can
          think...we want
          machines that we
          can have
          relationships with."

          Genevieve Bell
          Intel Labs




The	
  second	
  quote	
  is	
  from	
  Genevieve	
  Bell,	
  who	
  says
“we	
  don’t	
  want	
  machines	
  that	
  can	
  think…
We	
  want	
  machines	
  that	
  we	
  can	
  have	
  rela@onships	
  with”.

I	
  love	
  this	
  quote	
  because	
  it	
  empowers	
  us	
  as	
  designers	
  to	
  think	
  beyond	
  interac@ons	
  and	
  technologies	
  and	
  devices	
  and	
  come	
  back	
  to	
  who	
  we	
  
really	
  are	
  as	
  human	
  beings.

And	
  at	
  the	
  end	
  of	
  the	
  day,	
  if	
  all	
  we’re	
  doing	
  is	
  enabling	
  interac@ons	
  between	
  ourselves	
  and	
  other	
  people	
  amidst	
  the	
  madness	
  of	
  change,	
  then	
  
it’s	
  a	
  madness	
  I’m	
  willing	
  to	
  embrace.
Thanks
         Boon Yew Chew
         @boonych
         www.gluethink.com



                                              Interaction 2013
                                                   Toronto, Canada


                                                       “Social Impact,
                                                     Social Innovation”



                                                                          @boonych

And	
  that’s	
  the	
  end	
  of	
  my	
  talk.
Thanks	
  for	
  listening.

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Redux: Interaction 2012 Keynotes

  • 1. Embrace the madness IxD12 keynote recap IxDA Redux Boon Yew Chew 21 Feb 2012 SapientNitro @boonych Hi,  my  name  is  Boon  and  I’m  a  user  experience  designer  here  at  SapientNitro. Tonight,  I’ll  be  covering  the  six  keynote  presenta@ons  at  IxD12  in  a  very  rapid  10  minutes
  • 2. Anthony Dunne, Royal College of Arts Genevieve Bell, Intel Labs Luke Williams, Frog Design Amber Case, Cyborg Jonas Löwgren @boonych Fabien Hemmert, Anthropologist Malmö University Berlin University Here  they  are,  as  you  can  see  –  star@ng  from  the  top  leG  we  have   Genevieve  Bell  from  Intel  Labs,   Anthony  Dunne  from  the  Royal  College  of  Arts Luke  Williams  from  Frog  Design Amber  Case,  who  is  a  Cyborg  Anthropologist  and  TED  speaker Jonas  Lowgren,  Professor  of  Interac@on  Design  and  co-­‐founder  of  the  School  of  Arts  &  Communica@on  at  Malmö  University  in  Sweden And  Fabien  Hemmert,  who  is  currently  doing  his  PhD  at  Berlin  University  and  is  also  a  fellow  TED  speaker The  aim  of  this  talk  is  to  give  you  a  sense  of  where  Interac@on  Design  is  heading  (or  where  we  should  be  heading),  based  on  the  six  keynotes.
  • 3. Embrace Madness? @boonych So  I  decided  to  @tle  this  talk,  “Embrace  the  Madness”,  as  a  way  to  sum  up  the  gist  of  the  keynotes. But  what  does  that  mean?
  • 4. Embrace Madness? Hundreds of different devices and a multitude of device types New behaviours are being discovered Our tools and methods becoming outdated Trends: no one really agrees Prediction becoming futile @boonych Well,  we’re  reaching  a  point  where  control  is  becoming  impossible. It’s  impossible  to  keep  up  with  every  single  device  out  there  be  it  tablet,  phone  or  otherwise. New  behaviours  are  being  discovered. We’re  also  finding  that  many  of  the  tools  and  methods  we’re  used  to  just  don’t  cut  it  anymore  –  we’re  having  to  reinvent  new  ones. And  it’s  becoming  increasingly  pointless  to  predict  what’s  going  to  come  next. So,  it  seems  there’s  only  one  way  forward,  which  is  to  embrace  the  chaos.
  • 5. Embrace Madness? OK Hundreds of different devices and a multitude of device types New behaviours are being discovered Our tools and methods becoming outdated Trends: no one really agrees Prediction becoming futile @boonych Or,  completely  give  up,  but  I’m  guessing  none  of  us  are  thinking  that  right  now. The  big  ques@on  is  HOW?
  • 6. “Don’t worry about trying to select the most practical ideas; focus on the most disruptive ones.” Luke Williams Author, Professor & Fellow at Frog Design @boonych Well,  here’s  what  Luke  Williams  from  Frog  Design  says: “Don’t  worry  about  selec@ng  the  most  prac@cal  ideas.  Focus  on  the  most  disrup@ve  ones”. Far  too  many  businesses  are  trained  to  predict  the  next  best  thing,  which  merely  leads  (at  best)  to  incremental  change. We  too,  as  designers,  we’ve  become  good  at  is  gebng  a  lot  of  ideas,  but  we  can’t  lead  those  ideas  in  a  specific  direc@on. And  this  approach  is  what  leads  us  to  paralysis.
  • 7. Be the change “provoke, don’t predict” “avoid spotting and reacting” @boonych Instead,  Luke  calls  on  designers  to  provoke  rather  than  predict. To  avoid  spobng  trends  and  reac@ng  to  it. This  allows  us  to  break  out  of  that  cycle  of  complacency,  and  move  away  from  making  incremental  changes  that  limit  our  opportuni@es. He  uses  the  shower  scene  in  Alfred  Hitchcock’s  classic  thriller,  Psycho,  to  illustrate  the  disrup@ve  turning  point  in  the  movie. Just  think  -­‐  what  are  some  shower  scene  moments  we  can  achieve  in  our  own  designs?
  • 8. Biz disruptors Blockbuster < Netflix Motorola < Nokia Motorola & Nokia < Apple @boonych So,  companies,  paradigms,  ideas,  industries  that  are  all  trapped  by  this  paralysis  end  up  becoming  obsolete  by  disruptors. Neclix,  Nokia  and  Apple  are  just  some  disruptors  you  may  be  familiar  with.
  • 9. Biz disruptors IxD disruptors Mobile first Content out Blockbuster < Netflix Designers must code Motorola < Nokia Lean UX Motorola & Nokia < Apple Persuasive design @boonych It’s  the  same  in  our  industry  as  well. Do  these  topics  on  the  right  feel  commonplace  in  your  vernacular? Or  are  they  too  controversial  and  hard  to  wrestle  control  of? I  think  Luke  is  right  –  we  need  to  constantly  rethink  the  way  we’ve  been  doing  things  and  not  be  afraid  to  take  the  leap. Again,  the  big  ques@on  is  how?
  • 10. Asking "what if" allows us to shift from designing for what is to designing for what could be Anthony Dunne Head of Design Interactions Programme Royal College of Art @boonych According  to  Anthony  Dunne,  one  of  ways  to  shiG  this  thinking  is  to  ask  “What  if”. He  says  that  designers  tend  to  focus  on  what  “should  be”  when  they  should  be  focusing  on  what  “could  be”.
  • 11. D UL “Could be” is about... CO SHOULD EXPLORE Exploring possibilities Avoiding clichés @boonych The  problem  with  “should  be”  is  that  it’s  inherently  limited  in  focus,  so  in  order  to  avoid  being  trapped  in  the  same  cycle  of  old  cliches,  you  need   to  consider  more  possibili@es  in  the  design  space.
  • 12. 1 Fabien Hemmert: Making telecommunications more emotional 1. Intimate mobile 2. Weight-shifting mobile 3. Shape-changing mobile 2 3 @boonych I  think  one  of  the  reasons  why  we  don’t  feel  comfortable  exploring  the  expansive  realm  of  the  possible  is  because  we’re  afraid  of  it.   But  it  doesn’t  have  to  be  that  way. Fabien  Hemmert’s  research  projects  explored  different  ways  we  could  make  telecommunica@on  more  emo@onal,  by  prototyping  devices  that   could  kiss,  breathe,  shiG  its  weight  around,  and  so  on. The  point  of  this  is  about  enabling  designers  to  make  the  impossible  a  reality  by  exploring  the  future  through  prototypes  and  learning  from  it.
  • 13. “We have to get ideas out of our heads, even if they seem crazy. Only then can we enable discussions of how we'll live in the future …we must establish design as a knowledge producing discipline” Fabien Hemmert Berlin University TED speaker @boonych Here’s  what  he  says: “We  have  to  get  ideas  out  of  our  heads,  even  if  they  seem  crazy. Only  then  can  we  enable  discussions  of  how  we’ll  live  in  the  future. We  must  establish  design  as  a  knowledge  producing  discipline”
  • 14. Body synths Touch + lights + sound @boonych So  if  we’re  all  going  to  embrace  this  madness,  we’ll  have  to  embrace  new  methods  and  new  tools. Omnigraffle  and  Axure  just  won’t  cut  it  anymore. Here’s  an  example  of  an  interac@on  scenario  that  wouldn’t  work  with  wireframes. This  is  a  photo  of  a  body  synth  performer  (on  the  leG)  wearing  a  suit. The  par@cipant  on  the  right  is  invited  to  interact  with  the  performer  through  touch,  which  glows  and  creates  sounds  as  the  par@cipant  gets   closer  to  the  performer’s  body.
  • 15. For new interactions, for innovative interactions you need hi-fidelity prototype, wireframes are not enough Jonas Lowgren Co-founder & Professor of Interaction Design, School of Arts & Communication, Malmö University @boonych Keynote  speaker  Jonas  Lowgren  argues  that  for  interac@ons  like  these,  you  need  to  get  comfortable  prototyping  with  hi-­‐fidelity  materials. This  is  becoming  more  important  as  we’re  observing  more  of  the  temporal  and  non-­‐idioma@c  nature  of  digital  interac@on  today.
  • 16. we found it very hard to figure out the interaction without going into code Jonas Lowgren As  you  would  expect,  this  includes  sketching  in  code,  or  coding  with  a  sketching  mindset. This  is  primarily  because  you’re  pushing  the  code  to  explore  the  fuller  range  of  possibili@es,  which  we  as  designers  need  to  do  to  step  away  from   our  old  cliches,  as  men@oned  earlier.
  • 17. 1739 @boonych So  where  does  that  leave  us? Amber  Case  and  Genevieve  Bell  took  us  on  a  historical  journey  to  explore  our  rela@onship  as  human  beings  with  technology.   We  started  with  a  fascina@on  of  mechanising  things  in  our  own  likeness  and  to  nature,  as  you  can  see  on  the  top  leG  with  the  Diges@ng  Duck,   which  was  the  world’s  first  automaton  in  1739.
  • 18. 1739 @boonych Then,  we  started  to  augmen@ng  our  reali@es  with  technology  so  we  could  enhance  our  abili@es  and  lives.   The  man  in  the  @meline  is  Mr.  Steve  Mann  from  MIT,  the  world’s  first  human  cyborg,  who  wore  these  prosthe@cs  as  a  way  to  augment  reality.   Much  like  how  we  use  the  iphone  to  navigate  London,  except  much  nerdier.
  • 19. 1739 @boonych Meanwhile  we  also  formed  special  rela@onships  with  our  devices,  by  giving  them  human-­‐like  akributes  (like  you  see  in  the  Furby  –  Siri   conversa@on  above)  and  even  extending  that  to  the  aGerlife  (on  the  top  right  is  a  set  of  chinese  paper  ipads,  which  people  burn  at  temples  as   part  of  their  ritual  to  honor  their  ancestors). This  really  shows  how  integrated  and  complex  technology  has  become  in  our  lives. In  conclusion,  I  want  to  leave  you  with  two  quotes  from  Amber  and  Genevieve.
  • 20. “Your phone will become a remote control for reality” Amber Case Cyborg Anthropologist The  first  is  about  how  technology  has  now  become  a  huge  extension  of  ourselves. In  fact,  she  predicts  that  interfaces  of  the  future  will  be  increasingly  invisible,  to  the  point  we  won’t  no@ce  it  anymore. The  good  news  is  that  we  don’t  have  to  sit  back  and  witness  this  future  to  happen. We  can  go  out  and  invent  it.
  • 21. "We don't want machines that can think...we want machines that we can have relationships with." Genevieve Bell Intel Labs The  second  quote  is  from  Genevieve  Bell,  who  says “we  don’t  want  machines  that  can  think… We  want  machines  that  we  can  have  rela@onships  with”. I  love  this  quote  because  it  empowers  us  as  designers  to  think  beyond  interac@ons  and  technologies  and  devices  and  come  back  to  who  we   really  are  as  human  beings. And  at  the  end  of  the  day,  if  all  we’re  doing  is  enabling  interac@ons  between  ourselves  and  other  people  amidst  the  madness  of  change,  then   it’s  a  madness  I’m  willing  to  embrace.
  • 22. Thanks Boon Yew Chew @boonych www.gluethink.com Interaction 2013 Toronto, Canada “Social Impact, Social Innovation” @boonych And  that’s  the  end  of  my  talk. Thanks  for  listening.